Difference between revisions of "Silhouette Mirage"

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| otherformats={{NonSega|PS}}
 
| otherformats={{NonSega|PS}}
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| properties={{Properties|SAT|cinepak}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] for the [[Sega Saturn]].
+
'''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] and released for the [[Sega Saturn]] in 1997.
  
 
==Story==
 
==Story==
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Shyna's projectile weapons are beings called "parasites," which are fired with {{B}}. Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with {{L}} and {{R}}. Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with {{A}}, which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with {{A}}+{{B}}+{{C}}, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.
 
Shyna's projectile weapons are beings called "parasites," which are fired with {{B}}. Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with {{L}} and {{R}}. Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with {{A}}, which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with {{A}}+{{B}}+{{C}}, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.
  
Since getting on the correct side of an enemy is an integral part of gameplay, is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with {{A}}. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with {{left}}+{{A}} or {{right}}+{{A}}, toss the enemy in the air with {{up}}+{{A}}, slam the enemy on the ground with {{down}}+{{A}}, or jump over the enemy with {{upleft}}+{{A}} or {{upright}}+{{A}}. These maneuvers do not damage enemies. Shyna can also switch her attribute with {{X}}, which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit.
+
Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with {{A}}. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with {{left}}+{{A}} or {{right}}+{{A}}, toss the enemy in the air with {{up}}+{{A}}, slam the enemy on the ground with {{down}}+{{A}}, or jump over the enemy with {{upleft}}+{{A}} or {{upright}}+{{A}}. These maneuvers do not damage enemies. Shyna can also switch her attribute with {{X}}, which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit.
  
Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with {{A}} to knock more credits out. Money can be used in shops found throughout the stages to buy items to restore her health and spirit, acquire new parasites, and upgrade parasites. There are six different parasites, and Shyna can have up to three of them at a time. Each parasite can be leveled up to level 6, but the highest level parasites are only available in hidden shops.
+
Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with {{A}} to knock more coins out. Money can be used in shops found throughout the stages to buy items to restore her health and spirit, acquire new parasites, and upgrade parasites. There are six different parasites, and Shyna can have up to three of them at a time. Each parasite can be leveled up to level 6, but the highest level parasites are only available in hidden shops.
  
 
Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.
 
Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.
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{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
| title=グラットニイ (Gluttony)
+
| title={{rolloverText|グラットニイ|Grattoni}} (Gluttony)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Grattoni.png
| desc=
+
| desc=A continuously firing laser.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=ラスティ (Lust)
+
| title={{rolloverText|ラスティ|Rasti}} (Lust)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Rasti.png
| desc=
+
| desc=Gas clouds that expand a fixed distance away from Shyna.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=エンビア (Envy)
+
| title={{rolloverText|エンビア|Envia}} (Envy)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Envia.png
| desc=
+
| desc=Wings that project a short distance in front of Shyna. She can move them apart with {{up}} and together with {{down}}.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=スローサ (Sloth)
+
| title={{rolloverText|スローサ|Surosa}} (Sloth)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Surosa.png
| desc=
+
| desc=Long-ranged, fireball-like projectiles.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=カビタス (Covetousness)
+
| title={{rolloverText|カビタス|Cavitas}} (Covetousness)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Cavitas.png
| desc=
+
| desc=A beam that locks onto a target and then chases it.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=プライディー (Pride)
+
| title={{rolloverText|プライディー|Priday}} (Pride)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Pridey.png
| desc=
+
| desc=Medium-ranged, ring-shaped projectiles that return like a boomerang.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=アンガラ (Anger)
+
| title={{rolloverText|アンガラ|Angara}} (Anger)
| screenshot=Notavailable.svg
+
| screenshot=Silhouette Mirage, Weapons, Angara.png
| desc=
+
| desc=Bombs that explode in a large radius. Shyna can throw them with {{B}}, in which case they explode when they hit an enemy or a surface, or place them on the ground with {{down}}+{{B}}, in which case they explode after a short duration.
 
