Space Harrier

From Sega Retro

n/a

  • Hang-On hardware
  • Master System
  • Game Gear
  • 32X
  • Famicom
  • PC Engine
  • Mega Drive

Space Harrier Title.png

SpaceHarrier SMS Title.png

SpaceHarrier GG Title.png

SpaceHarrier 32X TitleScreen.png

SpaceHarrier Famicom Title.png

SpaceHarrier PCE JP SSTitle.png

Notavailable.svg

Space Harrier
System(s): Sega Hang-On hardware, Sega 32X, Sega Master System, Sega Game Gear, Famicom, PC Engine, TurboGrafx-16, Virtual Console, Android, Sega Mega Drive
Publisher:
Arcade (Hang-On hardware)
Sega Master System
Sega 32X
Sega Game Gear
Sega Enterprises, Ltd.
Wii Virtual Console
Sega Corporation
Famicom
Takara
PC Engine
NEC Avenue
TurboGrafx-16
NEC Technologies
Developer:
Supporting companies:
Distributor:
Sega 32X
Sega Master System
Ecofilmes (PT)
Sega Master System
Zegetron (BR)
Sega Master System
Aaronix (TW)
Sega Game Gear
Tec Toy (BR)
Sega Game Gear
Samsung (KR)
Licensor:
Famicom
PC Engine
TurboGrafx-16
Sega Enterprises, Ltd.
Distribution portal:
Google Android OS
Puyo Puyo! Sega (JP)
Sound driver:
Sega 32X
32X standard J
Peripherals supported:
Sega 32X
XE-1 AP
Genre: Shooting[5][6][7][8][9][10]

















Number of players: 1
Release Date RRP Code
Arcade (Hang-On hardware)
JP
¥? ?
Arcade (Hang-On hardware)
JP
¥? ?
Arcade (Hang-On hardware)
US
$? ?
Arcade (Hang-On hardware)
EU
€? ?
Arcade (Hang-On hardware)
UK
£? ?



























Sega Master System
JP
¥5,5005,500 G-1310
Sega Master System
US
$39.9539.95[18] 7001
Sega Master System
EU
7080
Sega Master System
DE
Sega Master System
PT
Sega Master System
UK
£24.9524.95[21][22][23] 7080
Sega Master System
GR
Sega Master System
AU
Sega Master System
KR
GB-2310
Sega Master System
TW
G-1310
PC Engine
JP
¥¥6,700 H67G-1002

{{#ifeq: 0 | 0 |

Famicom
JP
1989-01-06 ¥? ?
TurboGrafx-16
US
$$? TGX040025

{{#ifeq: 0 | 0 |

Sega Game Gear
JP
¥3,5003,500 G-3212
Sega Game Gear
US
$34.9534.95[26] 2314
Sega Game Gear
EU
2314
Sega Game Gear
UK
£24.9924.99[33][29] 2314
Sega Game Gear
BR
013510
Sega Game Gear
KR
GH1010JG
Sega 32X
JP
¥4,9804,980 GM-4005
Sega Rating: All Ages
Sega 32X
US
84505
ESRB: Kids to Adults
Sega 32X
EU
84505-50
ELSPA: 3+ OK
Sega 32X
DE
DM 129.00129.00[39] 84505-50
Sega 32X
PT
MD32X84505
ELSPA: 3+ OK
Sega 32X
UK
£39.9939.99[37][38] 84505-50
ELSPA: 3+ OK
Sega 32X
AU
FSUP29SXC
OFLC: G
Sega 32X
AS
84505
Wii Virtual Console
JP
500pts500[41]
CERO: A
Wii Virtual Console
US
500pts500[42]
ESRB: Everyone
Wii Virtual Console
EU
500pts500[43]
PEGI: 7+
Wii Virtual Console
AU
600pts600[45]
OFLC: General (G)
Wii Virtual Console
JP
(Arcade)
800pts800[12]
CERO: A
Wii Virtual Console
US
(Arcade)
800pts800[47]
ESRB: Everyone
Wii Virtual Console
EU
(Arcade)
800pts800[48]
PEGI: 7+
Wii Virtual Console
AU
(Arcade)
800pts800
OFLC: General (G)
Google Android OS
JP
(PuyoSega)
SUBsub
Sega Mega Drive
JP
Sega Mega Drive
US
Sega Mega Drive
EU
For the Western home computer versions, see Space Harrier (Elite Systems). For the Japanese home computer versions, see Space Harrier (Dempa).

