Difference between revisions of "Black Belt"
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{{Bob | {{Bob | ||
| bobscreen=BlackBelt title.png | | bobscreen=BlackBelt title.png | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega of America]]|region=US}}, {{company|[[Sega Enterprises, Ltd.]]|region=EU}} |
− | | developer=[[Sega R&D 2]] | + | | developer=[[Sega R&D 2]] |
+ | | distributor={{company|[[Ariolasoft]]|region=DE}}, {{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
| players=1-2 (alternating) | | players=1-2 (alternating) | ||
Line 12: | Line 13: | ||
| sms_date_eu=1987-08{{magref|cvg|73|132}} | | sms_date_eu=1987-08{{magref|cvg|73|132}} | ||
| sms_code_eu=MK-5054-50 | | sms_code_eu=MK-5054-50 | ||
− | | sms_date_uk=1987-08{{magref|cvg|73|132}} | + | | sms_date_uk=1987-08{{fileref|SMSGameCatalog1EU.pdf|page=2}}{{magref|cvg|73|132}} |
| sms_code_uk=MK-5054-50 | | sms_code_uk=MK-5054-50 | ||
− | | sms_rrp_uk=19.95{{magref|cvg|73|132}} | + | | sms_rrp_uk=19.95{{magref|cvg|73|132}}{{fileref|Mastertronic UK Catalogue 1988.pdf|page=2}} |
| sms_date_au=1987 | | sms_date_au=1987 | ||
| sms_code_au=5054 | | sms_code_au=5054 | ||
Line 28: | Line 29: | ||
}} | }} | ||
}} | }} | ||
+ | '''''{{PAGENAME}}''''' is a beat-'em-up action game developed and published by Sega for the [[Sega Master System]]. It is a reworked version of ''[[Hokuto no Ken (Master System)|Hokuto no Ken]]'', with different graphics and audio, removing the ''Hokuto no Ken'' license in the process and turning it into a martial arts game similar to [[Irem]]'s 1984 arcade game, ''Spartan X''/''Kung-Fu Master''. | ||
− | + | ==Story== | |
+ | The martial artist Riki sets out to rescue his girlfriend Kyoko from his rival Wang. | ||
==Gameplay== | ==Gameplay== | ||
− | === | + | The game is a single-plane beat-'em-up played on left-to-right side-scrolling stages. Riki faces numerous underlings and minibosses before fighting a boss. Boss fights take place in separate, closed arenas with no scrolling and use larger sprites. |
− | {{InfoTable|imagewidths= | + | |
+ | Riki is moved with {{left}} and {{right}} and crouches with {{down}}. He jumps with {{up}}; jumping from a crouch performs an extra high jump. Riki punches with {{1}} and kicks with {{2}}. Punches are faster but kicks have greater reach. Both can be done from a crouching position; kicks (but not punches) can be done from a jump. | ||
+ | |||
+ | Riki has a health bar that diminishes as he takes damage from foes. He loses a life if he loses all of his health. He also loses a life if he runs out of time. The game ends if he loses all of his lives. The player receives an extra life at 100,000 and 300,000 points. Health and time are replenished at the beginning of each stage. A small amount of health is replenished from defeating ten common enemies and a larger amount of health is replenished from defeating a miniboss. | ||
+ | |||
+ | ===Items=== | ||
+ | Items occasionally pass overhead and can be collected by performing an extra high jump. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Strength (力) | ||
+ | | sprite={{sprite | Black Belt, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Temporarily makes Riki invulnerable to damage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Food | ||
+ | | sprite={{sprite | Black Belt, Items.png | 2 | crop_width=64 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Restores a portion of Riki's health. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Chapters=== | ||
+ | {{InfoTable|imagewidths=256| | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 1 | | title=Chapter 1 | ||
| screenshot=BlackBelt SMS Chapter1.png | | screenshot=BlackBelt SMS Chapter1.png | ||
+ | | screenshot2=Black Belt, Stage 1 Subboss 1.png | ||
+ | | screenshot3=Black Belt, Stage 1 Subboss 2.png | ||
+ | | screenshot4=Black Belt, Stage 1 Subboss 3.png | ||
+ | | screenshot5=Black Belt, Stage 1 Subboss 4.png | ||
+ | | screenshot6=Black Belt, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 2 | | title=Chapter 2 | ||
− | | screenshot= | + | | screenshot=Black Belt, Stage 2.png |
+ | | screenshot2=Black Belt, Stage 2 Subboss 1.png | ||
+ | | screenshot3=Black Belt, Stage 2 Subboss 2.png | ||
+ | | screenshot4=Black Belt, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 3 | | title=Chapter 3 | ||
− | | screenshot= | + | | screenshot=Black Belt, Stage 3.png |
+ | | screenshot2=Black Belt, Stage 3 Subboss.png | ||
+ | | screenshot3=Black Belt, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 4 | | title=Chapter 4 | ||
− | | screenshot= | + | | screenshot=Black Belt, Stage 4.png |
+ | | screenshot2=Black Belt, Stage 4 Subboss 1.png | ||
+ | | screenshot3=Black Belt, Stage 4 Subboss 2.png | ||
+ | | screenshot4=Black Belt, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 5 | | title=Chapter 5 | ||
− | | screenshot= | + | | screenshot=Black Belt, Stage 5.png |