}}
 
}}
 
}}
 
}}
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{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
| title=シャマイン (Shamain)
+
| title={{rolloverText|シャマイン|Shamain}}
 
| screenshot=Silhouette Mirage, Stage 1-1.png
 
| screenshot=Silhouette Mirage, Stage 1-1.png
 
| screenshot2=Silhouette Mirage, Stage 1-2.png
 
| screenshot2=Silhouette Mirage, Stage 1-2.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=ラキア (Raqia)
+
| title={{rolloverText|ラキア|Raqia}}
 
| screenshot=Silhouette Mirage, Stage 2-1.png
 
| screenshot=Silhouette Mirage, Stage 2-1.png
 
| screenshot2=Silhouette Mirage, Stage 2-1 Boss 1.png
 
| screenshot2=Silhouette Mirage, Stage 2-1 Boss 1.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=シェハキム (Shehaqim)
+
| title={{rolloverText|シェハキム|Shehaqim}}
 
| screenshot=Silhouette Mirage, Stage 3-1.png
 
| screenshot=Silhouette Mirage, Stage 3-1.png
 
| screenshot2=Silhouette Mirage, Stage 3-2.png
 
| screenshot2=Silhouette Mirage, Stage 3-2.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=マコノム (Machonom)
+
| title={{rolloverText|マコノム|Machonom}}
 
| screenshot=Silhouette Mirage, Stage 4-1 Boss 1.png
 
| screenshot=Silhouette Mirage, Stage 4-1 Boss 1.png
 
| screenshot2=Silhouette Mirage, Stage 4-1 Boss 2.png
 
| screenshot2=Silhouette Mirage, Stage 4-1 Boss 2.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=マテイ (Mathey)
+
| title={{rolloverText|マテイ|Mathey}}
 
| screenshot=Silhouette Mirage, Stage 5-1.png
 
| screenshot=Silhouette Mirage, Stage 5-1.png
 
| screenshot2=Silhouette Mirage, Stage 5-1 Boss 1.png
 
| screenshot2=Silhouette Mirage, Stage 5-1 Boss 1.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=ゼブル (Zebul)
+
| title={{rolloverText|ゼブル|Zebul}}
 
| screenshot=Silhouette Mirage, Stage 6-1.png
 
| screenshot=Silhouette Mirage, Stage 6-1.png
 
| screenshot2=Silhouette Mirage, Stage 6-2 Boss.png
 
| screenshot2=Silhouette Mirage, Stage 6-2 Boss.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=アラボト (Araboth)
+
| title={{rolloverText|アラボト|Araboth}}
 
| screenshot=Silhouette Mirage, Stage 7-1 Boss A.png
 
| screenshot=Silhouette Mirage, Stage 7-1 Boss A.png
 
| screenshot2=Silhouette Mirage, Stage 7-1 Boss B.png
 
| screenshot2=Silhouette Mirage, Stage 7-1 Boss B.png
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==History==
 
==History==
 
===Legacy===
 
===Legacy===
The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by [[Treasure]] for ''[[Ikaruga]]''.
+
The concept of having enemies with different polarities and allowing the player to switch between the two was revisited by [[Treasure]] for ''[[Ikaruga]]'' in 2001.
  
 
==Versions==
 
==Versions==
The game was ported to the [[PlayStation]] as ''Silhouette Mirage: Reprogrammed Hope'' in 1998. This version of the game has fewer background layers but an extra boss. Unlike the Saturn version, it was localized and brought to the West by [[Working Designs]].
+
The game was ported to the [[PlayStation]] as ''Silhouette Mirage: Reprogrammed Hope'' in 1998. This version of the game has fewer background layers but two extra bosses. Unlike the Saturn version, it was localized and brought to the West by [[Working Designs]] (with significant additions and changes).
 +
 