Space Harrier (スペースハリアー) is an arcade third-person rail shooter game developed by Yu Suzuki and Studio 128, and manufactured by Sega. First released to Japanese arcades in December 1985[12][13], it remains as one of the company's most successful and influential games, and helped to solidify Sega's presence as one of the heavy hitters of the arcade scene. Today, Space Harrier is regarded as a seminal and classic Sega arcade experience, and its resounding legacy has seen the game ported to a large number of both contemporary and modern game systems.

Story

Space Harrier Saga Prologue

Once upon a time there existed a beautiful utopia located far, far beyond the most distant galaxy of the universe, called "Dragon Land".

It was a peaceful world brimming over with life and light. Then suddenly in the space year 6226, a dastardly scheme carefully orchestrated by the evil one was unleashed on this land which had once been a "Garden of Eden". Supernatural phenomena became rampant throughout the devastated planet and barbaric and evil creatures could literally be seen roaming everywhere. Although everything imaginable appeared to have been destroyed on Dragon Land, the only living thing that continued to resist the forces of evil was "Uriah", a friendly dragon. He was nearly at his wits' end in his unrelenting search for a savior, when lo and behold, a fighter from Earth with superhuman ability and physic powers heard his plea for help and arrived on the scene to help save the day.

Now, with the whole universe as your audience, a legendary battle that is surely destined to be passed down to future generations, is about to unfold.

Welcome to Fantasy Zone

Storyline taken from western (EU and US) version of Master System port which is shown after 4 attract demos at title screen.

Gameplay

Space Harrier is an early example of what has now been termed the "on-rails" shooter - one in which the game is played from a "third-person" perspective firing "into" the screen. This was not the first game of its kind - Sega themselves had experimented with the idea in Buck Rogers: Planet of Zoom in 1982, however Space Harrier is thought to have been the first significant release in this new sub-genre, and in turn went on to inspire many games, Sega or otherwise, made since.

In Space Harrier the player controls "the Harrier", a blond-haired man with a jetpack who travels across eighteen stages in the "Fantasy Zone" shooting at enemies and objects while avoiding enemy fire and other hazards. Unless hit, the Harrier constantly travels into the screen - the player can move horizontally and vertically, but has no control over the speed travelling forwards, which is instead dictated by the game.

Despite its name, Space Harrier is not set in space - the Harrier is always able to traverse a stage on land, as well as utilising his jetpack to hover above it. The differences are purely aesthetical - the rate at which the player moves through a stage is constant, only occasionally slowing down during two threat-less bonus stages, 5 and 12, which sees the player rides a friendly dragon known as "Uriah" with the objective of destroying as much scenery as possible.

The objective of the game is simply to survive. Each non-bonus stage has its own boss, and the final stage sees the Harrier fight all of these bosses for a second time. Once this is done, the game loops, and will continue until the player runs out of lives and credits.

In its original arcade form, Space Harrier relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the Super Scaler technology used within the game itself.

Stages

Notavailable.svg Moot
Notavailable.svg Geeza
Notavailable.svg Amar
Notavailable.svg Ceiciel
Notavailable.svg Bonus Stage (1)
Notavailable.svg Olisis
Notavailable.svg Lucasia
Notavailable.svg Ida
Named after a Sega developer, either with the surname Iida (飯田) or Ida (井田).[51]
Notavailable.svg Revi
Notavailable.svg Minia
Notavailable.svg Darms
Notavailable.svg Bonus Stage (2)
Notavailable.svg Drail
Notavailable.svg Asute
Notavailable.svg Visel
Notavailable.svg Natura
Notavailable.svg Nark
Notavailable.svg Absymbel

History

Development

Space Harrier was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters SubRoc-3D and Buck Rogers: Planet of Zoom saw limited success in arcades, while "tube shooters" such as Atari's Tempest and Konami's Gyruss heavily restricted movement and aiming.

Initial plans were to use military planes (or more specifically, the Harrier jump jet), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting[52]. According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".

Suzuki wanted to keep the game's appearance family-friendly. The game's fantasy world is largely a homage to the artist Roger Dean and the 1984 fantasy film The NeverEnding Story. The game also references the Gundam anime series with its robotic "Dom" enemies.

Due to its limited production time, the game's six bosses were created within three months, a distinctive boss every two weeks. Each boss was made up of at least eight or more sprites, which move in sequence. The game makes use of repeated sprites moving at high speed, as a way around technical memory limitations[53].

