Difference between revisions of "Fatal Fury: Mark of the Wolves"

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{{Bob
 
{{Bob
 
| bobscreen=FatalFuryMarkoftheWolves title.png
 
| bobscreen=FatalFuryMarkoftheWolves title.png
| publisher=[[SNK]], [[Agetec]] (US)
+
| bobscreen2=GarouMarkoftheWolves DC JP Title.png
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Agetec]]|region=US}}, {{company|[[SNK]]|region=Japan}}, {{company|[[Playmore]]|region=Japan; SNK Best Buy}}
 
| developer=[[SNK]]
 
| developer=[[SNK]]
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| romsize=1.1GB
 
| romsize=1.1GB
 
| sounddriver=
 
| sounddriver=
| peripherals=[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]]
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| peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1-2
 
| players=1-2
| genre=Fighting
+
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|FFMotW DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20080131223152/http://sega.jp/dc/010913/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab02}}
 
| releases={{releasesDC
 
| releases={{releasesDC
| dc_date_us=2001-11-23
+
| dc_date_jp=2001-09-27{{ref|https://web.archive.org/web/20080131223152/http://sega.jp/dc/010913/}}
| dc_code_us=T-44306N
 
| dc_date_jp=2001-09-27
 
 
| dc_code_jp=T-3108M
 
| dc_code_jp=T-3108M
| dc_rrp_jp=5,800
+
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20080131223152/http://sega.jp/dc/010913/}}
| dc_date_jp_1=2002-05-23
+
| dc_rating_jp=all
 +
| dc_date_jp_1=2002-05-23{{ref|https://web.archive.org/web/20080130133609/http://sega.jp/dc/020502/}}
 
| dc_code_jp_1=T-47302M
 
| dc_code_jp_1=T-47302M
| dc_rrp_jp_1=2,800
+
| dc_rrp_jp_1=2,800e{{ref|https://web.archive.org/web/20080130133609/http://sega.jp/dc/020502/}}
 +
| dc_rating_jp_1=all
 
| dc_type_jp_1=SNK Best Buy
 
| dc_type_jp_1=SNK Best Buy
 +
| dc_date_us=2001-11-20{{ref|https://web.archive.org/web/20011201044840/http://www.ebgames.com/ebx/categories/homepages/dreamcast/default.asp}}
 +
| dc_code_us=T-44306N
 +
| dc_rating_us=t
 +
}}
 +
| otherformats={{NonSega|Arcade|NG|PS2}}
 +
| properties={{Properties|DC|adx}}
 +
| savetype={{SaveType
 +
|DC|vmu
 
}}
 
}}
| sega=all
 
| esrb=t
 
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Garou: Mark of the Wolves''''' (餓狼 MARK OF THE WOLVES) in Japan, is a versus fighting game by [[SNK]] which is part of the ''Fatal Fury'' series. It was released among other consoles for the [[Sega Dreamcast]].
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'''''{{PAGENAME}}''''', known as '''''Garou: Mark of the Wolves''''' (餓狼 MARK OF THE WOLVES) in Japan, is a versus fighting game by [[SNK]]. It was originally released for the [[Neo Geo]], then ported to the [[Sega Dreamcast]]. It is part of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series.
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The American Dreamcast release by [[Agetec]] is the only version of the game to use the ''Fatal Fury'' name (including the Western localizations for other platforms).
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==Story==
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Ten years have passed since the death of crime lord Geese Howard, and the city of South Town has become more peaceful. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the neighboring city of Second South Town, hosted by the wealthy Kain R. Heinlein. Several characters related to the fighters from the previous King of Fighters tournaments are drawn to participate in it.
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 +
==Gameplay==
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{{ScreenThumb|Garou Mark of the Wolves DC, Character Select.png|width=200|Character select}}
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{{ScreenThumb|Garou Mark of the Wolves DC, Gameplay.png|width=200|Gameplay}}
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The game is a 2D fighting game in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, but multiple major changes were made to distinguish it from the prior entries. It contains an almost entirely new cast of characters, with only series regular Terry Bogard returning. Rock Howard, the son of series antagonist Geese Howard, makes his debut as the protagonist of the game. Several other characters are relatives or disciples of other ''Fatal Fury'' characters and use similar fighting styles. The game foregoes the lane-switching mechanics of its predecessors and returns to a layout of four attack buttons (not used since ''[[Garou Densetsu 3]]''), bringing the gameplay more in line with [[SNK]]'s ''[[:Category:The King of Fighters|The King of Fighters]]'' series.
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a light punch with {{X}}, a strong punch with {{Y}}, a light kick with {{A}}, or a strong kick with {{B}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Characters can taunt with {{L}}, which is a short animation during which the character is vulnerable to attack.
  
