Difference between revisions of "Space Tactics"

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{{sub-stub}}'''''{{PAGENAME}}''''' (スペースタクティクス) is an [[arcade]] shoot-'em-up game released by [[Sega]] in 1980. It was an early tactical shooter, with elements of real-time tactics and real-time strategy.
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{{sub-stub}}'''''{{PAGENAME}}''''' (スペースタクティクス) is a first-person [[arcade]] shoot-'em-up game released by [[Sega Enterprises, Ltd.]] in 1980. It was an early tactical shooter, with elements of real-time tactics or real-time strategy, and the first arcade game with a [[wikipedia:Motion simulator|motion simulator]] cabinet.
  
 
==Overview==
 
==Overview==
 
''Space Tactics'' made its North American debut at the [[AMOA 1980|1980 AMOA show]], which took place in October 1980, and where ''[[Pac-Man]]'' and ''[[Rally-X]]'' also made their North American debut. ''Space Tactics'' was declared the "arcade sit-down hit of the show" by leading coin-op magazine ''RePlay''.{{ref|[http://allincolorforaquarter.blogspot.co.uk/2014/01/video-game-mythbusters-was-rally-x-hit.html Video Game Mythbusters: Was Rally-X the Hit of the 1980 AMOA?]}}{{magref|databus|0201|1}}
 
''Space Tactics'' made its North American debut at the [[AMOA 1980|1980 AMOA show]], which took place in October 1980, and where ''[[Pac-Man]]'' and ''[[Rally-X]]'' also made their North American debut. ''Space Tactics'' was declared the "arcade sit-down hit of the show" by leading coin-op magazine ''RePlay''.{{ref|[http://allincolorforaquarter.blogspot.co.uk/2014/01/video-game-mythbusters-was-rally-x-hit.html Video Game Mythbusters: Was Rally-X the Hit of the 1980 AMOA?]}}{{magref|databus|0201|1}}
  
It featured early 3-D effects, such as [[sprite]] scaling. It was also the first arcade game with a motion simulator cabinet, where the entire screen mobilizes as the player aims a centred crosshair and lasers shoot into the screen. Five bases need to be defended and can be commanded to fire shots, and an energy shield is available for further protection.
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It featured early 3-D effects, such as a first-person perspective [[sprite]] scaling. It was also the first arcade game with a motion simulator cabinet, where the entire screen mobilizes as the player aims a centred crosshair and lasers shoot into the screen. Five bases need to be defended and can be commanded to fire shots, and an energy shield is available for further protection.
  
 
It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as ''[[Buck Rogers: Planet of Zoom]]'', ''[[Space Harrier]]'', ''[[After Burner]]'', and ''[[Galaxy Force]]''. Some of the gameplay in Space Tactics is also similar to ''[[wikipedia:Gorf|Gorf]]'', released the following year.
 
It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as ''[[Buck Rogers: Planet of Zoom]]'', ''[[Space Harrier]]'', ''[[After Burner]]'', and ''[[Galaxy Force]]''. Some of the gameplay in Space Tactics is also similar to ''[[wikipedia:Gorf|Gorf]]'', released the following year.

Latest revision as of 04:30, 8 November 2024

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SpaceTactics logo.png
Notavailable.svg
Space Tactics
System(s): Arcade
Publisher: Sega Enterprises, Ltd.
Developer:
Distributor: Löwen-Automaten (DE)
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Arcade
JP
¥? ?
Arcade
US
$? ?






































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Space Tactics (スペースタクティクス) is a first-person arcade shoot-'em-up game released by Sega Enterprises, Ltd. in 1980. It was an early tactical shooter, with elements of real-time tactics or real-time strategy, and the first arcade game with a motion simulator cabinet.

Overview

Space Tactics made its North American debut at the 1980 AMOA show, which took place in October 1980, and where Pac-Man and Rally-X also made their North American debut. Space Tactics was declared the "arcade sit-down hit of the show" by leading coin-op magazine RePlay.[1][2]

It featured early 3-D effects, such as a first-person perspective sprite scaling. It was also the first arcade game with a motion simulator cabinet, where the entire screen mobilizes as the player aims a centred crosshair and lasers shoot into the screen. Five bases need to be defended and can be commanded to fire shots, and an energy shield is available for further protection.

It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as Buck Rogers: Planet of Zoom, Space Harrier, After Burner, and Galaxy Force. Some of the gameplay in Space Tactics is also similar to Gorf, released the following year.

Magazine articles

Main article: Space Tactics/Magazine articles.

Promotional material

SpaceTactics Arcade US Flyer.pdf

PDF
US flyer
SpaceTactics Arcade US Flyer.pdf

SpaceTactics Arcade US Flyer Alt1.pdf

PDF
US flyer (Alt)
SpaceTactics Arcade US Flyer Alt1.pdf
SpaceTactics Arcade US Flyer Alt2.jpg
Export flyer
SpaceTactics Arcade US Flyer Alt2.jpg

SpaceTactics Arcade JP Flyer.pdf

PDF
JP flyer
SpaceTactics Arcade JP Flyer.pdf

SpaceTactics Arcade DE Flyer.pdf

PDF
DE flyer
SpaceTactics Arcade DE Flyer.pdf

Physical scans

Arcade, US
SpaceTactics Arcade US Manual.pdf
Manual
Arcade, DE

References