Difference between revisions of "Waterworld (Saturn)"

From Sega Retro

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| developer=[[Ocean Software]]
 
| developer=[[Ocean Software]]
 
| licensor=[[Universal City Studios]], [[MCA/Universal Merchandising]]
 
| licensor=[[Universal City Studios]], [[MCA/Universal Merchandising]]
| system=[[Sega 32X]], [[Sega Saturn]]
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| system=[[Sega Saturn]]
 
| status=
 
| status=
 
| date={{MissedRelease|SAT|1995-12{{magref|sv|25|100}}}}
 
| date={{MissedRelease|SAT|1995-12{{magref|sv|25|100}}}}
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{{sub-stub}}'''''Waterworld''''' is an action platform game developed by [[Ocean Software]]. Based on the 1995 film ''[[wikipedia:Waterworld|Waterworld]]'', 32-bit versions for the [[Sega 32X]] and [[Sega Saturn]] were planned for release in 1996{{magref|gamepro|78|58}}{{magref|cvg|176|49}} or early 1997{{magref|playmag|14|61}} but were cancelled for unknown reasons - with only the Saturn version ever having started development. A [[Waterworld|16-bit version for the Mega Drive]] was planned for release at the same time, but had its physical release cancelled around mid 1996, only to eventually be broadcast on the [[Sega Channel]] as one of the system's more notable downloadable exclusives.
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{{sub-stub}}'''''Waterworld''''' is a [[Sega Saturn]] game developed by [[Ocean Software]]. Based on the 1995 film ''[[wikipedia:Waterworld|Waterworld]]'', it was planned for release in 1996{{magref|gamepro|78|58}}{{magref|cvg|176|49}} or early 1997,{{magref|playmag|14|61}} but despite being virtually complete was eventually cancelled by the publisher due to the box-office failure of the movie it was based on. A [[Waterworld|16-bit version for the Mega Drive]] was planned for release at the same time, but had its physical release cancelled around mid 1996, only to eventually be broadcast on the [[Sega Channel]] as one of the system's more notable downloadable exclusives.
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A [[Sega 32X]] version was also reportedly in production, but no evidence to support this has ever surfaced, and the game's designer [[Steve Woita]] has no recollection of a 32-bit cartridge version.
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==Production credits==
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{{creditstable|
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*'''Game Design, Programming:''' [[Steve Woita]]{{ref|https://web.archive.org/web/20240529114202/https://www.ataricompendium.com/archives/interviews/steve_woita/interview_steve_woita.html}}
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| console=SAT
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| source=Uncredited
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}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 01:13, 18 November 2024

For the released Mega Drive version, see Waterworld.


Notavailable.svg
Waterworld
System(s): Sega Saturn
Publisher: Ocean Software
Developer: Ocean Software
Licensor: Universal City Studios, MCA/Universal Merchandising
Planned release date(s): 1995-12[1], 1996-01[2], 1996-06-28[3], 1996-07-18[4], 1996-08[5], 1996-10[6], 1996-11[7], 1997[8]

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Waterworld is a Sega Saturn game developed by Ocean Software. Based on the 1995 film Waterworld, it was planned for release in 1996[2][3] or early 1997,[8] but despite being virtually complete was eventually cancelled by the publisher due to the box-office failure of the movie it was based on. A 16-bit version for the Mega Drive was planned for release at the same time, but had its physical release cancelled around mid 1996, only to eventually be broadcast on the Sega Channel as one of the system's more notable downloadable exclusives.

A Sega 32X version was also reportedly in production, but no evidence to support this has ever surfaced, and the game's designer Steve Woita has no recollection of a 32-bit cartridge version.

Production credits

Source:
Uncredited


Magazine articles

Main article: Waterworld (Saturn)/Magazine articles.

Promotional material

Waterworld US Flyer.pdf

PDF
US flyer
Waterworld US Flyer.pdf
Logo-pdf.svg
Print advert in Hyper (AU) #31: "May 1996" (1996-xx-xx)
Logo-pdf.svg

Artwork

Waterworld32bit SAT US earlyboxart.png
Early Saturn US box art
Waterworld32bit SAT US earlyboxart.png

References