It is notable for being the last game to be released by SNK before the company went bust. All future releases would be made under the [[SNK Playmore]] banner, including the "SNK Best Buy" re-release of this game in Japan.
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Every fighter has special techniques performed by inputting specific directions with an attack button. Every character has one special move that the player can "break" (interrupt) by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}). This ends the move early so that it can be chained into a combo. Characters can also perform feint attacks by holding the D-Pad forwards or down while pressing both punch buttons together ({{X}}+{{Y}}). These are fake versions of their special moves that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
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Blocking can be done by holding the D-Pad in the opposite direction of the opponent. However, when characters block too much, they become "guard crushed" and momentarily stunned and open for attack. Characters turn red before they are guard crushed. Some attacks can only be blocked while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character can perform an overhead strike by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}), which can hit characters who are blocking while crouched. If hit in the air, a character can land safely by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}). The game also introduces the "Just Defend" system, which rewards the player for successfully blocking an attack at the last moment by replenishing a small amount of vitality and by recovering from the block faster (providing a window for the player to counterattack). This can also be done in midair (unlike regular blocking).
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Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. After being thrown or knocked down, a character can recover with a short forward roll with {{X}}, a short backward roll with {{Y}}, a long forward roll with {{A}}, or a long backward roll with {{B}}.
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The game introduces a new mechanic called the "Tactical Offense Position" (T.O.P.), indicated by a highlighted area comprising a third of the character's vitality gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage. The attack bonus increases as the character's vitality decreases. T.O.P. attacks are performed by pressing the hard punch and kick buttons simultaneously ({{Y}}+{{B}}) and differ by character. Players choose which portion of the vitality gauge (the first, middle, or last third) activates the T.O.P. mode after selecting a character.
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Every character has two super special moves. The character builds the Power Gauge by performing special moves, hitting with normal moves, or being attacked. Whiffing break moves also builds the gauge. When the gauge fills with one level, the character can perform an S.Power move. If the gauge fills with a second level, the character can perform two S.Power moves or one especially powerful P.Power move. The amount that the gauge is filled is carried over between rounds but not between matches.
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 +
===Modes===
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{{ScreenThumb|Garou Mark of the Wolves DC, Continue Bonus.png|width=200|Continue bonus}}
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{{ScreenThumb|Garou Mark of the Wolves DC, Gallery.png|width=200|Gallery}}
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The game has the following modes:
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 +
*'''Story Mode:''' The main single-player mode. The player selects any character and fights six opponents. The last opponent has special dialogue depending on the character chosen. After defeating this opponent, the player faces the boss Grant. As in the previous games, the player is given a rank after every round. If the player manages to win maintain an average of AAA rank in every round and does not lose a round, the final boss, Kain R. Heinlein, is fought. The character's ending is only shown if Kain is defeated. The game can be continued an unlimited number of times if the player loses a match; when continuing, the player may optionally choose a bonus to help, such as starting the match with a full Power Gauge or reducing the difficulty level. A second player can enter the game at any time by pressing {{Start}} to start a two-player match.
 +
*'''Survival Mode:''' A single-player mode where the player must defeat as many opponents as possible while only regaining a small amount of health after each battle.
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*'''Vs Mode:''' A dedicated two-player mode where players can choose any character, a handicap, and any stage.
 +
*'''Practice:''' A training mode where the player can choose any character to play and to fight against. The opponent can be set to stand, crouch, or jump and to be passive, attack, or block. There is no time limit, and the opponent cannot be defeated. The player can toggle T.O.P. or set the Power Gauge to permanent S.Power or P.Power. Taunting causes the opponent to walk forward.
 +
*'''Gallery:''' The game includes an artwork gallery with character art. After the Story Mode has been completed for a character, artwork from that character's ending appears in the gallery.
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There are eight difficulty levels for computer-controlled opponents. There are also settings to change the time limit (45, 60, or 90 seconds or no limit, with a default of 60) and the number of rounds needed to win a match (1, 2, or 3, with a default of 2). The game saves settings, high scores, and unlocked gallery content to a [[VMU]].
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 +
===Characters===
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{{MoveListNote|legend=NeoGeo}}
 +
====Playable====
 +
The game features an almost entirely new cast of characters, with only series staple Terry Bogard returning from the previous entries.
 +
{{InfoTable|
 +
{{InfoFighter
 +
| name=Rock Howard
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=0}}
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| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Rock Howard.gif}}
 +
| info1name=Origin
 +
| info1={{flag|US}} U.S.A.
 +
| desc=The son of series antagonist Geese Howard. He has come to resent his father, particularly after the death of his mother. He was partly raised by his father's archnemesis, Terry Bogard, and fights with moves similar to both.
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{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Reppuu Ken | {{QCF}} {{punch}} | Rock sends a violent shockwave across the ground. When performed with {{HP}}, he sends two shockwaves.}}
 +
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Rock spins into the air while upside down and holding an arm out. He spins higher when performed with {{HP}}.}}
 +
{{MoveListRow | Hard Edge | {{QCB}} {{punch}} | Rock runs forward with an elbow strike. When performed with {{HP}}, he follows up with a straight punch if the first hit connects.}}
 +
{{MoveListRow | Rage Run "Dunk" | {{QCB}} {{LK}} | Rock runs forward. If the opponent is close enough, Rock hops in the air and smashes downward with his fist.}}
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{{MoveListRow | Rage Run "Shift" | {{QCB}} {{HK}} | Rock runs forward. If the opponent is close enough, Rock shifts to the other side of the opponent.}}
 +
{{MoveListRow | Crack Counter Joudan | {{QCF}} {{LK}} | Rock holds a defensive posture while standing. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.}}
 +
{{MoveListRow | Crack Counter Gedan | {{QCF}} {{HK}} | Rock holds a defensive posture while crouching. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.}}
 +
{{MoveListRow | Shinkuu Nage<br>''(breakable)'' | D-Pad in a 360° rotation, then {{HP}} (close) | Rock throws his opponent, then waves his arms in a circle. Rock can release an explosive blast of energy after throwing his opponent by holding, then releasing {{LP}}+{{LK}}.}}
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}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Combination Attack | {{HK}} {{right}}+{{HK}} (close)}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Overhead Kick | {{HP}}+{{HK}} | Rock flips forward with a kick. This is an overhead strike that can hit opponents who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Raging Storm | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Rock ducks and calls a whirlwind of energy around him.
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{{ESMove | desc=Power move | Rock does a more powerful version of the move that hits more times.}}}}
 +
{{MoveListRow | Shine Knuckle | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Rock charges forward with a burning fist.
 +
{{ESMove | desc=Power move | Rock charges forward with a burning fist. If it connects, Rock follows up with an elbow strike, then spins into the air while upside down and holding an arm out.}}}}
 +
{{MoveListRow | Deadly Rave Neo | {{HCB}} {{right}} {{LP}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Rock performs a series of attacks, ending by throwing an energy burst from his hands.}}
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}}
 +
}}
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{{InfoFighter
 +
| name=Kim Dong Hwan
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=0}}
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| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Dong Hwan.gif}}
 +
| info1name=Origin
 +
| info1={{flag|KR}} Korea
 +
| desc=The eldest son of taekwondo master Kim Kaphwan. He is more haughty and outgoing than his brother Jae Hoon. He fights with similar techniques as his father, but in his own energetic style. He is a naturally skillful fighter, though he does not take his training seriously.
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{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Raimei Zan | {{QCB}} {{kick}} | Dong Hwan rolls through the air with an electrified axe kick. The move covers a larger radius when performed with {{HK}}.}}
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{{MoveListRow | Kuusa Jin<br>''(breakable)'' | {{DPF}} {{punch}} | Dong Hwan spins diagonally upward while kicking. When performed with {{HP}}, he spins higher and finishes with an additional kick at the top.}}
 +
{{MoveListRow | Hishou Kyaku | {{down}}+{{kick}} in midair | Dong Hwan dives diagonally downward with a kick, then follows up with one additional kick with {{LK}} or two additional kicks with {{HK}} after connecting with an opponent.}}
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{{MoveListRow | Shiden Kyaku | {{QCF}} {{kick}} | Dong Hwan strikes the ground with an electrified stomp. The move throws the opponent into the air when performed with {{HK}}.}}
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{{MoveListRow | Ashi Binta | {{HCB}} {{HP}} | Dong Hwan kicks rapidly in front of him, ending with a roundhouse kick.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Sankaku Tobi | D-Pad in the opposite direction when jumping onto the edge of the screen | Dong Hwan can jump off the edges of the screen.}}
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{{MoveListRow | Super Jump | {{down}} {{up}} | Dong Hwan can jump higher.}}
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{{MoveListRow | Ushiro Geri | {{left}}+{{HP}} in midair | Dong Hwan kicks behind him.}}
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}}
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{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Kaiten Dong Hwan | {{HP}}+{{HK}} | Dong Hwan does a standing kick, followed by a spiraling dropkick.}}
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}}
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{{MoveListTable | desc=Super moves |
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{{MoveListRow | Super Dong Hwan Kyaku | {{QCF}} {{QCF}} {{LP}} in midair (Super)<br>{{QCF}} {{QCF}} {{HP}} in midair (Power) | Dong Hwan dives diagonally downward with a kick. If it connects, he spins diagonally upward while kicking.
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{{ESMove | desc=Power move | Dong Hwan does a more powerful variant of the move where his kicks are charged with lightning and he performs an axe kick at the apex.}}}}
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{{MoveListRow | Raimei Dan | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Dong Hwan rolls through the air with an electrified axe kick.
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{{ESMove | desc=Power move | Dong Hwan does a more powerful variant of the move with multiple axe kicks (more if {{HK}} is held down).}}}}
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{{MoveListRow | Ore-sama Houou Kyaku | {{QCF}} {{QCF}} {{QCF}} {{HP}} | Dong Hwan dashes at the opponent and performs a series of multiple kicks, ending with an electrified somersault kick.}}
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}}
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}}
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{{InfoFighter
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| name=Hotaru Futaba
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=0}}
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| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hotaru Futaba.gif}}
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| info1name=Origin
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| info1={{flag|JP}} Japan
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| desc=A young orphan girl who is searching for her missing brother. She is accompanied by her pet marten named Itokatsu (pet sable named Eetto in the English localization). Her fighting style incorporates graceful movements and ki blasts.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Hakki Shou | {{QCF}} {{punch}} | Hotaru waves her hand and shoots a fireball from her palm. The fireball travels faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Rengeki Shuu | {{QCB}} {{kick}} in midair | Hotaru dives diagonally downward with a knee strike. If it connects, she follows up with a kick.}}
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{{MoveListRow | Tenshin Shou | {{DPF}} {{kick}} | Hotaru twirls into the air at diagonal angle. She rises higher when the move is performed with {{HK}}.}}
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{{MoveListRow | Soushou Shin | {{QCB}} {{punch}} | Hotaru hops forward and spins with her arms extended, then pushes her palms in both directions. The move can hit more times when it is performed with {{HP}}.}}
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{{MoveListRow | Shajou Tai | {{HCF}} {{HK}} (close) | Hotaru runs up her opponent, then finishes with a kick.}}
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{{MoveListRow | Kobi Kyaku<br>''(breakable)'' | {{QCB}} {{kick}} | Hotaru kicks in a circle in front of her, creating a barrier of energy that can reflect projectiles.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Kuuchuu Furi Muki | {{HP}}+{{HK}} in midair | Hotaru turns around in midair, which dodges attacks.}}
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{{MoveListRow | Koushuu Da | {{down}}+{{LK}} in midair | Hotaru stomps downward. If it hits, she bounces off the top of her opponent. This is an overhead strike that can hit opponents who are crouch blocking.}}
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}}
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{{MoveListTable | desc=T.O.P. move |
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{{MoveListRow | Senkai En | {{HP}}+{{HK}} | Hotaru does a backflip kick.}}
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}}
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{{MoveListTable | desc=Super moves |
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{{MoveListRow | Soushou Tenrenge | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Hotaru hops forward and spins with her arms extended, then twirls into the air at diagonal angle and finishes with a kick at the apex.
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{{ESMove | desc=Power move | Hotaru does a variant of the move that finishes with a downward knee strike instead of a kick.}}}}
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{{MoveListRow | Tenshou Ranki | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Hotaru does a backflip kick, then lands on her opponent with a burst of energy.
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{{ESMove | desc=Power move | Hotaru does a more powerful version of the move that hits more times.}}}}
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}}
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}}
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{{InfoFighter
 +
| name=Khushnood Butt (Marco Rodrigues)
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=160}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Marco Rodrigues.gif}}
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| info1name=Origin
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| info1={{flag|BR}} Brazil
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| desc=A Brazilian martial artist who learned Kyokugen Karate from Ryo Sakazaki (from ''[[Art of Fighting]]''). He enters the tournament to show everyone the might of his technique.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Ko-ou Ken | {{QCF}} {{punch}} | Rodrigues thrusts a fireball from his hand. The fireball travels faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Ko Hou<br>''(breakable)'' | {{DPF}} {{punch}} | Rodrigues jumps into the air with an uppercut. He rises higher into the air when the move is performed with {{HP}}.}}
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{{MoveListRow | Joudan Harai | {{QCB}} {{LP}} | Rodrigues dashes forward, which can counter mid and high attacks.}}
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{{MoveListRow | Gedan Harai | {{QCB}} {{HP}} | Rodrigues dashes forward, which can counter low attacks.}}
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{{MoveListRow | Hien Shippu Kyaku | {{QCF}} {{kick}} | When performed with {{LK}}, Rodrigues leaps forward with a flying kick. If it connects, he follows up with a spinning kick. When performed with {{HK}}, Rodrigues jumps into the air with a rising knee strike, then does an axe kick at the apex.}}
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{{MoveListRow | Ryuusen Ken | Hold {{HP}}, then release | Rodrigues performs a powerful charged punch. The punch is more powerful the longer the button is held before releasing.}}
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{{MoveListRow | Kosen Kyaku | Hold {{HK}}, then release | Rodrigues performs a powerful flying kick. The kick is more powerful the longer the button is held before releasing.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Kyokugen Hiji | {{right}}+{{LP}} | Rodrigues slams his elbow downward.}}
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}}
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{{MoveListTable | desc=T.O.P. move |
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{{MoveListRow | Zanretsuken | {{HP}}+{{HK}} | Rodrigues punches rapidly in front of him, then uppercuts his opponent away.}}
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}}
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{{MoveListTable | desc=Super moves |
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{{MoveListRow | Haou Shoukou Ken | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Rodrigues throws a large fireball from both hands.
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{{ESMove | desc=Power move | Rodrigues does a more powerful version of the move that hits more times.}}}}
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{{MoveListRow | Kyokugen Ko Hou | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Rodrigues jumps high into the air with a flaming uppercut.
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{{ESMove | desc=Power move | Rodrigues does a more powerful version of the move that hits more times.}}}}
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{{MoveListRow | Ryuuko Ranbu | {{QCF}} {{QCF}} {{QCF}} {{HP}} | Rodrigues moves forward with a series of attacks, ending with a rising uppercut. The move hits more times if the player presses {{HP}} repeatedly.}}
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}}
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}}
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{{InfoFighter
 +
| name=Hokutomaru
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=160}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hokutomaru.gif}}
 +
| info1name=Origin
 +
| info1={{flag|JP}} Japan
 +
| desc=An adolescent boy and the disciple of Andy Bogard, who enters the tournament at the request of his master. He fights with Shiranui-ryuu Ninjutsu techniques that resemble those used by Andy Bogard and Mai Shiranui.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Karakusa Giri | {{QCB}} {{punch}} | Hokutomaru somersaults forward, then slashes downward with his bokken. The move can hit twice when performed with {{HP}}.}}
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{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Hokutomaru throws a shuriken in a straight line. He throws three shuriken at once when performed with {{HP}}. This move can be performed in midair, where Hokutomaru always throws one shuriken straight ahead.}}
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{{MoveListRow | Sora Hazaki Dan<br>''(breakable)'' | {{QCF}} {{kick}} | Hokutomaru launches off the ground with his hands, flying feet-first toward his opponent. The move covers a wider arc when it is performed with {{HK}}.}}
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{{MoveListRow | Rakkazan Kyo | {{QCB}} {{LK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his current position. This move can be performed in midair.}}
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{{MoveListRow | Rakkazan Jitsu | {{QCB}} {{HK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his opponent's position, slashing his bokken on his way down. This move can be performed in midair.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Nidan Jump | {{up}} in midair | Hokutomaru can jump a second time in midair.}}
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{{MoveListRow | Sliding | {{downright}}+{{LK}} | Hokutomaru slides along the ground, which sweeps opponents.}}
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{{MoveListRow | Kuuten Kyaku | {{downright}}+{{HK}} | Hokutomaru jumps into the air with a kick.}}
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}}
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{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Ninpou Bakuho | {{HP}}+{{HK}} | Hokutomaru flies diagonally into the air with his arms outstretched.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Chou Hissatsu Shuriken | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Hokutomaru throws a barrage of shuriken.
 +
{{ESMove | desc=Power move | Hokutomaru throws a barrage of flaming kunai.}}}}
 +
{{MoveListRow | Ougi Chou Hissatsu Tatsumaki | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Hokutomaru spirals upward in a vortex.
 +
