Difference between revisions of "Spinny & Spike"

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While a playable demo was created by [[Steve Woita]], [[Jason Plumb]] and others, the game was set to be re-worked after demands from management. [[Chris Senn]] produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun{{intref|Interview: Chris Senn (2007-04-03) by Sega-16}}.
 
While a playable demo was created by [[Steve Woita]], [[Jason Plumb]] and others, the game was set to be re-worked after demands from management. [[Chris Senn]] produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun{{intref|Interview: Chris Senn (2007-04-03) by Sega-16}}.
  
Assets created by [[Tom Payne]] were published in 2019 by MegaBites, ripped from one of his personal backup disks.{{ref|https://megabitesblog.wordpress.com/2019/04/19/tom-payne-and-the-box/}}
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Assets created by [[Tom Payne]] were published in 2019 by MegaBites, ripped from one of his personal backup disks.{{ref|http://web.archive.org/web/20190420011412/https://megabitesblog.wordpress.com/2019/04/19/tom-payne-and-the-box/}}
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==Production credits==
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{{creditstable|
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*[[Steve Woita]], [[Jason Plumb]]
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*'''Artist:''' [[Tom Payne]], [[Chris Senn]]
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| console=MD
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}}
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 04:16, 9 November 2024

Notavailable.svg
Spinny & Spike
System(s): Sega Mega Drive
Publisher: Sega of America
Developer: Sega Technical Institute
Number of players: 1
State before cancellation: Early in development

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Spinny & Spike is an unreleased Sega Mega Drive game at one point in development at Sega Technical Institute[1]. It involved involved two characters fighting through various nightmares.

While a playable demo was created by Steve Woita, Jason Plumb and others, the game was set to be re-worked after demands from management. Chris Senn produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun[1].

Assets created by Tom Payne were published in 2019 by MegaBites, ripped from one of his personal backup disks.[2]

Production credits


References