Difference between revisions of "Ghost Rush!"
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{{Bob | {{Bob | ||
− | | | + | | bobscreen=GhostRush title.png |
| publisher=[[Pioneer LDC]]{{ref|https://laseractive.wordpress.com/laseractive-release-database/}} | | publisher=[[Pioneer LDC]]{{ref|https://laseractive.wordpress.com/laseractive-release-database/}} | ||
| developer=[[Den'no Shokai]] | | developer=[[Den'no Shokai]] | ||
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| mld_code_jp=PEASJ1018 | | mld_code_jp=PEASJ1018 | ||
| mld_rrp_jp=9800 | | mld_rrp_jp=9800 | ||
− | }}}}{{ | + | }}}}{{stub}}'''''Ghost Rush!''''' is a [[Sega Mega LD]] [[full motion video]] dungeon crawler role-playing game developed by [[Den'no Shokai]] and published by [[Pioneer LDC]]. Released in Japan and the United States in December 1994, ''Ghost Rush!'' features lightgun-like combat gameplay, and characters represented with [[wikipedia:claymation|claymation]] miniatures. |
==Gameplay== | ==Gameplay== | ||
− | Combat in ''Ghost Rush!'' is similar to a lightgun game, with the goal of capturing any ghosts encountered to eventually sell at the local adventurer's shop, ''Talisman''. The mansion contains 44 floors in 3 different settings, with about twenty different ghosts to encounter. | + | Combat in ''Ghost Rush!'' is similar to a lightgun game, with the goal of capturing any ghosts encountered to eventually sell at the local adventurer's shop, ''Talisman''. The mansion contains 44 floors in 3 different settings, with about twenty different ghosts to encounter. To complete the game, players need to collect twelve specific items to sacrifice to a chosen grave stone. Then players are tasked with destruction of thirteen ''ghostmachines'' before fighting the final bosses in the very top and bottom floors of the mansion. |
− | + | ''Ghost Rush!'' can be completed in an average of 25 hours. | |
− | '' | + | ==Production credits== |
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Creature Designer:''' Kazuo Takagi | ||
+ | *'''Music By:''' Osamu Shoji | ||
+ | *'''Sound Designer:''' Ryu Hasegawa, Hiroyuki Ohba (Noise) | ||
+ | *'''Casting By:''' [[Production baobab]] | ||
+ | *'''Editor:''' Mitsuharu Maruyama (Video Sunmall) | ||
+ | *'''SFX Unit''' | ||
+ | :*'''CG Animators:''' Toshiharu Shibuya, Akihiko Kitamura, Sachiko Kanazawa, Aki Miyajima (Ad·Hoc) | ||
+ | :*'''Clay Animator:''' Ayumi Mizobe | ||
+ | :*'''SFX Unit Editor:''' Hiroaki Yamanaka (Ad·Hoc) | ||
+ | :*'''Assistant Producer:''' Tetsuro Nagai | ||
+ | :*'''Producer:''' Noritsugu Fujii (Ad·Hoc) | ||
+ | *'''Game Unit''' | ||
+ | :*'''Computer Graphics Designers:''' Kou Takano, Natsuo Tamara, Yasuhiro Yoshikuni | ||
+ | :*'''Programmers:''' Hiroyuki Onose, Takeshi Yasumuro, Takuya Iwano | ||
+ | *'''Technical Adviser:''' Harunobu Kato (H.A.Trot) | ||
+ | *'''Translation Adviser:''' Noboru Toyoshima | ||
+ | *'''Director:''' Kazuto Sakurai | ||
+ | *'''Producers:''' Yoshihiko Hayashi, Nobuhiro Umeyama, Hiroshi Kawauchi | ||
+ | *'''Executive Producer:''' Kimihiko Sugano | ||
+ | *'''In Association With:''' [[Den'no Shokai]] | ||
+ | *'''Presented By:''' [[Pioneer]] | ||
+ | | source=In-game credits | ||
+ | | console=MLD | ||
+ | }}}} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | <gallery> | ||
+ | GhostRush MLD JP printad.jpg | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{GhostRushOmni}} |
Latest revision as of 07:43, 22 October 2024
Ghost Rush! | |||||||||||||||
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System(s): Sega Mega LD | |||||||||||||||
Publisher: Pioneer LDC[1] | |||||||||||||||
Developer: Den'no Shokai | |||||||||||||||
Genre: Game[2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Ghost Rush! is a Sega Mega LD full motion video dungeon crawler role-playing game developed by Den'no Shokai and published by Pioneer LDC. Released in Japan and the United States in December 1994, Ghost Rush! features lightgun-like combat gameplay, and characters represented with claymation miniatures.
Contents
Gameplay
Combat in Ghost Rush! is similar to a lightgun game, with the goal of capturing any ghosts encountered to eventually sell at the local adventurer's shop, Talisman. The mansion contains 44 floors in 3 different settings, with about twenty different ghosts to encounter. To complete the game, players need to collect twelve specific items to sacrifice to a chosen grave stone. Then players are tasked with destruction of thirteen ghostmachines before fighting the final bosses in the very top and bottom floors of the mansion.
Ghost Rush! can be completed in an average of 25 hours.
Production credits
- Creature Designer: Kazuo Takagi
- Music By: Osamu Shoji
- Sound Designer: Ryu Hasegawa, Hiroyuki Ohba (Noise)
- Casting By: Production baobab
- Editor: Mitsuharu Maruyama (Video Sunmall)
- SFX Unit
- CG Animators: Toshiharu Shibuya, Akihiko Kitamura, Sachiko Kanazawa, Aki Miyajima (Ad·Hoc)
- Clay Animator: Ayumi Mizobe
- SFX Unit Editor: Hiroaki Yamanaka (Ad·Hoc)
- Assistant Producer: Tetsuro Nagai
- Producer: Noritsugu Fujii (Ad·Hoc)
- Game Unit
- Computer Graphics Designers: Kou Takano, Natsuo Tamara, Yasuhiro Yoshikuni
- Programmers: Hiroyuki Onose, Takeshi Yasumuro, Takuya Iwano
- Technical Adviser: Harunobu Kato (H.A.Trot)
- Translation Adviser: Noboru Toyoshima
- Director: Kazuto Sakurai
- Producers: Yoshihiko Hayashi, Nobuhiro Umeyama, Hiroshi Kawauchi
- Executive Producer: Kimihiko Sugano
- In Association With: Den'no Shokai
- Presented By: Pioneer
Magazine articles
- Main article: Ghost Rush!/Magazine articles.
Promotional material
Physical scans
Mega LD, JP |
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Mega LD, JP (Sample) |
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References
Ghost Rush! | |
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Main page | Comparisons | Maps | Magazine articles | Promotional material |