 +
==Production credits==
 +
{{multicol|cols=3|
 +
{{creditstable|
 +
{{creditsheader|{{rolloverText|声の出演|Voice Acting}}}}
 +
*'''シャイナ・ネラ・シャイナ (Sinna・Neutlarva・Sinner):''' [[Aki Uechi|矢島 晶子]]
 +
*'''ゲヘナ (Gehenna):''' 松井 菜桜子
 +
*'''ゾファルMT (Zohar-Metatron):''' [[Keiichi Nanba|難波 圭一]]
 +
*'''ゾファルSP (Zohar-Sandalphon):''' [[Yuko Mizutani|水谷 優子]]
 +
*'''メギド バースクロッド (Megiddo Birthclod):''' 増谷 康紀
 +
*'''ハール バースクロッド (Har Birthclod):''' 置鮎 龍太郎
 +
*'''グレゴリ (Grigori Shemhazai):''' [[Kazunari Tanaka (voice actor)|田中 一成]]
 +
*'''パラケス (Paracelsus):''' 幸野 善之
 +
*'''ゴリアテ (Goliath the warrior):''' 郷里 大輔
 +
*'''デュナミス (Dynamis):''' [[Satomi Koorogi|こおろぎ さとみ]]
 +
*'''クロッド (Clod):''' [[Omi Minami|南 央美]]
 +
{{creditsheader|{{rolloverText|Silhouette Mirage Development Staff|シルエットミラージュ 開発スタッフ}}}}
 +
*'''{{rolloverText|プロデューサー|Producer}}:''' 木村 幸一
 +
*'''{{rolloverText|ディレクター|Director}}:''' 右京 雅生
 +
{{creditsheader|{{rolloverText|プログラマー|Programmers}}}}
 +
*'''{{rolloverText|キャラクタープログラム|Character Program}}:''' 右京 雅生
 +
*'''{{rolloverText|システムプログラム|System Program}}:''' やいまん
 +
*'''{{rolloverText|ボスキャラクタープログラム|Boss Character Program}}:''' 臥竜
 +
*'''{{rolloverText|イベントプログラム|Event Program}}:''' 渡谷 光浩, 松本 弘
 +
{{creditsheader|{{rolloverText|デザイナー|Designers}}}}
 +
*'''{{rolloverText|キャラクターグラフィック|Character Graphics}}:''' 北川 直樹, 中沢 剛, 大橋 清隆, 田中 宣久, 蓮子 誠次
 +
*'''{{rolloverText|バックグラウンドグラフィック加工|Background Graphics}}:''' 内海 和教, 大橋 清隆
 +
*'''{{rolloverText|CGモデリング|CG Modeling}}:''' 荻野 誠
 +
*'''{{rolloverText|アイデアサポート|Idea Support}}:''' 菊地 徹彦
 +
*'''{{rolloverText|キャラクターデザイン|Character Design}}:''' 木村幸一
 +
{{creditsheader|{{rolloverText|サウンド|Sound}}}}
 +
*'''Music:''' Nazo2 Unit, Nazo2 鈴木, 入江 純, 松武 秀樹
 +
:「泣けるうちは元気」
 +
:詩・曲・歌
 +
:中司 雅美
 +
*'''Sound Effects:''' S.Murata
 +
*'''Treasure Sound Logo:''' Non
 +
*'''Recording Studio:''' ユーメックス
 +
*'''{{rolloverText|制作協力|Production Cooperation}}:''' 藤田 純二
 +
{{creditsheader|{{rolloverText|アニメーションスタッフ|Animation Staff}}}}
 +
*'''{{rolloverText|監督|Director}}:''' もり たけし
 +
*'''{{rolloverText|演出|Direction}}:''' 杉山 慶一
 +
*'''{{rolloverText|オープニング絵コンテ|Opening Storyboard}}:''' 前田 真宏
 +
*'''{{rolloverText|エンディング絵コンテ|Ending Storyboard}}:''' もり たけし, 杉山 慶一
 +
*'''{{rolloverText|作画監督|Animation Director}}:''' 平田 智弘
 +
*'''{{rolloverText|美術監督|Art Director}}:''' 菊地 正典
 +
*'''{{rolloverText|原画|Original Picture}}:''' 平田 智弘, 松山 正彦, 村田 俊治
 +
*'''{{rolloverText|動画検査|Video Inspection}}:''' 平出 幸代
 +
*'''{{rolloverText|動画|Movie}}:''' 安念 孝夫, 平尾 大作, 方波見 学
 +
*'''{{rolloverText|色指定|Color Specification}}:''' 片山 由美子
 +
*'''{{rolloverText|仕上|Finishing}}:''' 海老川 兼武, 松井 健二, 台野 興憲
 +
*'''3D Computer Generated Image:''' 横田 晴美
 +
*'''Digital Process Image:''' 関 菜穂子, 福士 亨
 +
*'''{{rolloverText|編集|Edit}}:''' 重村 健吾
 +
*'''{{rolloverText|制作進行|Production Progress}}:''' 角田 一樹, 北田 恵一
 +
*'''{{rolloverText|制作担当|Lead Producer}}:''' 中野 浩二
 +
*'''{{rolloverText|アニメーションプロデューサー|Animation Producer}}:''' 村濱 章司
 +
*'''{{rolloverText|デジタルアニメーション制作|Digital Animation Production}}:''' Gonzo
 +
*'''{{rolloverText|制作協力|Production Cooperation}}:''' ぷろだくしょん バオバブ, [[Aoni Production|青二プロダクション]], (株)ESP
 +
*'''{{rolloverText|エグゼクティブコーディネーター|Executive Coordinator}}:''' 宮路 洋一
 +
*'''{{rolloverText|コーディネーター|Coordinator}}:''' 沼田 恵太郎, 塚越 洋, (株)ムサシノ広告社, 岩崎 誠
 +
*'''{{rolloverText|雑用|Bits and Pieces}}:''' 菊地 竜
 +
*'''{{rolloverText|メッセンジャーガール|Messenger}}:''' 保坂 晴子
 +
*'''{{rolloverText|エグゼクティブプロデューサー|Executive Producer}}:''' 前川 正人
 +
*'''{{rolloverText|制作|Production}}:''' [[Treasure|(株)トレジャー]]
 +
| source=In-game credits
 +
| pdf=Silhouette Mirage Saturn credits.pdf
 +
| console=SAT
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
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==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
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}}
 