{{ESMove | desc=Power move | Hokutomaru spirals upward in a flaming vortex.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Kevin Rian
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=160}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kevin Rian.gif}}
 +
| info1name=Origin
 +
| info1={{flag|US}} U.S.A.
 +
| desc=A S.W.A.T. officer in Second South Town who is avenging the death of his partner. He is accompanied by his colleague's son, Marky. He fights with explosive moves learned from his S.W.A.T. training.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hell Rotor | {{QCB}} {{punch}} | When performed with {{LP}}, Kevin turns around, then does a flaming backhand. When performed with {{HP}}, Kevin turns around, then slams down with a flaming hammer fist.}}
 +
{{MoveListRow | Hell Snipe | {{DPF}} {{punch}} | Kevin jumps and does a flaming punch in an arc in front of him. He jumps higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Abide Mine | {{QCB}} {{HK}} | Kevin rolls forward, which can be used to evade attacks. He can roll to the other side of his opponent if near.}}
 +
{{MoveListRow | Creeper | {{QCB}} {{LK}} | Kevin crawls forward on the ground. While crawling, he can do a low punch with {{LP}} (which can sweep his opponent), jump and fall with a semicircular kick with {{LK}} (which can hit opponents that are crouch blocking), or stop crawling and stand back up with {{HP}}.}}
 +
{{MoveListRow | Hell Arrest | {{HCF}} {{punch}} (close) | Kevin grabs his opponent, then does two flaming punches.}}
 +
{{MoveListRow | Hell Trap<br>''(breakable)'' | {{QCF}} {{kick}} (close) | Kevin does a sweep kick, then catches his opponent and does an explosive knee strike.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Poli-Kick | {{right}}+{{LK}} | Kevin does a shin kick into a side kick.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Blast Charge | {{HP}}+{{HK}} | Kevin does a shoulder charge, then rolls into a kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Lucky Strike | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Kevin rolls forward, then does a downward punch into an explosive uppercut.
 +
{{ESMove | desc=Power move | Kevin does a variant of the move that finishes with an additional explosive punch.}}}}
 +
{{MoveListRow | Gatling Freezer | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Kevin does a high kick that explodes and ignites his opponent.
 +
{{ESMove | desc=Power move | Kevin does a high kick that explodes three times and ignites his opponent.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Freeman
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=320}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Freeman.gif}}
 +
| info1name=Origin
 +
| info1={{flag|England}} England
 +
| desc=A sadistic British serial killer who enters the tournament to find stronger victims to kill.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Nightmare | {{QCF}} {{punch}} | Freeman lunges forward with an underhand claw swipe. He travels farther when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Phobia | {{DPF}} {{punch}} | Freeman does an overhand claw swipe. He uses one hand when the move is performed with {{LP}} and both hands when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Crow | {{QCB}} {{kick}} | Freeman leaps through the air with a spinning claw attack. The move covers a wider arc when it is performed with {{HK}}.}}
 +
{{MoveListRow | V.O.D. | {{QCB}} {{punch}} (up to 3 times) | Freeman does a claw swipe. This move can be repeated up to two more times for three successive claw swipes.}}
 +
{{MoveListRow | Morbid Angel<br>''(breakable)'' | {{HCF}} {{kick}} | Freeman flips forward through the air. If he lands on his opponent's head, he lands behind the opponent, grabs them by the neck, and slices them with a claw.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Overkill | {{HP}}+{{HK}} | Freeman swipes his claw in an arc around him.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Full Blast | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Freeman slashes the air with his claw, which can hit opponents in a wide arc in front of him.
 +
{{ESMove | desc=Power move | Freeman slashes the air with his claw, then again in the opposite direction with his other arm. Both slashes can hit opponents in a wide arc in front of him.}}}}
 +
{{MoveListRow | Creeping Death | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Freeman walks forward. If he is hit by his opponent while walking, the screen darkens, and Freeman slashes his opponent with his claws in silhouette.
 +
{{ESMove | desc=Power move | Freeman does a more powerful version of the move that hits more times.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Tizoc (The Griffon)
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=320}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Tizoc.gif}}
 +
| info1name=Origin
 +
| info1={{flag|MX}} Mexico
 +
| desc=A heroic luchadore who wears a griffon mask and fights for poor children. He is a large fighter with an array of grappling moves.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Active Tupon | {{DPF}} {{punch}} | Tizoc rolls through the air. If he lands on his opponent's shoulders, he grabs the opponent's head between his boots, then flips backwards for a takedown.}}
 +
{{MoveListRow | Poseidon Wave<br>''(breakable)'' | {{RDP}} {{punch}} | Tizoc rushes ahead for a lariat. He jumps back and covers a longer distance when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Olympus Over<br>''(breakable)'' | {{QCB}} {{kick}} | Tizoc jumps into the air for an elbow drop. He jumps back and covers a longer distance when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Justice Hurricane | D-Pad in a 360° rotation, then {{punch}} (close) | Tizoc grabs his opponent and spins into the air, then drives them back into the ground head-first. He spins higher into the air when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Icarus Crash | {{QCF}} {{LP}} in midair (close) | Tizoc grabs his opponent, rolls over, then drives them into the ground head-first.}}
 +
{{MoveListRow | Hercules Throw | {{HCF}} {{LK}} (close) | Tizoc grabs his opponent, then throws them behind him, causing them to bounce off the side of the screen.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Gri-Dro Super Kick | {{HP}}+{{HK}} | Tizoc jumps up and does a dropkick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Big Fall Griffon | D-Pad in a 360° rotation twice, then {{LP}} (close) (Super)<br>D-Pad in a 360° rotation twice, then {{HP}} (close) (Power) | Tizoc grabs his opponent, then flies into the air, punching the opponent at the apex, then stomping them back to the ground.
 +
{{ESMove | desc=Power move | Tizoc grabs his opponent, then flies into the air, punching the opponent at the apex, then driving them back into the ground head-first.}}}}
 +
{{MoveListRow | Daedalus Attack | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Tizoc rushes ahead and does multiple lariats with alternating arms.
 +
{{ESMove | desc=Power move | Tizoc does a more powerful version of the move that hits more times.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=B. Jenet
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=320}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, B. Jenet.gif}}
 +
| info1name=Origin
 +
| info1={{flag|England}} England
 +
| desc=A flirtatious heiress who ran away from home to form a band of pirates called the Lillien Knights. She enters the tournament with the intention of finding valuables to pilfer from Kain R. Heinlein's mansion.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Baffrass | {{QCF}} {{punch}} | Jenet crouches and casts a gust of wind that sweeps across the ground. The gust travels faster and farther when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Crazy Ivan | {{QCB}} {{punch}} | Jenet swipes her hand and whips her dress in front of her. She steps forward before doing this when the move is performed with {{HP}}.}}
 +
{{MoveListRow | The Hind<br>''(breakable)'' | {{QCF}} {{kick}} | Jenet hops forward, then jumps in the air while whipping her dress around. She hops farther and jumps higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Gulf Tomahawk | {{QCB}} {{kick}} | Jenet kicks through the air in a circle. The move covers a larger radius when performed with {{HK}}. This is an overhead strike that can hit opponents who are crouch blocking.}}
 +
{{MoveListRow | Harrier Bee | {{down}}+{{repeat|{{kick}}}} in midair | Jenet glides downward slowly while {{kick}} is held. She glides down more vertically when {{LK}} is held and closer to a 45° angle when {{HK}} is held. She can kick up to four times by continuing to press {{kick}} as she descends.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Super Jump | {{down}} {{up}} | Jenet can jump higher.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Rolling Thunder | {{HP}}+{{HK}} | Jenet does a backflip kick. If it connects, she follows up with a diving stomp.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Many Many Torpedoes | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Jenet leaps at her opponent horizontally while kicking rapidly. Her kicks are accompanied by a salvo of torpedoes.
 +
{{ESMove | desc=Power move | Jenet does a more powerful version of the move that hits more times.}}}}
 +
{{MoveListRow | Aurora | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Jenet flies into the air while whipping her dress around, then blows a kiss at the apex.
 +
{{ESMove | desc=Power move | Jenet does a more powerful version of the move that hits more times.}}}}
 +
{{MoveListRow | Ennui Mademoiselle | {{LP}}+{{HP}}+{{LK}} after Just Defend | Jenet takes off one of her high heels and batters her opponent with it.}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Gato
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=480}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Gato.gif}}
 +
| info1name=Origin
 +
| info1=Unknown
 +
| desc=A callous and solitary martial artist who seeks to defeat his father, who murdered his mother. His fighting style resembles kung fu and emphasizes powerful, concentrated strikes.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shinga | {{QCF}} {{punch}} | Gato steps forward with a powerful palm strike and stomp. He moves slightly further forward when the move is performed with {{HP}}. He can follow up with a leaping punch by pressing {{right}} {{right}}+{{punch}}.}}
 +
{{MoveListRow | Houzan Saiheki Ga | Hold {{down}} for 2 seconds, then {{up}}+{{HP}} | Gato stands and holds a defensive posture. If he is hit by the opponent while doing so, he counters with a quick uppercut.}}
 +
{{MoveListRow | Raiga<br>''(breakable)'' | {{DPF}} {{kick}} | Gato kicks rapidly with alternating legs while rising upward. When performed with {{HK}}, he performs an additional kick at the apex.}}
 +
{{MoveListRow | Fuuga | {{QCB}} {{kick}} | Gato stomps the ground, launching into the air with a roll. He launches higher into the air when the move is performed with {{HK}}. While in the air, he can thrust his palms and strike diagonally downwards with a rush of air by pressing {{LP}}, drop diagonally downward with a dive kick by pressing {{HP}}, kick in midair with {{LK}}, or drop to the ground and perform a sliding sweep with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Kuuchuu Furi Muki | {{HP}}+{{HK}} in midair | Gato turns around in midair, which dodges attacks.}}
 +
{{MoveListRow | Sai Gaku | {{right}}+{{LP}} | Gato swings his open palm downward. This is an overhead strike that can hit opponents who are crouch blocking.}}
 +
{{MoveListRow | Muran Geri | {{right}}+{{LK}} | Gato leaps with a flying kick.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Mouko Kou Hazan | {{HP}}+{{HK}} | Gato does a powerful palm thrust.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Reiga | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Gato does a palm strike, then jumps  on top of his opponent and snaps their neck with his legs.
 +
{{ESMove | desc=Power move | Gato does a variant of the move that finishes by slamming the opponent to the ground.}}}}
 +
{{MoveListRow | Ryuuga | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Gato rises straight up into the air with an energy-infused kick.
 +
{{ESMove | desc=Power move | Gato rises straight up into the air with a fiery spinning kick.}}}}
 +
{{MoveListRow | Tenryuu Retsuga | {{DPF}} {{LP}}+{{LK}} (up to 3 times) | Gato does a shoulder lean, which can be followed up with a palm strike, then a final explosive palm thrust if the move is repeated two more times.}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Kim Jae Hoon
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=480}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Jae Hoon.gif}}
 +
| info1name=Origin
 +
| info1={{flag|KR}} Korea
 +
| desc=The younger son of taekwondo master Kim Kaphwan. He is more serious and diligent in his training than his brother Dong Hwan. He has inherited his father's sense of justice as well as his fighting style.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hien Zan<br>''(breakable)'' | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Jae Hoon flips into the air with a flaming somersault kick. He rises higher into the air when the move is performed with {{HK}}. He can follow up with a kick at the apex by pressing {{down}}+{{kick}} during the move.}}
 +
{{MoveListRow | Ryuusei Kyaku | {{QCF}} {{kick}} | Jae Hoon does a sweep kick, then jumps into the air for a flaming axe kick.}}
 +
{{MoveListRow | Shakka Shuu | {{QCF}} {{punch}} | Jae Hoon kicks rapidly in front of him.}}
 +
{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Jae Hoon rolls forward with a flaming split kick.}}
 +
{{MoveListRow | Hishou Kyaku | {{down}}+{{kick}} in midair | Jae Hoon dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with {{downright}}+{{kick}} for a sliding sweep or {{QCB}} {{kick}} for another dive kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Shou Kyaku Hou | {{left}} {{left}}+{{LK}} | Jae Hoon hops back, then hops forward with an upward kick.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | High-Angle Neri Chagi | {{HP}}+{{HK}} | Jae Hoon brings his leg high into the air, then slams it down with an axe kick. This is an overhead strike that can hit opponents who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Houyoku Tenshou Kyaku | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Jae Hoon jumps into the air for a flaming axe kick, then flips into the air with a flaming somersault kick.
 +
{{ESMove | desc=Power move | Jae Hoon does a more powerful version of the move that hits more times.}}}}
 +
{{MoveListRow | Houou Kyaku | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Jae Hoon kicks multiple times, then flips into the air with a flaming somersault kick.
 +
{{ESMove | desc=Power move | Jae Hoon kicks multiple times, then stomps the opponent into the air, finishing with an axe kick at the apex.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Terry Bogard
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=480}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Terry Bogard.gif}}
 +
| info1name=Origin
 +
| info1={{flag|US}} U.S.A.
 +
| desc=The hero of South Town who is nicknamed the "Legendary Wolf" (伝説の狼). He travels with Rock, his adoptive son, competing in tournaments to improve their skills. His appearance was reworked for this game as it was considered outdated.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{HP}}.}}
 +
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The move travels faster when performed with {{HP}}.}}
 +
{{MoveListRow | Power Dunk<br>''(breakable)'' | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump. He launches higher into the air when the move performed is with {{HK}}.}}
 +
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a larger radius when performed with {{HK}}.}}
 +
{{MoveListRow | Power Charge | {{right}} {{right}}+{{punch}} (up to 3 times) | Terry slides forward with an elbow strike. This move can be repeated up to two more times for three successive elbow strikes. It knocks the opponent over if the second or third strike hits.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Combination Attack | {{HP}} {{right}}+{{HP}} (close)}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Max Dunk | {{HP}}+{{HK}} | Terry slides forward with a shoulder ram. If it connects, he rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Power Geyser | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
 +
{{ESMove | desc=Power move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}}
 +
{{MoveListRow | Buster Wolf | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him.
 +
{{ESMove | desc=Power move | Terry does a more powerful version of the move that hits more times.}}}}
 +
}}
 +
}}
 +
}}
 +
====Bosses====
 +
The two boss characters are playable in any mode by selecting Rock Howard and pressing {{left}} or selecting Terry Bogard and pressing {{right}}.
 +
{{InfoTable|
 +
{{InfoFighter
 +
| name=Grant
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=640}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Grant.gif}}
 +
| desc=A sorcerer who is an old friend and protector of Kain and Marie Heinlein. He is the subboss of the game (or the final boss if the player's performance is not high enough to face Kain).
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kokuen Ryuu | {{QCB}} {{punch}} | Grant swings his palm into the air. He slides forward slightly when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Kyou Chou Jin<br>''(breakable)'' | {{DPF}} {{punch}} | Grant jumps into the air while holding his palm out. He can hit his opponent while jumping or when landing. He jumps much higher when the move is performed with {{HP}}. He can land with a dive kick by pressing {{down}}+{{kick}} on his way down.}}
 +
{{MoveListRow | Messhou Hisetsu | {{down}}+{{kick}} in midair | Grant dives diagonally downward with a kick.}}
 +
{{MoveListRow | Gou Dangai | {{QCF}} {{kick}} | Grant charges forward at high speed. He covers more distance when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Gou Retsu Shou | {{right}} {{left}} {{right}}+{{punch}} | Grant swings his hand overhead in a circle, then punches upward. He slides forward when the move is performed with {{HP}}. This is an overhead strike that can hit opponents who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ma Heki | {{downright}}+{{HP}} | Grant dashes forward, then pumps his chest out.}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Majin Gan | {{HP}}+{{HK}} | Grant steps forward with a palm strike. If it hits, he follows up with a palm thrust.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Majin Haten Dan | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Grant does a roundhouse kick that shoots a burst of energy into the air.
 +
{{ESMove | desc=Power move | Grant does a more powerful version of the move.}}}}
 +
{{MoveListRow | Majin Engetsu Rin | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Grant kicks multiple times in a circle while moving forward, then finishes with a high-speed charge.
 +
{{ESMove | desc=Power move | Grant does a more powerful version of the move.}}}}
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Kain R. Heinlein
 +
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=640}}
 +
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kain R. Heinlein.gif}}
 +
| desc=The wealthy host of the Maximum Mayhem tournament. His sister Marie was the mother of Rock Howard. He seeks to take over Geese's role as underworld ruler of Second South Town. He is the final boss of the game and can only be fought if the player maintains at least an average ranking of AAA and never loses a round before reaching him.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Schwarze Flamme | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Kain hops in the air and throws a pair of spinning flames. The flames travel forwards with {{LP}} or at an upward angle with {{HP}}.}}
 +
{{MoveListRow | Schwarze Panzer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kain rushes forward with a flaming shoulder charge. He travels a further distance when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Schwarze Lanze<br>''(breakable)'' | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kain kicks up into the air, then throws a fireball diagonally downward. The move covers more horizontal distance when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Combination Attack | {{down}}+{{LP}}+{{HP}}+{{LK}}}}
 +
}}
 +
{{MoveListTable | desc=T.O.P. move |
 +
{{MoveListRow | Schwarze Stoß | {{HP}}+{{HK}} | Kain jumps forward with a flaming kick.}}
 +
}}
 +
{{MoveListTable | desc=Super moves |
 +
{{MoveListRow | Himmlische Atem | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Kain holds his hand in the air and summons a giant energy burst to fall from the sky.
 +
{{ESMove | desc=Power move | Kain does a more powerful version of the move that drops three giant energy bursts.}}}}
 +
{{MoveListRow | Himmlische Seele | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Kain shoots a slow-moving energy ball that can hit multiple times.
 +
{{ESMove | desc=Power move | Kain does a more powerful version of the move that moves in a wave pattern and hits more times.}}}}
 +
}}
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
Every character has his or her own stage where matches are hosted. Any stage can be chosen in the Vs Mode and Practice.
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Rock Howard.png|Live House "Old Line"|Rock Howard's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kim Dong Hwan.png|Oriental Casino "Woo"|Kim Dong Hwan's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Hotaru Futaba.png|Philanthropy Belfry|Hotaru Futaba's stage for the first and second rounds.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Hotaru Futaba 2.png|Philanthropy Belfry 2|Hotaru Futaba's stage for the final round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Marco Rodrigues.png|Sarah Forest|Marco Rodrigues' stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Hokutomaru.png|5th Avenue & 2nd Street|Hokutomaru's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian.png|S.S.P. Maneuver Field|Kevin Rian's stage for the first round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian 2.png|S.S.P. Maneuver Field 2|Kevin Rian's stage for the second round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian 3.png|S.S.P. Maneuver Field 3|Kevin Rian's stage for the final round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Freeman.png|Slam "Free Field"|Freeman's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Tizoc.png|Universal Arena|Tizoc's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, B. Jenet.png|Blue Wave Harbour|B. Jenet's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Gato.png|Barbaroi Falls|Gato's stage for the first round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Gato 2.png|Barbaroi Falls 2|Gato's stage for the second round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Gato 3.png|Barbaroi Falls 3|Gato's stage for the final round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kim Jae Hoon.png|Yok Chong Market|Kim Jae Hoon's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Terry Bogard.png|Freight Express|Terry Bogard's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Terry Bogard 2.png|Freight Express 2|Terry Bogard's stage for the second round.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Grant.png|Dark Palace Basement|Grant's stage.}}
 +
{{ginfo|Garou Mark of the Wolves DC, Stages, Kain R. Heinlein.png|Dark Palace Donjon|Kain R. Heinlein's stage.}}
 +
}}
 +
 