The game introduced a true analog flight stick for movement[54], with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[55] It also featured a basic homing missile gameplay mechanic, and a full-motion cockpit cabinet[56]; its cockpit-shaped arcade cabinet moved in the direction the player moved the joystick.

Legacy

Space Harrier became one of 1986's major chart hits in the arcades[57]. Its success established Suzuki as the leading arcade game designer at the time[54]. Space Harrier's arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle Sega Master System and Sega Game Gear ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.

NEC brought Space Harrier to the PC Engine/TurboGrafx-16 with Takara also bringing it to the Famicom in 1989. Squaresoft's NES game The 3D Battles of WorldRunner is often considered to have been heavily inspired by Space Harrier also.

With the release of Space Harrier for the Sega 32X (originally known as Super Space Harrier during development) in 1994, the full arcade experience was finally available in the home. This was followed by the Sega Saturn release of Sega Ages Vol. 2 Space Harrier in 1996, and as part of multiple compilations since, including the Game Boy Advance's Sega Arcade Gallery, the PlayStation 2's Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection and the PlayStation 3/Xbox 360's Sega Mega Drive Ultimate Collection. A remake and port was also released in Japan under the Sega Ages 2500 as Sega Ages 2500 Series Vol. 4: Space Harrier, which came to the west as part of Sega Classics Collection.

The game was included as a minigame in both Shenmue and Shenmue II, and more recently the Master System version of the game was made available via the Wii's Virtual Console service in 2008, followed by a Virtual Console Arcade release a year later. It has also appeared on the Nintendo 3DS as 3D Space Harrier. It was then released as a downloadable title for the iiRcade arcade machine alongside Alien Storm, Bonanza Bros., Congo Bongo, Crack Down, Cyber Police ESWAT, and Shadow Dancer.

The game's basic homing missile mechanic was the basis for, and was superseded by, the lock-on system of Yu Suzuki's 1987 title After Burner, which was then adopted by later rail shooters such as Sega's Panzer Dragoon and Rez[58].

Space Harrier (and its sequels, beginning with 1988's Space Harrier 3D) are set in the "Fantasy Zone", the same setting as the arcade game with the same name. This relationship was explored further with the X68000 port of Fantasy Zone, which includes a Space Harrier level, and the cancelled TurboGrafx-16 title Space Fantasy Zone, which was a hybrid between the two games.

Versions

Master System version

Space Harrier was brought to the Sega Master System relatively early on in the console's lifespan and, as was customary for virtually all home ports of the game (and others from this era, such as OutRun and After Burner), the game uses pre-drawn graphic sets as opposed to scaling the sprites in real time. This leads to a "choppy" scaling effect as enemies and objects move into and out of the screen, as only a handful of sizes can be rendered.

Unlike the Master System version of OutRun, Space Harrier "cheats" in order to accommodate as many objects on screen while retaining the checkerboard floor (and ceiling). From a technical perspective, the enemies are not rendered as sprites, but as background tiles, and therefore cannot be layered on top of each other. The lack of transparency around the edges of objects causes the levels to look "blocky" - something particularly noticeable with bosses which in the arcade game, are often constructed of multiple sprites layered on top of each other.

32X version

On the 32X, Space Harrier is close to being arcade perfect, but suffers from frame rate drops when too many sprites are on-screen.

Mega Drive version

A Sega Mega Drive version was created by M2 as a bonus game for the Mega Drive Mini 2, alongside an updated version of Space Harrier II. Space Harrier is not a separate game in the main menu, but is selectable when starting Space Harrier II as the menu was getting too large[59].

The Mega Drive version replicates the arcade game as closely as possible, but runs at only half the framerate and suffers from sprite flickering when too many sprites are on-screen. The Master System version's final boss, Haya-Oh, is also included in this version, as was the case with 3D Space Harrier and Sega Ages Space Harrier.

Localised names

Also known as
Language Localised Name English Translation
English Space Harrier Space Harrier
English (US) Space Harrier Space Harrier
Japanese スペースハリアー Space Harrier
Portuguese (Brazil) Space Harrier
Korean 스페이스 해리어 Space Harrier

Production credits

Main article: Space Harrier/Production credits.

Hints

Digital manuals

Magazine articles

Main article: Space Harrier/Magazine articles.