}}
 
===Extra content===
 
===Extra content===
{{ExtraTable|console=SAT|region=JP|
+
{{CDROMID
{{ExtraTableRow|SM_ABS.TXT|TXT (Abstract)|275|About this game.}}
+
| absname=SM_ABS.TXT
{{ExtraTableRow|SM_BIB.TXT|TXT (Bibliographiced)|73|About original game}}
+
| abs=
{{ExtraTableRow|SM_CPY.TXT|TXT (Copyright)|30|Copyright}}
+
| bibname=SM_BIB.TXT
 +
| bib=
 +
| cpyname=SM_CPY.TXT
 +
| cpy=
 
}}
 
}}
  

Latest revision as of 23:19, 24 October 2024

n/a

SilhouetteMirage title.png

Silhouette Mirage
System(s): Sega Saturn
Publisher: Treasure, Entertainment Software Publishing
Developer:
Sound driver: SCSP/CD-DA (25 tracks)
Genre: Shooting Action[1], Action[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-32901G
Sega Rating: All Ages
Sega Saturn
JP
(Satakore)
¥2,8002,800 T-32903G
Sega Rating: All Ages
Non-Sega versions

Silhouette Mirage (シルエットミラージュ) is an action game developed by Treasure and released for the Sega Saturn in 1997.

Story

Silhouette Mirage, Introduction.png

Shyna

In the year 2XXX, a computer system known as Edo has catastrophically failed and caused the world's inhabitants to genetically mutate into beings known as either "Silhouette" or "Mirage." The protagonist, Shyna Nera Shyna (シャイナ・ネラ・シャイナ), is a creation of the computer system Gehena who can switch between the two attributes. Her purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created.

Shyna learns that Edo experimented on and created a being called Armageddon, who was both Silhouette and Mirage. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Medigo and Hal, respectively the Silhouette and Mirage leaders. Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are such beings. Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal, and Zohar, on a quest to repair and reboot Edo.