 +
==History==
 +
===Legacy===
 +
''Mark of the Wolves'' is notable for being the last game to be released by [[SNK]]'s original incarnation. The "SNK Best Buy" re-release of this game would be handled by Playmore.
 +
 
 +
The K groove fighting style in ''[[Capcom vs. SNK 2]]'' adopts the "Just Defend" system from this game.
 +
 
 +
The game was the latest entry in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series until ''Fatal Fury: City of the Wolves'' was announced in 2023.
 +
 
 +
==Versions==
 +
===Localised names===
 +
{{aka
 +
|us_name=Fatal Fury: Mark of the Wolves
 +
|jp_name=餓狼 MARK OF THE WOLVES
 +
|jp_trans=Garou: Mark of the Wolves}}
  
 
==Production credits==
 
==Production credits==
{{multicol|
+
{{multicol|cols=3|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Executive Producer:''' H.Matsumoto
 
*'''Executive Producer:''' H.Matsumoto
 
*'''Producer:''' S.Itoh, T.Tsukamoto
 
*'''Producer:''' S.Itoh, T.Tsukamoto
*'''Cast'''
+
{{creditsheader|Cast}}
**'''Terry Bogard:''' Satoshi Hashimoto
+
*'''Terry Bogard:''' Satoshi Hashimoto
**'''Rock Howard:''' Eiji Takemoto
+
*'''Rock Howard:''' Eiji Takemoto
**'''Kim Dong Hwan:''' Jun Hashimoto
+
*'''Kim Dong Hwan:''' Jun Hashimoto
**'''Kim Jae Hoon:''' Hiroki Asakawa
+
*'''Kim Jae Hoon:''' Hiroki Asakawa
**'''Hotaru Futaba:''' Yuki Horie
+
*'''Hotaru Futaba:''' Yuki Horie
**'''Gato:''' Kouji Ishii
+
*'''Gato:''' Kouji Ishii
**'''B. Jenet:''' Rei Saitoh
+
*'''B. Jenet:''' Rei Saitoh
**'''Marco Rodriguez:''' Hikaru Hanada
+
*'''Khushnood Butt:''' Hikaru Hanada
**'''Hokutomaru:''' Junko Takeuchi
+
*'''Hokutomaru:''' [[Junko Takeuchi]]
**'''Freeman:''' Eiji Yano
+
*'''Freeman:''' Eiji Yano
**'''The Griffon:''' Hikaru Hanada
+
*'''Tizoc:''' Hikaru Hanada
**'''Kevin Rian:''' You Kitazawa
+
*'''Kevin Rian:''' You Kitazawa
**'''Grant:''' You Kitazawa
+
*'''Grant:''' You Kitazawa
**'''Kain R. Heinlein:''' Jun Hashimoto
+
*'''Kain R. Heinlein:''' Jun Hashimoto
**'''Marky:''' Junko Takeuchi
+
*'''Marky:''' [[Junko Takeuchi]]
**'''Narrator:''' Paul G.R.
+
*'''Narrator:''' Paul G.R.
*'''Staff'''
+
{{creditsheader|Staff}}
**'''Planner:''' Kim‑Ken, Y.Oda, Goory, I.Higemura, Yucky
+
*'''Planner:''' Kim‑Ken, Y.Oda, Goory, I.Higemura, Yucky
 
*'''Foreground Designer'''
 
*'''Foreground Designer'''
 
**'''Chief Designer:''' SoeSoe.F, Heitarou, Rolly.R, N.Kuroki
 
**'''Chief Designer:''' SoeSoe.F, Heitarou, Rolly.R, N.Kuroki
**Futatsu.N, Yuko, G.Ishidaman, D‑Mtl'Uchide, Terarin, K.Naoe, Itokatsu, GI Pinoko, S.Sasada, Yoko.K, Eimotsu, T.Ishikawa
+
**''':''' Futatsu.N, Yuko, G.Ishidaman, D‑Mtl'Uchide, Terarin, K.Naoe, Itokatsu, GI Pinoko, S.Sasada, Yoko.K, Eimotsu, T.Ishikawa
 
*'''Background Designer'''
 
*'''Background Designer'''
 