Promotional material

SpaceHarrier Arcade JP Flyer.jpg
Arcade JP flyer
SpaceHarrier Arcade JP Flyer.jpg

SpaceHarrier Arcade EU Flyer.pdf

PDF
Arcade EU flyer
SpaceHarrier Arcade EU Flyer.pdf
Keep Devilishly Warm This Winter flyer back NL.png
NL flyer
Keep Devilishly Warm This Winter flyer back NL.png
MD MD32X GG IT promo.png
IT advert (1995)
MD MD32X GG IT promo.png
Master System JP TV advert
Logo-pdf.svg
Master System print advert in (UK) #6.50: "Vol. 6 No. 50" (1987-12-17)
Logo-pdf.svg
Logo-pdf.svg
Master System print advert in (UK) #6: "March 1988" (1988-02-04)
also published in:
  • (UK) #77: "March 1988" (1988-02-15)[60]
Logo-pdf.svg
Logo-pdf.svg
Master System print advert in (UK) #7.09: "Vol. 7 No. 9" (1988-03-03)
also published in:
  • (UK) #7.10: "Vol. 7 No. 10" (1988-03-10)[61]
Logo-pdf.svg
Logo-pdf.svg
32X print advert in (ES) #43: "Abril 1995" (1995-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1992-01: "January 1992" (1991-12-07)
Logo-pdf.svg
Logo-pdf.svg
PC Engine print advert in (JP) #1989-01: "January 1989" (1988-12-08)
Logo-pdf.svg

Artwork

Photo gallery

Physical scans

Arcade version

Arcade, World
SpaceHarrier Arcade US Marquee.jpg

Master System version

Sega Retro Average 
Publication Score Source
72
90 1987-05-16
Sega Master System
81
Based on
2 reviews
Sega Retro Average 
Publication Version Score
(UK)
78
[62]
(UK)
77
[63]
(UK) PAL
77
[64]
(DK)
100
[65]
(UK) PAL
84
[66]
(IT)
92
[67]
(ES)
80
[68]
(UK)
77
[69]
(DE)
60
[70]
(UK) PAL
82
[71]
(CZ)
60
[72]
(UK) PAL
75
[73]
(UK)
87
[74]
(UK) PAL
84
[75]
(DK)
80
[76]
(FR)
80
[77]
Sega Master System
80
Based on
16 reviews

Space Harrier

Master System, JP
Space Harrier SMS JP Box Back.jpgNospine.pngSpace Harrier SMS JP Box Front.jpg
Cover
Master System, US (℠ variant)
SpaceHarrier SMS US Box SM.jpg
Cover
Master System, US (® variant)
Spaceharrier sms us cover.jpg
Cover
Spaceharrier sms us cart.jpg
Cart
Spaceharrier sms us manual.pdf
Manual
Master System, EU
SpaceHarrier SMS EU Box NoR.jpg
Cover
Master System, EU (Sega®)
SpaceHarrier SMS EU cover.jpg
Cover
Master System, EU ("No Limits")
Space Harrier SMS EU Box.jpg
Cover
Space Harrier SMS EU Cart.jpg
Cart
Master System, EU
"English" variant
SpaceHarrier SMS EU English Cover.jpg
Cover
Space Harrier SMS EU Cart.jpg
Cart
SpaceHarrier SMS EU English Manual.pdf
Manual
Master System, DE
SpaceHarrier SMS DE cover.jpg
Cover
Master System, PT
SpaceHarrier SMS PT cover.jpg
Cover
Master System, GR
SpaceHarrier SMS GR Box.jpg
Cover
Master System, AU
SpaceHarrier SMS AU cover.jpg
Cover
SpaceHarrier SMS AU cart.jpg
Cart
Master System, AU (Classics)
SpaceHarrier SMS AU classics cover.jpg
Cover
Master System, TW
Space Harrier SMS TW Box Front.jpg.png
Cover
SpaceHarrier SMS TW cart.jpg
Cart
Master System, KR