Gameplay

Silhouette Mirage, Store.png

Shop

The game is a side-scrolling platformer. Enemies have one of two attributes: they are either "Silhouette," which can only be destroyed using "Mirage" attacks, or "Mirage," which can only be destroyed using "Silhouette" attacks". Shyna changes between these different forms by changing the direction that she faces. When facing right, she is red and uses "Mirage" attacks, and when facing left, she is blue and uses "Silhouette" attacks. Both Shyna and enemies have health, which is reduced by being hit with the opposite attribute attack, and "spirit," which is reduced by being hit with the same attribute attack. Spirit determines how much damage a weapon does. Shyna's spirit gauge has three segments for the three power levels. Shyna and enemies indicate "Rank Down" when their attack power is reduced. Some bosses are able to switch between "Silhouette" and "Mirage." Enemies are color-coded to indicate their attribute, but the game also labels every enemy when the game is paused with  START .

Shyna moves with Left or Right. Like most platformers, she automatically faces in the direction that she is moving. She dashes with LeftLeft or RightRight. She jumps with C. While in the air, she can float higher using the wings on her hat by pressing C in midair, allowing her to jump two additional times. On a platform, jumps down with Down+C; on the ground, she slides with Down+C. She crouches with DownDown to crouch and stands up with UpUp. While crouching, she can crawl with Left and Right or perform a crouching dash attack with LeftLeft or RightRight. Dashing and crawling can be used to run up walls and along ceilings.

Shyna's projectile weapons are beings called "parasites," which are fired with B. Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with L and R. Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with A, which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with A+B+C, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.

Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with A. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with Left+A or Right+A, toss the enemy in the air with Up+A, slam the enemy on the ground with Down+A, or jump over the enemy with Up-left+A or Up-right+A. These maneuvers do not damage enemies. Shyna can also switch her attribute with X, which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit.

Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with A to knock more coins out. Money can be used in shops found throughout the stages to buy items to restore her health and spirit, acquire new parasites, and upgrade parasites. There are six different parasites, and Shyna can have up to three of them at a time. Each parasite can be leveled up to level 6, but the highest level parasites are only available in hidden shops.

Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.

Parasites

Parasites are named after the seven deadly sins.

Silhouette Mirage, Weapons, Grattoni.png

グラットニイ (Gluttony)
A continuously firing laser.

Silhouette Mirage, Weapons, Rasti.png

ラスティ (Lust)
Gas clouds that expand a fixed distance away from Shyna.

Silhouette Mirage, Weapons, Envia.png

エンビア (Envy)
Wings that project a short distance in front of Shyna. She can move them apart with Up and together with Down.

Silhouette Mirage, Weapons, Surosa.png

スローサ (Sloth)
Long-ranged, fireball-like projectiles.

Silhouette Mirage, Weapons, Cavitas.png

カビタス (Covetousness)
A beam that locks onto a target and then chases it.

Silhouette Mirage, Weapons, Pridey.png

プライディー (Pride)
Medium-ranged, ring-shaped projectiles that return like a boomerang.

Silhouette Mirage, Weapons, Angara.png

アンガラ (Anger)
Bombs that explode in a large radius. Shyna can throw them with B, in which case they explode when they hit an enemy or a surface, or place them on the ground with Down+B, in which case they explode after a short duration.

Items

Items are dropped by enemies when they are defeated.

Silhouette Mirage, Items.png
ファティマ (Spirit Energy)
Restores part of the spirit gauge.
Silhouette Mirage, Items.png
マナ (Physical Energy)
Restores part of the health gauge.
Silhouette Mirage, Items.png
お金 (Money)
Exchanged for items in the store.