**'''Chief Designer:''' M.Hirano, D.Takagi
 
**'''Chief Designer:''' M.Hirano, D.Takagi
**E.Tsutsui, Shimidi, Tomo, Kumiko.M, Sakura‑E, C.Zanami, R.Nariai<br>
+
**''':''' E.Tsutsui, Shimidi, Tomo, Kumiko.M, Sakura‑E, C.Zanami, R.Nariai
 
**'''Special Effects:''' Tashiboo, T.Masami
 
**'''Special Effects:''' Tashiboo, T.Masami
 
**'''Event Art Design:''' Kaoruru, M.Hirano, C.Zanami, A.Yamada
 
**'''Event Art Design:''' Kaoruru, M.Hirano, C.Zanami, A.Yamada
Line 74: Line 551:
 
**'''Adjuster:''' K.Asai, Toshiyuki.H, Haruo.K, M.Sawa, H.Shimmei
 
**'''Adjuster:''' K.Asai, Toshiyuki.H, Haruo.K, M.Sawa, H.Shimmei
 
**'''Very Special Thanks:''' Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family...
 
**'''Very Special Thanks:''' Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family...
 +
| source=In-game credits
 +
| pdf=Fatal Fury Mark of the Wolves DC good ending credits.pdf
 +
| console=DC
 
}}
 
}}
 
}}
 
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{gallery
Dorimaga_JP_20011012_2001-10.pdf|page=211|[[Dorimaga]] Print advertisement
+
|{{gitem|Mark of the Wolves DC JP Postcard.pdf|JP flyer}}
</gallery>
+
|{{galleryPrintAd|dori|2001-10|211}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|DC}}
| icon=DC
 
| consolesplus=84
 
| consolesplus_source={{num|118|page=144}}
 
| dori=77
 
| dori_source={{num|2001-09|page=33|pdf=Dorimaga_JP_20010928_2001-09.pdf}}
 
| famitsu=63
 
| famitsu_source={{num|668|page=31|pdf=}}
 
| dmjp_r=87
 
| dmjp_r_source={{num||page=34|pdf=Dorimaga_20021011_JP.pdf}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
| console=Dreamcast
 
| region=US
 
| front=FFMotW DC US Box Front.jpg
 
| back=FFMotW DC US Box Back.jpg
 
| square=yes
 
| disc=FFMotW DC US Disc.jpg
 
| manual=Ffmotw dc us manual.pdf
 
| inlay=Ffmotw dc us inlay.jpg
 
}}{{Scanbox
 
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=JP
 
| region=JP
Line 109: Line 574:
 
| back=FFMotW DC JP Box Back.jpg
 
| back=FFMotW DC JP Box Back.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc=FFMotW DC JP Disc.jpg
 +
| inlay=FFMotW DC JP Inlay.jpg
 +
| manual=Garou Mark Of The Wolves DC JP Manual.pdf
 +
| spinecard=GarouMarkoftheWolves DC JP Spinecard.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 115: Line 583:
 
| front=FFMotW DC JP Box Front Best.jpg
 
| front=FFMotW DC JP Box Front Best.jpg
 
| back=FFMotW DC JP Box Back Best.jpg
 
| back=FFMotW DC JP Box Back Best.jpg
| spinemissing=yes
 
 
| square=yes
 
| square=yes
| disc=
+
| spinecard=FFMotW DC JP Spine Best.jpg
 +
| disc=FFMotW DC JP Disc Best.jpg
 +
| inlay=FFMotW DC JP Inlay Best.jpg
 +
| manual=GarouMarkWolvesSNK-DC-JP-Manual.pdf
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=FFMotW DC US Box Front.jpg
 +
| back=FFMotW DC US Box Back.jpg
 +
| square=yes
 +
| disc=FFMotW DC US Disc.jpg
 +
| manual=Ffmotw dc us manual.pdf
 +
| inlay=Ffmotw dc us inlay.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010913/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/020502/ Dreamcast (SNK BEST BUY)]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010913/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/020502/ Dreamcast (SNK BEST BUY)]
 +
* Agetec webpage: [https://web.archive.org/web/20020212152038/http://agetec.com:80/products.asp?MyView=Fighting&ProductID=105&ProductName=Fatal+Fury:+Mark+of+the+Wolves Dreamcast]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{FatalFuryMotWOmni}}
 
{{FatalFury}}
 
{{FatalFury}}

Latest revision as of 16:14, 30 October 2024

n/a

  • NTSC-U
  • NTSC-J

FatalFuryMarkoftheWolves title.png

GarouMarkoftheWolves DC JP Title.png

Fatal Fury: Mark of the Wolves
System(s): Sega Dreamcast
Publisher: Agetec (US), SNK (Japan), Playmore (Japan; SNK Best Buy)
Developer:
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-3108M
Sega Rating: All Ages
Sega Dreamcast
JP
(SNK Best Buy)
¥2,800 (2,940)2,800e[4] T-47302M
Sega Rating: All Ages
Sega Dreamcast
US
T-44306N
ESRB: Teen
Non-Sega versions

Fatal Fury: Mark of the Wolves, known as Garou: Mark of the Wolves (餓狼 MARK OF THE WOLVES) in Japan, is a versus fighting game by SNK. It was originally released for the Neo Geo, then ported to the Sega Dreamcast. It is part of the Fatal Fury series.

The American Dreamcast release by Agetec is the only version of the game to use the Fatal Fury name (including the Western localizations for other platforms).

Story

Ten years have passed since the death of crime lord Geese Howard, and the city of South Town has become more peaceful. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the neighboring city of Second South Town, hosted by the wealthy Kain R. Heinlein. Several characters related to the fighters from the previous King of Fighters tournaments are drawn to participate in it.

Gameplay

Garou Mark of the Wolves DC, Character Select.png

Character select

Garou Mark of the Wolves DC, Gameplay.png

Gameplay

The game is a 2D fighting game in the Fatal Fury series, but multiple major changes were made to distinguish it from the prior entries. It contains an almost entirely new cast of characters, with only series regular Terry Bogard returning. Rock Howard, the son of series antagonist Geese Howard, makes his debut as the protagonist of the game. Several other characters are relatives or disciples of other Fatal Fury characters and use similar fighting styles. The game foregoes the lane-switching mechanics of its predecessors and returns to a layout of four attack buttons (not used since Garou Densetsu 3), bringing the gameplay more in line with SNK's The King of Fighters series.

Characters move with Left and Right and crouch with Down. They backstep or run with Left Left or Right Right. They jump upward with Up; holding Up jumps higher than tapping Up. They jump behind and ahead with Up-left or Up-right. Characters can perform a light punch with X, a strong punch with Y, a light kick with A, or a strong kick with B. Characters have different attacks depending on whether they are standing, crouching, or jumping. Characters can taunt with L, which is a short animation during which the character is vulnerable to attack.

Every fighter has special techniques performed by inputting specific directions with an attack button. Every character has one special move that the player can "break" (interrupt) by pressing the light punch and kick buttons simultaneously (X+A or R). This ends the move early so that it can be chained into a combo. Characters can also perform feint attacks by holding the D-Pad forwards or down while pressing both punch buttons together (X+Y). These are fake versions of their special moves that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.

Blocking can be done by holding the D-Pad in the opposite direction of the opponent. However, when characters block too much, they become "guard crushed" and momentarily stunned and open for attack. Characters turn red before they are guard crushed. Some attacks can only be blocked while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character can perform an overhead strike by pressing the light punch and kick buttons simultaneously (X+A or R), which can hit characters who are blocking while crouched. If hit in the air, a character can land safely by pressing the light punch and kick buttons simultaneously (X+A or R). The game also introduces the "Just Defend" system, which rewards the player for successfully blocking an attack at the last moment by replenishing a small amount of vitality and by recovering from the block faster (providing a window for the player to counterattack). This can also be done in midair (unlike regular blocking).

Throws can be performed by holding Left or Right and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. After being thrown or knocked down, a character can recover with a short forward roll with X, a short backward roll with Y, a long forward roll with A, or a long backward roll with B.

The game introduces a new mechanic called the "Tactical Offense Position" (T.O.P.), indicated by a highlighted area comprising a third of the character's vitality gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage. The attack bonus increases as the character's vitality decreases. T.O.P. attacks are performed by pressing the hard punch and kick buttons simultaneously (Y+B) and differ by character. Players choose which portion of the vitality gauge (the first, middle, or last third) activates the T.O.P. mode after selecting a character.

Every character has two super special moves. The character builds the Power Gauge by performing special moves, hitting with normal moves, or being attacked. Whiffing break moves also builds the gauge. When the gauge fills with one level, the character can perform an S.Power move. If the gauge fills with a second level, the character can perform two S.Power moves or one especially powerful P.Power move. The amount that the gauge is filled is carried over between rounds but not between matches.

Modes

Garou Mark of the Wolves DC, Continue Bonus.png

Continue bonus

Garou Mark of the Wolves DC, Gallery.png

Gallery

The game has the following modes:

  • Story Mode: The main single-player mode. The player selects any character and fights six opponents. The last opponent has special dialogue depending on the character chosen. After defeating this opponent, the player faces the boss Grant. As in the previous games, the player is given a rank after every round. If the player manages to win maintain an average of AAA rank in every round and does not lose a round, the final boss, Kain R. Heinlein, is fought. The character's ending is only shown if Kain is defeated. The game can be continued an unlimited number of times if the player loses a match; when continuing, the player may optionally choose a bonus to help, such as starting the match with a full Power Gauge or reducing the difficulty level. A second player can enter the game at any time by pressing  START  to start a two-player match.
  • Survival Mode: A single-player mode where the player must defeat as many opponents as possible while only regaining a small amount of health after each battle.
  • Vs Mode: A dedicated two-player mode where players can choose any character, a handicap, and any stage.
  • Practice: A training mode where the player can choose any character to play and to fight against. The opponent can be set to stand, crouch, or jump and to be passive, attack, or block. There is no time limit, and the opponent cannot be defeated. The player can toggle T.O.P. or set the Power Gauge to permanent S.Power or P.Power. Taunting causes the opponent to walk forward.
  • Gallery: The game includes an artwork gallery with character art. After the Story Mode has been completed for a character, artwork from that character's ending appears in the gallery.

There are eight difficulty levels for computer-controlled opponents. There are also settings to change the time limit (45, 60, or 90 seconds or no limit, with a default of 60) and the number of rounds needed to win a match (1, 2, or 3, with a default of 2). The game saves settings, high scores, and unlocked gallery content to a VMU.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

Playable

The game features an almost entirely new cast of characters, with only series staple Terry Bogard returning from the previous entries.

Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Rock Howard.gif
Origin:
United States of America U.S.A.