SpaceHarrier SMS KR cart.jpg
Cart

32X version

Sega Retro Average 
Publication Score Source
56 [78]
Sega 32X
56
Based on
1 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
73
[79]
(FR)
32
[80]
(FR) NTSC
70
[81]
(JP) NTSC-J
68
[82]
(US) NTSC-U
78
[83]
(UK) PAL
55
[84]
(FR) PAL
72
[85]
(DE) PAL
68
[86]
(UK) PAL
82
[37]
(DE) NTSC-U
35
[87]
(US) NTSC-U
57
[88]
(UK) PAL
49
[89]
(FR)
77
[90]
(DE) PAL
64
[91]
(UK)
76
[92]
(JP) NTSC-J
77
[93]
(CZ)
60
[72]
(UK) PAL
70
[38]
(UK) PAL
83
[94]
(UK) PAL
67
[95]
(UK) PAL
43
[96]
(JP) NTSC-J
91
[97]
(ES)
86
[98]
(ES)
68
[99]
(UK) PAL
71
[100]
(DE) PAL
47
[101]
(US)
60
[102]
Sega 32X
66
Based on
27 reviews

Space Harrier

32X, JP
SpaceHarrier 32X JP Box Back.jpgSpaceHarrier MD JP BoxSpine.jpgSpaceHarrier 32X JP Box Front.jpg
Cover
SpaceHarrier MD JP CartTop.jpg
Space Harrier 32X JP cart.jpg
Cart
Spaceharrier 32x jp manual.pdf
Manual
32X, US
SpaceHarrier 32X US Box Back.jpgSpaceHarrier 32X US Box Front.jpg
Cover
Space Harrier 32X US Cart.jpg
Cart
Spaceharrier 32x us manual.pdf
Manual
32X, EU
SpaceHarrier 32X EU Box Back.jpgSpaceHarrier 32X EU Box Spine.jpgSpaceHarrier 32X EU Box Front.jpg
Cover
Space Harrier 32X EU Cart.jpg
Cart
Space Harrier 32X EU Manual.jpg
Manual
32X, FR (Blister pack)
SpaceHarrier 32X FR blister back.jpgNospine.pngSpaceHarrier 32X FR blister front.jpg
Cover
32X, PT
SpaceHarrier 32X PT Box Back.jpgNospine.pngSpaceHarrier 32X PT Box Front.jpg
Cover
Space Harrier 32X EU Cart.jpg
Cart
Space Harrier 32X PT Manual.jpg
Manual
Space Harrier 32X EU Manual.jpg
EU Manual
32X, AU
SpaceHarrier 32X AU Box Front.jpg
Cover
32X, Asia
SpaceHarrier 32X Asia Box Back.jpgSpaceHarrier 32X Asia Box Spine.jpgSpaceHarrier 32X AS Box Front.jpg
Cover
SpaceHarrier 32X Asia Cart.jpg
Cart
Space Harrier 32X AS Manual.jpg
Manual

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(BR)
100
[103]
(JP) NTSC-J
58
[104]
(UK) PAL
64
[105]
(UK)
46
[106]
(UK)
63
[107]
(JP) NTSC-J
55
[108]
(US) NTSC-U
72
[26]
(FR)
79
[109]
(JP) NTSC-J
50
[110]
(ES)
87
[111]
(FR)
90
[112]
(FR) PAL
65
[113]
(ES)
55
[114]
(UK) PAL
63
[115]
(FR)
80
[116]
(DE)
83
[117]
(UK)
86
[118]
(UK)
71
[33]
(UK) PAL
71
[119]
(UK)
92
[120]
(UK) PAL
92
[121]
(JP) NTSC-J
65
[122]
(GR) PAL
76
[123]
(DE)
63
[124]
Sega Game Gear
72
Based on
24 reviews

Space Harrier

Game Gear, JP
SpaceHarrier GG JP Box Back.jpgNospine-small.pngSpaceHarrier GG JP Box Front.jpg
Cover
Space Harrier GG JP Cart.jpg
Cart
Game Gear, US
SpaceHarrier GG US Box Back.jpgNospine.pngSpaceHarrier GG US Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Space Harrier GG US Manual.pdf
Manual
Game Gear, EU
SpaceHarrier GG EU Box Back.jpgSpace Harrier GG EU Box Spine.jpgSpaceHarrier GG EU Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Space Harrier GG EU Manual.jpg
Manual
Game Gear, BR
SpaceHarrier GG BR Box.jpg
Cover
Spaceharrier gg br cart.jpg
Cart
Spaceharrier gg br manual.pdf
Manual
Game Gear, KR
SpaceHarrier GG KR Box Back.jpgNospine-small.pngSpaceHarrier GG KR Box Front.jpg
Cover
SpaceHarrier GG KR Cart.jpg
Cart

Famicom version

NES, JP
SpaceHarrier NES JP Box Spine.jpgSpaceHarrier NES JP Box Front.jpg
Cover
Space Harrier NES JP Cart.jpg
Cart
SpaceHarrier NES JP Manual.PDF
Manual