Areas

Silhouette Mirage, Stage 1-1.png

Silhouette Mirage, Stage 1-2.png

Silhouette Mirage, Stage 1-2 Boss 1.png

Silhouette Mirage, Stage 1-2 Boss 2.png

Silhouette Mirage, Stage 1-3 Boss.png

  • Silhouette Mirage, Stage 1-1.png

  • Silhouette Mirage, Stage 1-2.png

  • Silhouette Mirage, Stage 1-2 Boss 1.png

  • Silhouette Mirage, Stage 1-2 Boss 2.png

  • Silhouette Mirage, Stage 1-3 Boss.png

シャマイン

Silhouette Mirage, Stage 2-1.png

Silhouette Mirage, Stage 2-1 Boss 1.png

Silhouette Mirage, Stage 2-1 Boss 2.png

Silhouette Mirage, Stage 2-2 Boss 1.png

Silhouette Mirage, Stage 2-2 Boss 2.png

Silhouette Mirage, Stage 2-2 Boss 3.png

Silhouette Mirage, Stage 2-2 Boss 4.png

  • Silhouette Mirage, Stage 2-1.png

  • Silhouette Mirage, Stage 2-1 Boss 1.png

  • Silhouette Mirage, Stage 2-1 Boss 2.png

  • Silhouette Mirage, Stage 2-2 Boss 1.png

  • Silhouette Mirage, Stage 2-2 Boss 2.png

  • Silhouette Mirage, Stage 2-2 Boss 3.png

  • Silhouette Mirage, Stage 2-2 Boss 4.png

ラキア

Silhouette Mirage, Stage 3-1.png

Silhouette Mirage, Stage 3-2.png

Silhouette Mirage, Stage 3-3 Boss.png

Silhouette Mirage, Stage 3-4 Boss.png

Silhouette Mirage, Stage 3-5 Boss.png

  • Silhouette Mirage, Stage 3-1.png

  • Silhouette Mirage, Stage 3-2.png

  • Silhouette Mirage, Stage 3-3 Boss.png

  • Silhouette Mirage, Stage 3-4 Boss.png

  • Silhouette Mirage, Stage 3-5 Boss.png

シェハキム

Silhouette Mirage, Stage 4-1 Boss 1.png

Silhouette Mirage, Stage 4-1 Boss 2.png

Silhouette Mirage, Stage 4-2.png

Silhouette Mirage, Stage 4-3 Boss.png

Silhouette Mirage, Stage 4-4 Boss.png

Silhouette Mirage, Stage 4-5 Boss.png

  • Silhouette Mirage, Stage 4-1 Boss 1.png

  • Silhouette Mirage, Stage 4-1 Boss 2.png

  • Silhouette Mirage, Stage 4-2.png

  • Silhouette Mirage, Stage 4-3 Boss.png

  • Silhouette Mirage, Stage 4-4 Boss.png

  • Silhouette Mirage, Stage 4-5 Boss.png

マコノム

Silhouette Mirage, Stage 5-1.png

Silhouette Mirage, Stage 5-1 Boss 1.png

Silhouette Mirage, Stage 5-1 Boss 2.png

Silhouette Mirage, Stage 5-2 Boss.png

  • Silhouette Mirage, Stage 5-1.png

  • Silhouette Mirage, Stage 5-1 Boss 1.png

  • Silhouette Mirage, Stage 5-1 Boss 2.png

  • Silhouette Mirage, Stage 5-2 Boss.png

マテイ

Silhouette Mirage, Stage 6-1.png

Silhouette Mirage, Stage 6-2 Boss.png

Silhouette Mirage, Stage 6-3 Boss.png

  • Silhouette Mirage, Stage 6-1.png

  • Silhouette Mirage, Stage 6-2 Boss.png

  • Silhouette Mirage, Stage 6-3 Boss.png

ゼブル

Silhouette Mirage, Stage 7-1 Boss A.png

Silhouette Mirage, Stage 7-1 Boss B.png

Silhouette Mirage, Stage 7-2 Boss 1A.png

Silhouette Mirage, Stage 7-2 Boss 2A.png

Silhouette Mirage, Stage 7-2 Boss B.png

  • Silhouette Mirage, Stage 7-1 Boss A.png

  • Silhouette Mirage, Stage 7-1 Boss B.png

  • Silhouette Mirage, Stage 7-2 Boss 1A.png

  • Silhouette Mirage, Stage 7-2 Boss 2A.png

  • Silhouette Mirage, Stage 7-2 Boss B.png

アラボト
The first boss varies depending on whether Shyna defeats Zohar within the time limit. The second boss varies depending on whether the player decides to restore Edo.

History

Legacy

The concept of having enemies with different polarities and allowing the player to switch between the two was revisited by Treasure for Ikaruga in 2001.

Versions

The game was ported to the PlayStation as Silhouette Mirage: Reprogrammed Hope in 1998. This version of the game has fewer background layers but two extra bosses. Unlike the Saturn version, it was localized and brought to the West by Working Designs (with significant additions and changes).

