Difference between revisions of "Sega System 2"

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The '''Sega System 2''' is an arcade machine produced by [[Sega]] in 1985. It is quite similar to the [[System 1]], running off a [[Z80]] CPU and the same sound chips, and produces graphics comparable to the [[Sega Master System]].
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{{ConsoleBob
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| logos=
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| consoleimage=System2 PCB.jpg
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| imgwidth=320
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| maker=[[Sega Enterprises, Ltd.]]
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| processor=[[Zilog Z80]]
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| releases={{releasesArcade
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| system_date_world=1985-09
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}}
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}}
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The '''Sega System 2''' (セガ システム 2) is an [[arcade]] platform introduced by [[Sega]] in 1985. It is a successor to the [[Sega System 1]], though largely an upgrade, utilising the same [[Zilog Z80]] CPU, sound chips, and Sega graphics chipset. The major upgrades of the System 2 are the addition of a ROM board, faster [[RAM]], and a larger 512×512 background scrolling plane.
  
==Specifications==
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The System 2 was supported alongside the System 1, with its last game being released in 1988.
* Main CPU: [[Z80]] @ 4 MHz
 
* Sound CPU: Z80 @ 4 MHz
 
* Sound chip: SN76496 @ 2 MHz, SN76496 @ 4 MHz
 
* Video resolution: 256 x 224
 
* Board composition: Main board & ROM board
 
* Hardware features: 2 layers+sprites, hardware collision detection
 
  
===Hardware Images===
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==Technical specifications==
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:''See [[Sega System 1#Technical specifications|Sega System 1 Specifications]] for details on underlying System 1 specifications.''
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The following are changes that System 2 made to System 1 specifications.
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* Board composition: Main board + [[ROM]] board
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* [[Tile Layer|Tilemap]] planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles
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:* Tilemap sizes: 512×512 for scrolling plane, 256×256 for fixed plane{{ref|https://github.com/mamedev/mame/tree/master/src/mame/video/system1.cpp}}
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===Memory===
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{{multicol|
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* Memory: 385.5–487.5 KB (100–106 KB main, 251.5–347.5 KB video, 34 KB sound)
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* [[RAM]]: 32.5 [[Byte|KB]] ([[SRAM]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}}
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:* Main: 4 KB
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:* [[VRAM|Video]]: 26.5 KB (4 KB video, 2 KB [[sprite]] attributes, 1.5 KB sprite line buffers, 2 KB palette, 4 KB collision)
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:* Sound: 2 KB
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* [[ROM]]: 353–455 KB
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:* Main: 96–102 KB
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:* Video: 225–321 KB (96 KB tiles, 128–224 KB sprites, 1 KB palette)
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:* Sound: 32 KB
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}}
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==List of games==
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{{BulletPointGameList|SYS2}}
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==Production credits==
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{{creditstable|
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*[[Hiroshi Yagi]]
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| source=Developer mentions{{ref|https://web.archive.org/web/20210205150032/https://www.4gamer.net/games/999/G999905/20210126043/}}
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| console=Arcade
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}}
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==Photo gallery==
 
<gallery>
 
<gallery>
File:System2 PCB.jpg|PCB
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System2 PCB.jpg|PCB
 
</gallery>
 
</gallery>
  
==List of Games==
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==References==
* ''[[119]]'' (1986)
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<references/>
* ''[[Choplifter]]'' (1985)
 
* ''[[Dakkochan House]]'' (1987)
 
* ''[[Heavy Metal]]'' (1985)
 
* ''[[Shooting Master]]'' (1985)
 
* ''[[Toki no Senshi: Chrono Soldier]]'' (1987)
 
* ''[[Ufo Senshi Youko Chan]]'' (1988)
 
* ''[[Warball]]'' (1986)
 
* ''[[Wonder Boy]]'' (also released on [[Sega System 1]]) (1986)
 
* ''[[Wonder Boy in Monster Land]]'' (1987)
 
  
 
{{Sega Arcade Boards}}
 
{{Sega Arcade Boards}}
[[Category:Sega System Series]]
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[[Category:Sega System series]]

Latest revision as of 08:09, 16 November 2024

System2 PCB.jpg
Sega System 2
Manufacturer: Sega Enterprises, Ltd.
Release Date RRP Code
Arcade
World
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The Sega System 2 (セガ システム 2) is an arcade platform introduced by Sega in 1985. It is a successor to the Sega System 1, though largely an upgrade, utilising the same Zilog Z80 CPU, sound chips, and Sega graphics chipset. The major upgrades of the System 2 are the addition of a ROM board, faster RAM, and a larger 512×512 background scrolling plane.

The System 2 was supported alongside the System 1, with its last game being released in 1988.

Technical specifications

See Sega System 1 Specifications for details on underlying System 1 specifications.

The following are changes that System 2 made to System 1 specifications.

  • Board composition: Main board + ROM board
  • Tilemap planes: 2 background layers (1 static, 1 scrolling), 8×8 tiles
  • Tilemap sizes: 512×512 for scrolling plane, 256×256 for fixed plane[1]

Memory

  • Memory: 385.5–487.5 KB (100–106 KB main, 251.5–347.5 KB video, 34 KB sound)
  • RAM: 32.5 KB (SRAM)[2]
  • Main: 4 KB
  • Video: 26.5 KB (4 KB video, 2 KB sprite attributes, 1.5 KB sprite line buffers, 2 KB palette, 4 KB collision)
  • Sound: 2 KB
  • ROM: 353–455 KB
  • Main: 96–102 KB
  • Video: 225–321 KB (96 KB tiles, 128–224 KB sprites, 1 KB palette)
  • Sound: 32 KB

List of games

Production credits

Source:
Developer mentions[3]


Photo gallery

References


Sega arcade boards
Originating in arcades









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