Rock Howard
The son of series antagonist Geese Howard. He has come to resent his father, particularly after the death of his mother. He was partly raised by his father's archnemesis, Terry Bogard, and fights with moves similar to both.
Move list (Special moves)
Name Command Description
Reppuu Ken Down Down-right Right P Rock sends a violent shockwave across the ground. When performed with  HP , he sends two shockwaves.
Rising Tackle Hold Down for 2 seconds, then Up+P Rock spins into the air while upside down and holding an arm out. He spins higher when performed with  HP .
Hard Edge Down Down-left Left P Rock runs forward with an elbow strike. When performed with  HP , he follows up with a straight punch if the first hit connects.
Rage Run "Dunk" Down Down-left Left  LK  Rock runs forward. If the opponent is close enough, Rock hops in the air and smashes downward with his fist.
Rage Run "Shift" Down Down-left Left  HK  Rock runs forward. If the opponent is close enough, Rock shifts to the other side of the opponent.
Crack Counter Joudan Down Down-right Right  LK  Rock holds a defensive posture while standing. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.
Crack Counter Gedan Down Down-right Right  HK  Rock holds a defensive posture while crouching. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.
Shinkuu Nage
(breakable)
D-Pad in a 360° rotation, then  HP  (close) Rock throws his opponent, then waves his arms in a circle. Rock can release an explosive blast of energy after throwing his opponent by holding, then releasing  LP + LK .
Move list (Command normals)
Name Command Description
Combination Attack  HK  Right+ HK  (close)
Move list (T.O.P. move)
Name Command Description
Overhead Kick  HP + HK  Rock flips forward with a kick. This is an overhead strike that can hit opponents who are crouch blocking.
Move list (Super moves)
Name Command Description
Raging Storm Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Rock ducks and calls a whirlwind of energy around him.
Power move: Rock does a more powerful version of the move that hits more times.
Shine Knuckle Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Rock charges forward with a burning fist.
Power move: Rock charges forward with a burning fist. If it connects, Rock follows up with an elbow strike, then spins into the air while upside down and holding an arm out.
Deadly Rave Neo Right Down-right Down Down-left Left Right  LP ,  LP   LP   LK   LK   HP   HP   HK   HK , Down Down-left Left  HP  Rock performs a series of attacks, ending by throwing an energy burst from his hands.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Kim Dong Hwan.gif
Origin:
South Korea Korea



Kim Dong Hwan
The eldest son of taekwondo master Kim Kaphwan. He is more haughty and outgoing than his brother Jae Hoon. He fights with similar techniques as his father, but in his own energetic style. He is a naturally skillful fighter, though he does not take his training seriously.
Move list (Special moves)
Name Command Description
Raimei Zan Down Down-left Left K Dong Hwan rolls through the air with an electrified axe kick. The move covers a larger radius when performed with  HK .
Kuusa Jin
(breakable)
Right Down Down-right P Dong Hwan spins diagonally upward while kicking. When performed with  HP , he spins higher and finishes with an additional kick at the top.
Hishou Kyaku Down+K in midair Dong Hwan dives diagonally downward with a kick, then follows up with one additional kick with  LK  or two additional kicks with  HK  after connecting with an opponent.
Shiden Kyaku Down Down-right Right K Dong Hwan strikes the ground with an electrified stomp. The move throws the opponent into the air when performed with  HK .
Ashi Binta Right Down-right Down Down-left Left  HP  Dong Hwan kicks rapidly in front of him, ending with a roundhouse kick.
Move list (Command normals)
Name Command Description
Sankaku Tobi D-Pad in the opposite direction when jumping onto the edge of the screen Dong Hwan can jump off the edges of the screen.
Super Jump Down Up Dong Hwan can jump higher.
Ushiro Geri Left+ HP  in midair Dong Hwan kicks behind him.
Move list (T.O.P. move)
Name Command Description
Kaiten Dong Hwan  HP + HK  Dong Hwan does a standing kick, followed by a spiraling dropkick.
Move list (Super moves)
Name Command Description
Super Dong Hwan Kyaku Down Down-right Right Down Down-right Right  LP  in midair (Super)
Down Down-right Right Down Down-right Right  HP  in midair (Power)
Dong Hwan dives diagonally downward with a kick. If it connects, he spins diagonally upward while kicking.
Power move: Dong Hwan does a more powerful variant of the move where his kicks are charged with lightning and he performs an axe kick at the apex.
Raimei Dan Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Dong Hwan rolls through the air with an electrified axe kick.
Power move: Dong Hwan does a more powerful variant of the move with multiple axe kicks (more if  HK  is held down).
Ore-sama Houou Kyaku Down Down-right Right Down Down-right Right Down Down-right Right  HP  Dong Hwan dashes at the opponent and performs a series of multiple kicks, ending with an electrified somersault kick.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Hotaru Futaba.gif
Origin:
Japan Japan



Hotaru Futaba
A young orphan girl who is searching for her missing brother. She is accompanied by her pet marten named Itokatsu (pet sable named Eetto in the English localization). Her fighting style incorporates graceful movements and ki blasts.
Move list (Special moves)
Name Command Description
Hakki Shou Down Down-right Right P Hotaru waves her hand and shoots a fireball from her palm. The fireball travels faster when the move is performed with  HP .
Rengeki Shuu Down Down-left Left K in midair Hotaru dives diagonally downward with a knee strike. If it connects, she follows up with a kick.
Tenshin Shou Right Down Down-right K Hotaru twirls into the air at diagonal angle. She rises higher when the move is performed with  HK .
Soushou Shin Down Down-left Left P Hotaru hops forward and spins with her arms extended, then pushes her palms in both directions. The move can hit more times when it is performed with  HP .
Shajou Tai Left Down-left Down Down-right Right  HK  (close) Hotaru runs up her opponent, then finishes with a kick.
Kobi Kyaku
(breakable)
Down Down-left Left K Hotaru kicks in a circle in front of her, creating a barrier of energy that can reflect projectiles.
Move list (Command normals)
Name Command Description
Kuuchuu Furi Muki  HP + HK  in midair Hotaru turns around in midair, which dodges attacks.
Koushuu Da Down+ LK  in midair Hotaru stomps downward. If it hits, she bounces off the top of her opponent. This is an overhead strike that can hit opponents who are crouch blocking.
Move list (T.O.P. move)
Name Command Description
Senkai En  HP + HK  Hotaru does a backflip kick.
Move list (Super moves)
Name Command Description
Soushou Tenrenge Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Hotaru hops forward and spins with her arms extended, then twirls into the air at diagonal angle and finishes with a kick at the apex.
Power move: Hotaru does a variant of the move that finishes with a downward knee strike instead of a kick.
Tenshou Ranki Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Hotaru does a backflip kick, then lands on her opponent with a burst of energy.
Power move: Hotaru does a more powerful version of the move that hits more times.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Marco Rodrigues.gif
Origin:
Brazil Brazil



Khushnood Butt (Marco Rodrigues)
A Brazilian martial artist who learned Kyokugen Karate from Ryo Sakazaki (from Art of Fighting). He enters the tournament to show everyone the might of his technique.
Move list (Special moves)
Name Command Description
Ko-ou Ken Down Down-right Right P Rodrigues thrusts a fireball from his hand. The fireball travels faster when the move is performed with  HP .
Ko Hou
(breakable)
Right Down Down-right P Rodrigues jumps into the air with an uppercut. He rises higher into the air when the move is performed with  HP .
Joudan Harai Down Down-left Left  LP  Rodrigues dashes forward, which can counter mid and high attacks.
Gedan Harai Down Down-left Left  HP  Rodrigues dashes forward, which can counter low attacks.
Hien Shippu Kyaku Down Down-right Right K When performed with  LK , Rodrigues leaps forward with a flying kick. If it connects, he follows up with a spinning kick. When performed with  HK , Rodrigues jumps into the air with a rising knee strike, then does an axe kick at the apex.
Ryuusen Ken Hold  HP , then release Rodrigues performs a powerful charged punch. The punch is more powerful the longer the button is held before releasing.
Kosen Kyaku Hold  HK , then release Rodrigues performs a powerful flying kick. The kick is more powerful the longer the button is held before releasing.
Move list (Command normals)
Name Command Description
Kyokugen Hiji Right+ LP  Rodrigues slams his elbow downward.
Move list (T.O.P. move)
Name Command Description
Zanretsuken  HP + HK  Rodrigues punches rapidly in front of him, then uppercuts his opponent away.
Move list (Super moves)
Name Command Description
Haou Shoukou Ken Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Rodrigues throws a large fireball from both hands.
Power move: Rodrigues does a more powerful version of the move that hits more times.
Kyokugen Ko Hou Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Rodrigues jumps high into the air with a flaming uppercut.
Power move: Rodrigues does a more powerful version of the move that hits more times.
Ryuuko Ranbu Down Down-right Right Down Down-right Right Down Down-right Right  HP  Rodrigues moves forward with a series of attacks, ending with a rising uppercut. The move hits more times if the player presses  HP  repeatedly.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Hokutomaru.gif
Origin:
Japan Japan



Hokutomaru
An adolescent boy and the disciple of Andy Bogard, who enters the tournament at the request of his master. He fights with Shiranui-ryuu Ninjutsu techniques that resemble those used by Andy Bogard and Mai Shiranui.
Move list (Special moves)
Name Command Description
Karakusa Giri Down Down-left Left P Hokutomaru somersaults forward, then slashes downward with his bokken. The move can hit twice when performed with  HP .
Shuriken Down Down-right Right P Hokutomaru throws a shuriken in a straight line. He throws three shuriken at once when performed with  HP . This move can be performed in midair, where Hokutomaru always throws one shuriken straight ahead.
Sora Hazaki Dan
(breakable)
Down Down-right Right K Hokutomaru launches off the ground with his hands, flying feet-first toward his opponent. The move covers a wider arc when it is performed with  HK .
Rakkazan Kyo Down Down-left Left  LK  Hokutomaru vanishes in a cloud of smoke and reappears above his current position. This move can be performed in midair.
Rakkazan Jitsu Down Down-left Left  HK  Hokutomaru vanishes in a cloud of smoke and reappears above his opponent's position, slashing his bokken on his way down. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Nidan Jump Up in midair Hokutomaru can jump a second time in midair.
Sliding Down-right+ LK  Hokutomaru slides along the ground, which sweeps opponents.
Kuuten Kyaku Down-right+ HK  Hokutomaru jumps into the air with a kick.
Move list (T.O.P. move)
Name Command Description
Ninpou Bakuho  HP + HK  Hokutomaru flies diagonally into the air with his arms outstretched.
Move list (Super moves)
Name Command Description
Chou Hissatsu Shuriken Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Hokutomaru throws a barrage of shuriken.
Power move: Hokutomaru throws a barrage of flaming kunai.
Ougi Chou Hissatsu Tatsumaki Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Hokutomaru spirals upward in a vortex.
Power move: Hokutomaru spirals upward in a flaming vortex.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Kevin Rian.gif
Origin:
United States of America U.S.A.