Production credits

声の出演
  • シャイナ・ネラ・シャイナ (Sinna・Neutlarva・Sinner): 矢島 晶子
  • ゲヘナ (Gehenna): 松井 菜桜子
  • ゾファルMT (Zohar-Metatron): 難波 圭一
  • ゾファルSP (Zohar-Sandalphon): 水谷 優子
  • メギド バースクロッド (Megiddo Birthclod): 増谷 康紀
  • ハール バースクロッド (Har Birthclod): 置鮎 龍太郎
  • グレゴリ (Grigori Shemhazai): 田中 一成
  • パラケス (Paracelsus): 幸野 善之
  • ゴリアテ (Goliath the warrior): 郷里 大輔
  • デュナミス (Dynamis): こおろぎ さとみ
  • クロッド (Clod): 南 央美
Silhouette Mirage Development Staff
  • プロデューサー: 木村 幸一
  • ディレクター: 右京 雅生
プログラマー
  • キャラクタープログラム: 右京 雅生
  • システムプログラム: やいまん
  • ボスキャラクタープログラム: 臥竜
  • イベントプログラム: 渡谷 光浩, 松本 弘
デザイナー
  • キャラクターグラフィック: 北川 直樹, 中沢 剛, 大橋 清隆, 田中 宣久, 蓮子 誠次
  • バックグラウンドグラフィック加工: 内海 和教, 大橋 清隆
  • CGモデリング: 荻野 誠
  • アイデアサポート: 菊地 徹彦
  • キャラクターデザイン: 木村幸一
サウンド
  • Music: Nazo2 Unit, Nazo2 鈴木, 入江 純, 松武 秀樹
「泣けるうちは元気」
詩・曲・歌
中司 雅美
  • Sound Effects: S.Murata
  • Treasure Sound Logo: Non
  • Recording Studio: ユーメックス
  • 制作協力: 藤田 純二
アニメーションスタッフ
  • 監督: もり たけし
  • 演出: 杉山 慶一
  • オープニング絵コンテ: 前田 真宏
  • エンディング絵コンテ: もり たけし, 杉山 慶一
  • 作画監督: 平田 智弘
  • 美術監督: 菊地 正典
  • 原画: 平田 智弘, 松山 正彦, 村田 俊治
  • 動画検査: 平出 幸代
  • 動画: 安念 孝夫, 平尾 大作, 方波見 学
  • 色指定: 片山 由美子
  • 仕上: 海老川 兼武, 松井 健二, 台野 興憲
  • 3D Computer Generated Image: 横田 晴美
  • Digital Process Image: 関 菜穂子, 福士 亨
  • 編集: 重村 健吾
  • 制作進行: 角田 一樹, 北田 恵一
  • 制作担当: 中野 浩二
  • アニメーションプロデューサー: 村濱 章司
  • デジタルアニメーション制作: Gonzo
  • 制作協力: ぷろだくしょん バオバブ, 青二プロダクション, (株)ESP
  • エグゼクティブコーディネーター: 宮路 洋一
  • コーディネーター: 沼田 恵太郎, 塚越 洋, (株)ムサシノ広告社, 岩崎 誠
  • 雑用: 菊地 竜
  • メッセンジャーガール: 保坂 晴子
  • エグゼクティブプロデューサー: 前川 正人
  • 制作: (株)トレジャー
Source:
In-game credits
Silhouette Mirage Saturn credits.pdf
[4]

Magazine articles

Main article: Silhouette Mirage/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-30: "1997-30 (1997-09-05)" (1997-08-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-31: "1997-31 (1997-09-12)" (1997-08-29)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-33: "1997-33 (1997-09-26)" (1997-09-12)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
75
[6]
Consoles + (FR) NTSC-J
85
[7]
Edge (UK) NTSC-J
60
[8]
Famitsu (JP) NTSC-J
73
[9]
GameFan (US) NTSC-U
94
[10]
MAN!AC (DE) NTSC-J
73
[11]
Mega Console (IT) NTSC-J
91
[12]
Next Generation (US) NTSC-J
50
[13]
Saturn Fan (JP) NTSC-J
82
[14]
Saturn Fan (JP) NTSC-J
84
[15]
Sega Saturn Magazine (UK) NTSC-J
90
[16]
Sega Saturn Magazine (JP) NTSC-J
83
[17]
Sega Saturn Magazine (JP) NTSC-J
93
[18]
Sega Saturn
80
Based on
13 reviews