PC Engine version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(DE)
63
[125]
(US)
83
[126]
(UK)
88
[62]
(UK)
80
[127]
(UK)
89
[128]
(US)
58
[24]
(FR)
82
[129]
PC Engine
78
Based on
7 reviews

Space Harrier

TurboGrafx-16, US
SpaceHarrier TG16 US Box Back.jpgNospine.pngSpaceHarrier TG16 US Box Front.jpg
Cover
SpaceHarrier TG16 US Card.jpg
Cart
SpaceHarrier TG16 US Box Front JewelCase.jpg
Jewel Case
PC Engine, JP
Space Harrier PCE HuCard Back.jpgSpace Harrier PCE HuCard Spine.jpgSpaceHarrier PCE JP Box Front.jpg
Cover

Technical information

Main article: Space Harrier/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32 5cac3587
MD5 4619e328e1719bee165941d891c08d81
SHA-1 8b0495257fa5392ef9ddcc9c3ba1860ae58f4f3d
2MB Cartridge (EU)
Sega 32X
CRC32 86e7f989
MD5 6180e973f678bfc96705e8be4e0783f1
SHA-1 f32a52a7082761982024e40291dbd962a835b231
2MB Cartridge (JP/US)
Sega 32X
 ?
CRC32 2c65fa40
MD5 1c1b4a07286b6df9eead9a0305672198
SHA-1 05d24d6f6c645866b8b1fde96746e27d0a19bbc6
2MB 1994-09-20 CD-R disc Page
Sega Master System
 ?
CRC32 ca1d3752
MD5 dde5d7a2694e6917bafab185594a267e
SHA-1 9e92d8e27fad71635c71612e8bdd632d760f9a2d
256kB Cartridge (EU)
Sega Master System
 ?
CRC32 beddf80e
MD5 b2e5047df186af7c02da17f1b285ae4f
SHA-1 51ba2185a2b93957c1c51b0a2e2b80394463bed8
256kB Cartridge (JP/US)
Sega Game Gear
 ?
CRC32 600c15b3
MD5 cd3809b8d6d32144c45de8e102623aa0
SHA-1 d00b8ff195d4423f2a344490eb34156017f4ee64
128kB Cartridge
Nintendo Entertainment System
CRC32 43539a3c
MD5 d1b84cd414f7a099ecc4b05569462f61
SHA-1 aee6bb2338e71cc9390fbb845225c19e194cdd21
128kB Cartridge (JP)
PC Engine
 ?
CRC32 64580427
MD5 2c476453f2156c7afe10b5ed1fa60955
SHA-1 b59ccab8f7e73d4a9b29ccd8befb78cbcd491fa4
512kB Card (JP)
PC Engine
 ?
CRC32 43b05eb8
MD5 b87aba8faae39f238a8b2176daec96f4
SHA-1 948e6a5c30dcf945ab8332009ae4fa3ab231255a
512kB Card (US)

Specifications

Dimensions

Rolling Upright Sit-Down
1.05 m (41.339")
1.76 m (69.291")
1.77 m (69.685")


660 mm (25.984")
1.79 m (70.472")
920 mm (36.22")


660 mm (25.984")
1.57 m (61.811")
1.633 m (64.291")


Mass: 280 kg (616 lbs) Mass: 110 kg (242 lbs) Mass: 120 kg (264 lbs)

External links

  • Sega of Japan Virtual Console pages: Master System, Arcade
  • Nintendo catalogue pages: Virtual Console: US, UK, AU; Virtual Console Arcade: US

References

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NEC Retro has more information related to Space Harrier
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Space Harrier

Space Harrier Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Region coding


Books: (1988)
Music: (1997) | (2018)
Videos: (1987)
Sega 32X
Prototypes: 1994-09-20



Space Harrier series
Space Harrier (JP home computers | Elite versions | Sega Ages Vol. 2 | mobile | 3D) (1986) | Space Harrier 3D (1988) | Space Harrier II (Electronic) (1988) | Planet Harriers (2001) | Typing Space Harrier (2002) | Sega Ages 2500 Series Vol. 4: Space Harrier (2003)
Albums
Yu Suzuki Produce Hang On/Space Harrier (1997) | Planet Harriers The Original Soundtrack (2001) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005)
Other Media
Space Harrier (video) (1987) | Space Harrier: White Dragon no Yuusha (1988)