− | | desc= | + | | screenshot2=Black Belt, Stage 5 Subboss.png |
+ | | screenshot3=Black Belt, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=The weak spot of the boss cycles between the head, chest, waist, and legs. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chapter 6 | | title=Chapter 6 | ||
− | | screenshot= | + | | screenshot=Black Belt, Final Boss.png |
− | | desc= | + | | desc=The final hit on the boss must be a punch. |
}} | }} | ||
}} | }} | ||
Line 89: | Line 133: | ||
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=US (℠ | + | | region=US (Made in Japan; ℠) |
| cover=BlackBelt US cover.jpg | | cover=BlackBelt US cover.jpg | ||
| cart=Blackbelt sms us cart.png | | cart=Blackbelt sms us cart.png | ||
− | |||
| item1=GameCatalogSMSU.pdf | | item1=GameCatalogSMSU.pdf | ||
| item1name=Catalog | | item1name=Catalog | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=US (Made in Japan; ®) | ||
+ | | cover=BlackBelt SMS US Box MadeinJapan R.jpg | ||
+ | | cart= | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=US (® | + | | region=US (Made in Taiwan; ℠) |
+ | | cover=BlackBelt SMS US Box MadeinTaiwan SM.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=US (Made in Taiwan; ®) | ||
| cover=BlackBelt SMS US Box R.jpg | | cover=BlackBelt SMS US Box R.jpg | ||
− | }}{{Scanbox | + | | manual=Blackbelt sms us manual.pdf |
+ | }} | ||
+ | {{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=US (1990 rerelease) | | region=US (1990 rerelease) |
Latest revision as of 02:27, 20 November 2024
- For the Japanese Sega Master System game, see Hokuto no Ken (Master System). For the "Black Belt" console, see History of the Sega Dreamcast/Development.
Black Belt | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega of America (US), Sega Enterprises, Ltd. (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ariolasoft (DE), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 (alternating) | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Black Belt is a beat-'em-up action game developed and published by Sega for the Sega Master System. It is a reworked version of Hokuto no Ken, with different graphics and audio, removing the Hokuto no Ken license in the process and turning it into a martial arts game similar to Irem's 1984 arcade game, Spartan X/Kung-Fu Master.
Contents
Story
The martial artist Riki sets out to rescue his girlfriend Kyoko from his rival Wang.
Gameplay
The game is a single-plane beat-'em-up played on left-to-right side-scrolling stages. Riki faces numerous underlings and minibosses before fighting a boss. Boss fights take place in separate, closed arenas with no scrolling and use larger sprites.
Riki is moved with and and crouches with . He jumps with ; jumping from a crouch performs an extra high jump. Riki punches with and kicks with . Punches are faster but kicks have greater reach. Both can be done from a crouching position; kicks (but not punches) can be done from a jump.
Riki has a health bar that diminishes as he takes damage from foes. He loses a life if he loses all of his health. He also loses a life if he runs out of time. The game ends if he loses all of his lives. The player receives an extra life at 100,000 and 300,000 points. Health and time are replenished at the beginning of each stage. A small amount of health is replenished from defeating ten common enemies and a larger amount of health is replenished from defeating a miniboss.
Items
Items occasionally pass overhead and can be collected by performing an extra high jump.
Strength (力) | |
---|---|
Temporarily makes Riki invulnerable to damage. | |
Food | |
Restores a portion of Riki's health. |
Chapters
Chapter 1 | |
---|---|
Chapter 2 | |
Chapter 3 | |
Chapter 4 | |
Chapter 5 | |
The weak spot of the boss cycles between the head, chest, waist, and legs. | |
Chapter 6 | |
The final hit on the boss must be a punch. |
Production credits
- Programmer: Yuji Naka
Hints
US hints (with Ghost House; colored)
Magazine articles
- Main article: Black Belt/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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59 | |
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Based on 9 reviews |
Master System, IT |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (EU/US) |
References
- ↑ File:BlackBelt US cover2.jpg
- ↑ Computer Entertainer, "December 1986" (US; 1986-12-xx), page 14
- ↑ 3.0 3.1 3.2 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
- ↑ File:SMSGameCatalog1EU.pdf, page 2
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ File:UltraGamePlayers US 103.pdf, page 36
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 49
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 92
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 53
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 39
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
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