Silhouette Mirage

Saturn, JP
SilhouetteMirage Saturn JP Box Back.jpgSilhouetteMirage Saturn JP Box Front.jpg
Cover
SilhouetteMirage Saturn JP Spinecard.jpg
Spinecard
SilhouetteMirage Saturn JP Disc.jpg
Disc
Silhouette Mirage Sat JP Manual.pdf
Manual
Saturn, JP (Satakore)
SilhouetteMirage Saturn JP Box Back Satakore.jpgNospine-small.pngSilhouetteMirage Saturn JP Box Front Satakore.jpg
Cover

Technical information

Main article: Silhouette Mirage/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
601,890,912 1997-07-30 CD-ROM (JP) T-32901G V1.003
Sega Saturn
 ?
CRC32
MD5
SHA-1
601,900,320 CD-ROM (JP) T-32903G V1.100

Track list

1. Data track  
2. Pinch Me (1:51) 
3. Aisyuu Zophar (1:03) 
Japan 哀愁ゾファル
EN: Pathos Zophar
4. Battle of Megid (1:30) 
5. Night Flight (1:56) 
6. Half & Half (Are? Woolong Tea Service?) (1:46) 
Japan ハーフ&ハーフ(あれっ?ウーロン茶サービス?)
EN: Half and Half (Eh? Woolong Tea Service?)
7. Genki na Shyna (2:33) 
Japan 元気なシャイナ
EN: Cheerful Shyna
8. Termination (2:26) 
9. Tyuutou Jousei (1:32) 
Japan 中東情勢
EN: Middle Eastern Zeal
10. Onakanomati BGM (2:20) 
Japan 御中野町(おなかのまち)Bgm
EN: Nakano Town BGM
11. Punky Pumpkin Jam (1:52) 
Japan パンキー・パンプキン・ジャム
12. Usagi no Densya (1:29) 
Japan うさぎの電車
EN: The Rabbit Train
13. Edo Soshite Battle he... (2:01) 
Japan エド そしてバトルへ・・・
EN: Ed - And So Into Battle...
14. Pauro no Oshiro no Teppen de (1:32) 
Japan パウロのお城のてっぺんで
EN: Atop Pauro's Castle
15. Cupid... Sugao no Kimi mo Iiyo (0:56) 
Japan クピト・・・素顔のキミもいいよ
EN: Cupid... Just Be Yourself
16. Waltz With Ur Bus (1:37) 
Japan ワルツ・ウィズ・ウル・ブス
17. Shikousakugo ha Yutori kana (1:25) 
Japan 試行錯誤はゆとりかな
EN: Is There Room for Trial and Error?
18. Kimi ha Boss? Soretomo +1? (2:21) 
Japan キミはボス?それとも+1?
EN: Are You the Boss? Or Just a +1?
19. Hituji no Kawa wo Kabutta Yagi (1:22) 
Japan 羊の皮を被った山羊
EN: The Goat that Wore the Skin of a Sheep
20. Resolution (Nova ha Date tyauyo) (1:36) 
Japan Resolution(ノヴァは伊達ちゃうよ)
EN: Resolution (The Nova was Just for Show!)
21. Mazyo no Utage (1:39) 
Japan 魔女の宴
EN: Witches' Banquet
22. Guardian Angel (1:35) 
23. Okusama ha Tenshi (1:39) 
Japan 奥様は天使
EN: Your Wife is an Angel
24. Nakeruuti ha Genki (4:05) 
Japan 泣けるうちは元気
EN: Though I Cry, I'm Happy Inside
25. Unknown (1:00) 
26. Unknown (0:05) 
Running time: 43:11

Extra content

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This disc needs to be checked for a bibliography text file.
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References


Silhouette Mirage

SilhouetteMirage title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


Books: Sega Saturn Hisshou Hou Special: Silhouette Mirage Koushiki Guide Book (1997)

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