Kevin Rian
A S.W.A.T. officer in Second South Town who is avenging the death of his partner. He is accompanied by his colleague's son, Marky. He fights with explosive moves learned from his S.W.A.T. training.
Move list (Special moves)
Name Command Description
Hell Rotor Down Down-left Left P When performed with  LP , Kevin turns around, then does a flaming backhand. When performed with  HP , Kevin turns around, then slams down with a flaming hammer fist.
Hell Snipe Right Down Down-right P Kevin jumps and does a flaming punch in an arc in front of him. He jumps higher when the move is performed with  HP .
Abide Mine Down Down-left Left  HK  Kevin rolls forward, which can be used to evade attacks. He can roll to the other side of his opponent if near.
Creeper Down Down-left Left  LK  Kevin crawls forward on the ground. While crawling, he can do a low punch with  LP  (which can sweep his opponent), jump and fall with a semicircular kick with  LK  (which can hit opponents that are crouch blocking), or stop crawling and stand back up with  HP .
Hell Arrest Left Down-left Down Down-right Right P (close) Kevin grabs his opponent, then does two flaming punches.
Hell Trap
(breakable)
Down Down-right Right K (close) Kevin does a sweep kick, then catches his opponent and does an explosive knee strike.
Move list (Command normals)
Name Command Description
Poli-Kick Right+ LK  Kevin does a shin kick into a side kick.
Move list (T.O.P. move)
Name Command Description
Blast Charge  HP + HK  Kevin does a shoulder charge, then rolls into a kick.
Move list (Super moves)
Name Command Description
Lucky Strike Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Kevin rolls forward, then does a downward punch into an explosive uppercut.
Power move: Kevin does a variant of the move that finishes with an additional explosive punch.
Gatling Freezer Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Kevin does a high kick that explodes and ignites his opponent.
Power move: Kevin does a high kick that explodes three times and ignites his opponent.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Freeman.gif
Origin:
England England



Freeman
A sadistic British serial killer who enters the tournament to find stronger victims to kill.
Move list (Special moves)
Name Command Description
Nightmare Down Down-right Right P Freeman lunges forward with an underhand claw swipe. He travels farther when the move is performed with  HP .
Phobia Right Down Down-right P Freeman does an overhand claw swipe. He uses one hand when the move is performed with  LP  and both hands when the move is performed with  HP .
Crow Down Down-left Left K Freeman leaps through the air with a spinning claw attack. The move covers a wider arc when it is performed with  HK .
V.O.D. Down Down-left Left P (up to 3 times) Freeman does a claw swipe. This move can be repeated up to two more times for three successive claw swipes.
Morbid Angel
(breakable)
Left Down-left Down Down-right Right K Freeman flips forward through the air. If he lands on his opponent's head, he lands behind the opponent, grabs them by the neck, and slices them with a claw.
Move list (T.O.P. move)
Name Command Description
Overkill  HP + HK  Freeman swipes his claw in an arc around him.
Move list (Super moves)
Name Command Description
Full Blast Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Freeman slashes the air with his claw, which can hit opponents in a wide arc in front of him.
Power move: Freeman slashes the air with his claw, then again in the opposite direction with his other arm. Both slashes can hit opponents in a wide arc in front of him.
Creeping Death Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Freeman walks forward. If he is hit by his opponent while walking, the screen darkens, and Freeman slashes his opponent with his claws in silhouette.
Power move: Freeman does a more powerful version of the move that hits more times.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Tizoc.gif
Origin:
Mexico Mexico



Tizoc (The Griffon)
A heroic luchadore who wears a griffon mask and fights for poor children. He is a large fighter with an array of grappling moves.
Move list (Special moves)
Name Command Description
Active Tupon Right Down Down-right P Tizoc rolls through the air. If he lands on his opponent's shoulders, he grabs the opponent's head between his boots, then flips backwards for a takedown.
Poseidon Wave
(breakable)
Left Down Down-left P Tizoc rushes ahead for a lariat. He jumps back and covers a longer distance when the move is performed with  HP .
Olympus Over
(breakable)
Down Down-left Left K Tizoc jumps into the air for an elbow drop. He jumps back and covers a longer distance when the move is performed with  HK .
Justice Hurricane D-Pad in a 360° rotation, then P (close) Tizoc grabs his opponent and spins into the air, then drives them back into the ground head-first. He spins higher into the air when the move is performed with  HP .
Icarus Crash Down Down-right Right  LP  in midair (close) Tizoc grabs his opponent, rolls over, then drives them into the ground head-first.
Hercules Throw Left Down-left Down Down-right Right  LK  (close) Tizoc grabs his opponent, then throws them behind him, causing them to bounce off the side of the screen.
Move list (T.O.P. move)
Name Command Description
Gri-Dro Super Kick  HP + HK  Tizoc jumps up and does a dropkick.
Move list (Super moves)
Name Command Description
Big Fall Griffon D-Pad in a 360° rotation twice, then  LP  (close) (Super)
D-Pad in a 360° rotation twice, then  HP  (close) (Power)
Tizoc grabs his opponent, then flies into the air, punching the opponent at the apex, then stomping them back to the ground.
Power move: Tizoc grabs his opponent, then flies into the air, punching the opponent at the apex, then driving them back into the ground head-first.
Daedalus Attack Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Tizoc rushes ahead and does multiple lariats with alternating arms.
Power move: Tizoc does a more powerful version of the move that hits more times.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, B. Jenet.gif
Origin:
England England



B. Jenet
A flirtatious heiress who ran away from home to form a band of pirates called the Lillien Knights. She enters the tournament with the intention of finding valuables to pilfer from Kain R. Heinlein's mansion.
Move list (Special moves)
Name Command Description
Baffrass Down Down-right Right P Jenet crouches and casts a gust of wind that sweeps across the ground. The gust travels faster and farther when the move is performed with  HP .
Crazy Ivan Down Down-left Left P Jenet swipes her hand and whips her dress in front of her. She steps forward before doing this when the move is performed with  HP .
The Hind
(breakable)
Down Down-right Right K Jenet hops forward, then jumps in the air while whipping her dress around. She hops farther and jumps higher when the move is performed with  HK .
Gulf Tomahawk Down Down-left Left K Jenet kicks through the air in a circle. The move covers a larger radius when performed with  HK . This is an overhead strike that can hit opponents who are crouch blocking.
Harrier Bee Down+KKKKK in midair Jenet glides downward slowly while K is held. She glides down more vertically when  LK  is held and closer to a 45° angle when  HK  is held. She can kick up to four times by continuing to press K as she descends.
Move list (Command normals)
Name Command Description
Super Jump Down Up Jenet can jump higher.
Move list (T.O.P. move)
Name Command Description
Rolling Thunder  HP + HK  Jenet does a backflip kick. If it connects, she follows up with a diving stomp.
Move list (Super moves)
Name Command Description
Many Many Torpedoes Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Jenet leaps at her opponent horizontally while kicking rapidly. Her kicks are accompanied by a salvo of torpedoes.
Power move: Jenet does a more powerful version of the move that hits more times.
Aurora Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Jenet flies into the air while whipping her dress around, then blows a kiss at the apex.
Power move: Jenet does a more powerful version of the move that hits more times.
Ennui Mademoiselle  LP + HP + LK  after Just Defend Jenet takes off one of her high heels and batters her opponent with it.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Gato.gif
Origin:
Unknown



Gato
A callous and solitary martial artist who seeks to defeat his father, who murdered his mother. His fighting style resembles kung fu and emphasizes powerful, concentrated strikes.
Move list (Special moves)
Name Command Description
Shinga Down Down-right Right P Gato steps forward with a powerful palm strike and stomp. He moves slightly further forward when the move is performed with  HP . He can follow up with a leaping punch by pressing Right Right+P.
Houzan Saiheki Ga Hold Down for 2 seconds, then Up+ HP  Gato stands and holds a defensive posture. If he is hit by the opponent while doing so, he counters with a quick uppercut.
Raiga
(breakable)
Right Down Down-right K Gato kicks rapidly with alternating legs while rising upward. When performed with  HK , he performs an additional kick at the apex.
Fuuga Down Down-left Left K Gato stomps the ground, launching into the air with a roll. He launches higher into the air when the move is performed with  HK . While in the air, he can thrust his palms and strike diagonally downwards with a rush of air by pressing  LP , drop diagonally downward with a dive kick by pressing  HP , kick in midair with  LK , or drop to the ground and perform a sliding sweep with  HK .
Move list (Command normals)
Name Command Description
Kuuchuu Furi Muki  HP + HK  in midair Gato turns around in midair, which dodges attacks.
Sai Gaku Right+ LP  Gato swings his open palm downward. This is an overhead strike that can hit opponents who are crouch blocking.
Muran Geri Right+ LK  Gato leaps with a flying kick.
Move list (T.O.P. move)
Name Command Description
Mouko Kou Hazan  HP + HK  Gato does a powerful palm thrust.
Move list (Super moves)
Name Command Description
Reiga Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Gato does a palm strike, then jumps on top of his opponent and snaps their neck with his legs.
Power move: Gato does a variant of the move that finishes by slamming the opponent to the ground.
Ryuuga Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Gato rises straight up into the air with an energy-infused kick.
Power move: Gato rises straight up into the air with a fiery spinning kick.
Tenryuu Retsuga Right Down Down-right  LP + LK  (up to 3 times) Gato does a shoulder lean, which can be followed up with a palm strike, then a final explosive palm thrust if the move is repeated two more times.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Kim Jae Hoon.gif
Origin:
South Korea Korea



Kim Jae Hoon
The younger son of taekwondo master Kim Kaphwan. He is more serious and diligent in his training than his brother Dong Hwan. He has inherited his father's sense of justice as well as his fighting style.
Move list (Special moves)
Name Command Description
Hien Zan
(breakable)
Hold Down for 2 seconds, then Up+K Jae Hoon flips into the air with a flaming somersault kick. He rises higher into the air when the move is performed with  HK . He can follow up with a kick at the apex by pressing Down+K during the move.
Ryuusei Kyaku Down Down-right Right K Jae Hoon does a sweep kick, then jumps into the air for a flaming axe kick.
Shakka Shuu Down Down-right Right P Jae Hoon kicks rapidly in front of him.
Han Getsu Zan Down Down-left Left K Jae Hoon rolls forward with a flaming split kick.
Hishou Kyaku Down+K in midair Jae Hoon dives diagonally downward, then stomps repeatedly on his opponent. It can be followed up with Down-right+K for a sliding sweep or Down Down-left Left K for another dive kick.
Move list (Command normals)
Name Command Description
Shou Kyaku Hou Left Left+ LK  Jae Hoon hops back, then hops forward with an upward kick.
Move list (T.O.P. move)
Name Command Description
High-Angle Neri Chagi  HP + HK  Jae Hoon brings his leg high into the air, then slams it down with an axe kick. This is an overhead strike that can hit opponents who are crouch blocking.
Move list (Super moves)
Name Command Description
Houyoku Tenshou Kyaku Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Jae Hoon jumps into the air for a flaming axe kick, then flips into the air with a flaming somersault kick.
Power move: Jae Hoon does a more powerful version of the move that hits more times.
Houou Kyaku Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Jae Hoon kicks multiple times, then flips into the air with a flaming somersault kick.
Power move: Jae Hoon kicks multiple times, then stomps the opponent into the air, finishing with an axe kick at the apex.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Terry Bogard.gif
Origin:
United States of America U.S.A.



Terry Bogard
The hero of South Town who is nicknamed the "Legendary Wolf" (伝説の狼). He travels with Rock, his adoptive son, competing in tournaments to improve their skills. His appearance was reworked for this game as it was considered outdated.
Move list (Special moves)
Name Command Description
Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist. The move travels faster and farther when performed with  HP .
Power Wave Down Down-right Right P Terry punches the ground, causing a wave of energy to roll across the floor. The move travels faster when performed with  HP .
Power Dunk
(breakable)
Right Down Down-right K Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump. He launches higher into the air when the move performed is with  HK .
Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a larger radius when performed with  HK .
Power Charge Right Right+P (up to 3 times) Terry slides forward with an elbow strike. This move can be repeated up to two more times for three successive elbow strikes. It knocks the opponent over if the second or third strike hits.
Move list (Command normals)
Name Command Description
Combination Attack  HP  Right+ HP  (close)
Move list (T.O.P. move)
Name Command Description
Max Dunk  HP + HK  Terry slides forward with a shoulder ram. If it connects, he rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
Move list (Super moves)
Name Command Description
Power Geyser Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
Power move: Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.
Buster Wolf Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him.
Power move: Terry does a more powerful version of the move that hits more times.

Bosses

The two boss characters are playable in any mode by selecting Rock Howard and pressing Left or selecting Terry Bogard and pressing Right.

Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Grant.gif




Grant
A sorcerer who is an old friend and protector of Kain and Marie Heinlein. He is the subboss of the game (or the final boss if the player's performance is not high enough to face Kain).
Move list (Special moves)
Name Command Description
Kokuen Ryuu Down Down-left Left P Grant swings his palm into the air. He slides forward slightly when the move is performed with  HP .
Kyou Chou Jin
(breakable)
Right Down Down-right P Grant jumps into the air while holding his palm out. He can hit his opponent while jumping or when landing. He jumps much higher when the move is performed with  HP . He can land with a dive kick by pressing Down+K on his way down.
Messhou Hisetsu Down+K in midair Grant dives diagonally downward with a kick.
Gou Dangai Down Down-right Right K Grant charges forward at high speed. He covers more distance when the move is performed with  HK .
Gou Retsu Shou Right Left Right+P Grant swings his hand overhead in a circle, then punches upward. He slides forward when the move is performed with  HP . This is an overhead strike that can hit opponents who are crouch blocking.
Move list (Command normals)
Name Command Description
Ma Heki Down-right+ HP  Grant dashes forward, then pumps his chest out.
Move list (T.O.P. move)
Name Command Description
Majin Gan  HP + HK  Grant steps forward with a palm strike. If it hits, he follows up with a palm thrust.
Move list (Super moves)
Name Command Description
Majin Haten Dan Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Grant does a roundhouse kick that shoots a burst of energy into the air.
Power move: Grant does a more powerful version of the move.
Majin Engetsu Rin Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Grant kicks multiple times in a circle while moving forward, then finishes with a high-speed charge.
Power move: Grant does a more powerful version of the move.
Garou Mark of the Wolves DC, Characters.png
Garou Mark of the Wolves DC, Sprites, Kain R. Heinlein.gif




Kain R. Heinlein
The wealthy host of the Maximum Mayhem tournament. His sister Marie was the mother of Rock Howard. He seeks to take over Geese's role as underworld ruler of Second South Town. He is the final boss of the game and can only be fought if the player maintains at least an average ranking of AAA and never loses a round before reaching him.
Move list (Special moves)
Name Command Description
Schwarze Flamme Hold Left for 2 seconds, then Right+P Kain hops in the air and throws a pair of spinning flames. The flames travel forwards with  LP  or at an upward angle with  HP .
Schwarze Panzer Hold Left for 2 seconds, then Right+K Kain rushes forward with a flaming shoulder charge. He travels a further distance when the move is performed with  HK .
Schwarze Lanze
(breakable)
Hold Down for 2 seconds, then Up+K Kain kicks up into the air, then throws a fireball diagonally downward. The move covers more horizontal distance when it is performed with  HK .
Move list (Command normals)
Name Command Description
Combination Attack Down+ LP + HP + LK 
Move list (T.O.P. move)
Name Command Description
Schwarze Stoß  HP + HK  Kain jumps forward with a flaming kick.
Move list (Super moves)
Name Command Description
Himmlische Atem Down Down-right Right Down Down-right Right  LP  (Super)
Down Down-right Right Down Down-right Right  HP  (Power)
Kain holds his hand in the air and summons a giant energy burst to fall from the sky.
Power move: Kain does a more powerful version of the move that drops three giant energy bursts.
Himmlische Seele Down Down-right Right Down Down-right Right  LK  (Super)
Down Down-right Right Down Down-right Right  HK  (Power)
Kain shoots a slow-moving energy ball that can hit multiple times.
Power move: Kain does a more powerful version of the move that moves in a wave pattern and hits more times.

Stages

Every character has his or her own stage where matches are hosted. Any stage can be chosen in the Vs Mode and Practice.

Garou Mark of the Wolves DC, Stages, Rock Howard.png

Live House "Old Line"
Rock Howard's stage.

Garou Mark of the Wolves DC, Stages, Kim Dong Hwan.png

Oriental Casino "Woo"
Kim Dong Hwan's stage.

Garou Mark of the Wolves DC, Stages, Hotaru Futaba.png

Philanthropy Belfry
Hotaru Futaba's stage for the first and second rounds.

Garou Mark of the Wolves DC, Stages, Hotaru Futaba 2.png

Philanthropy Belfry 2
Hotaru Futaba's stage for the final round.

Garou Mark of the Wolves DC, Stages, Marco Rodrigues.png

Sarah Forest
Marco Rodrigues' stage.

Garou Mark of the Wolves DC, Stages, Hokutomaru.png

5th Avenue & 2nd Street
Hokutomaru's stage.

Garou Mark of the Wolves DC, Stages, Kevin Rian.png

S.S.P. Maneuver Field
Kevin Rian's stage for the first round.

Garou Mark of the Wolves DC, Stages, Kevin Rian 2.png

S.S.P. Maneuver Field 2
Kevin Rian's stage for the second round.

Garou Mark of the Wolves DC, Stages, Kevin Rian 3.png

S.S.P. Maneuver Field 3
Kevin Rian's stage for the final round.

Garou Mark of the Wolves DC, Stages, Freeman.png

Slam "Free Field"
Freeman's stage.

Garou Mark of the Wolves DC, Stages, Tizoc.png

Universal Arena
Tizoc's stage.

Garou Mark of the Wolves DC, Stages, B. Jenet.png

Blue Wave Harbour
B. Jenet's stage.

Garou Mark of the Wolves DC, Stages, Gato.png

Barbaroi Falls
Gato's stage for the first round.

Garou Mark of the Wolves DC, Stages, Gato 2.png

Barbaroi Falls 2
Gato's stage for the second round.

Garou Mark of the Wolves DC, Stages, Gato 3.png

Barbaroi Falls 3
Gato's stage for the final round.

Garou Mark of the Wolves DC, Stages, Kim Jae Hoon.png

Yok Chong Market
Kim Jae Hoon's stage.

Garou Mark of the Wolves DC, Stages, Terry Bogard.png

Freight Express
Terry Bogard's stage.

Garou Mark of the Wolves DC, Stages, Terry Bogard 2.png

Freight Express 2
Terry Bogard's stage for the second round.

Garou Mark of the Wolves DC, Stages, Grant.png

Dark Palace Basement
Grant's stage.

Garou Mark of the Wolves DC, Stages, Kain R. Heinlein.png

Dark Palace Donjon
Kain R. Heinlein's stage.

History

Legacy

Mark of the Wolves is notable for being the last game to be released by SNK's original incarnation. The "SNK Best Buy" re-release of this game would be handled by Playmore.

The K groove fighting style in Capcom vs. SNK 2 adopts the "Just Defend" system from this game.

The game was the latest entry in the Fatal Fury series until Fatal Fury: City of the Wolves was announced in 2023.

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Fatal Fury: Mark of the Wolves Fatal Fury: Mark of the Wolves
Japanese 餓狼 MARK OF THE WOLVES Garou: Mark of the Wolves

Production credits

  • Executive Producer: H.Matsumoto
  • Producer: S.Itoh, T.Tsukamoto
Cast
  • Terry Bogard: Satoshi Hashimoto
  • Rock Howard: Eiji Takemoto
  • Kim Dong Hwan: Jun Hashimoto
  • Kim Jae Hoon: Hiroki Asakawa
  • Hotaru Futaba: Yuki Horie
  • Gato: Kouji Ishii
  • B. Jenet: Rei Saitoh
  • Khushnood Butt: Hikaru Hanada
  • Hokutomaru: Junko Takeuchi
  • Freeman: Eiji Yano
  • Tizoc: Hikaru Hanada
  • Kevin Rian: You Kitazawa
  • Grant: You Kitazawa
  • Kain R. Heinlein: Jun Hashimoto
  • Marky: Junko Takeuchi
  • Narrator: Paul G.R.
Staff
  • Planner: Kim‑Ken, Y.Oda, Goory, I.Higemura, Yucky
  • Foreground Designer
    • Chief Designer: SoeSoe.F, Heitarou, Rolly.R, N.Kuroki
    • : Futatsu.N, Yuko, G.Ishidaman, D‑Mtl'Uchide, Terarin, K.Naoe, Itokatsu, GI Pinoko, S.Sasada, Yoko.K, Eimotsu, T.Ishikawa
  • Background Designer
    • Chief Designer: M.Hirano, D.Takagi
    • : E.Tsutsui, Shimidi, Tomo, Kumiko.M, Sakura‑E, C.Zanami, R.Nariai
    • Special Effects: Tashiboo, T.Masami
    • Event Art Design: Kaoruru, M.Hirano, C.Zanami, A.Yamada
    • Decorative Design: E.Tsutsui, Kumiko.M
    • Ending Art Design: Tonko, Arita "A" Ymt, D.Takagi, Shimidi, K.Naoe
    • New Staff: Kohji, Manbu, Z.Kadoma, Zacky
  • Programmer
    • Main Game: Bo‑Fukunaga
    • Sub Game: Dan‑Abe
    • Others: Forbidden Air
    • Sound: Ackey, Yassun, Hori‑Hori, Okan, Q‑Jirou
  • Design Sec.
    • Title Design: Nao‑Q
    • Illustrator: Tonko, Arita‑"A"Ymt, Shinsuke.M
    • 3D Animator: Sakipapa, A.Katakura, Haka, N.Kuroki, Kumiko.M
    • Adjuster: K.Asai, Toshiyuki.H, Haruo.K, M.Sawa, H.Shimmei
    • Very Special Thanks: Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family...
Source:
In-game credits
Fatal Fury Mark of the Wolves DC good ending credits.pdf
[6]

Magazine articles

Main article: Fatal Fury: Mark of the Wolves/Magazine articles.

Promotional material

Mark of the Wolves DC JP Postcard.pdf

PDF
JP flyer
Mark of the Wolves DC JP Postcard.pdf
Logo-pdf.svg
Print advert in Dorimaga (JP) #2001-10: "2001-10 (2001-10-12)" (2001-09-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
70
[7]
Ação Games (BR)
40
[8]
Consoles + (FR)
84
[9]
Dorimaga (JP) NTSC-J
77
[10]
Dorimaga (JP) NTSC-J
87
[11]
Electronic Gaming Monthly (US) NTSC-U
80
[12]
Famitsu (JP) NTSC-J
63
[13]
MAN!AC (DE) NTSC-J
87
[14]
PSX Extreme (PL) NTSC-J
87
[15]
Sega Dreamcast
75
Based on
9 reviews

Fatal Fury: Mark of the Wolves

Dreamcast, JP
FFMotW DC JP Box Back.jpgFFMotW DC JP Box Front.jpg
Cover
GarouMarkoftheWolves DC JP Spinecard.jpg
Spinecard
FFMotW DC JP Disc.jpg
Disc
Garou Mark Of The Wolves DC JP Manual.pdf
Manual
FFMotW DC JP Inlay.jpg
Inlay
Dreamcast, JP (SNK Best Buy)
FFMotW DC JP Box Back Best.jpgFFMotW DC JP Box Front Best.jpg
Cover
Dreamcast, US
FFMotW DC US Box Back.jpgFFMotW DC US Box Front.jpg
Cover
FFMotW DC US Disc.jpg
Disc
Ffmotw dc us manual.pdf
Manual
Ffmotw dc us inlay.jpg
Inlay

Technical information

Main article: Fatal Fury: Mark of the Wolves/Technical information.

External links

References


Fatal Fury: Mark of the Wolves

FatalFuryMarkoftheWolves title.png

Main page | Comparisons | Development | Magazine articles | Reception | Technical information | Bootlegs


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FatalFury2 MD TerryBogard portrait.png
Fatal Fury/Garou Densetsu games for Sega systems
Sega Mega Drive
Fatal Fury (1993) | Fatal Fury 2 (1994)
Sega Game Gear
Fatal Fury Special (1994)
Sega Mega-CD
Fatal Fury Special (1995)
Sega Saturn
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998)
Sega Dreamcast
Fatal Fury: Mark of the Wolves (2001)