Difference between revisions of "Sega Fonz hardware"

From Sega Retro

m (Text replacement - "8-bit" to "8-bit")
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
| logos=
 
| logos=
 
| consoleimage=
 
| consoleimage=
| imgwidth=
 
 
| name=
 
| name=
| maker=[[Sega]]
+
| maker={{company|[[Sega Enterprises, Inc.]]|region=US}}, {{company|[[Sega Enterprises, Ltd.]]|region=JP}}
 
| variants=
 
| variants=
 
| add-ons=
 
| add-ons=
Line 12: Line 11:
 
}}
 
}}
 
}}
 
}}
'''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|Sega arcade hardware]] that debuted in 1976. It was used for several [[Sega]] racing games from 1976 to 1977. This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with forward scrolling and [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985).
+
'''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|arcade hardware]] from both [[Sega Enterprises, Inc.]] and [[Sega Enterprises, Ltd.]] that debuted in 1976. It was used for several of their racing games from 1976 to 1977, debuting with ''[[Road Race]]'' (1976) and notably used for ''[[Fonz]]'' (1976). This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with forward scrolling and [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985). Sega Fonz hardware also uses an 8-track player to playback sound effects, like Sega's earlier electro-mechanical games ''[[MotoPolo]]'' (1968), ''[[Jumbo]]'' (1969), ''[[Sand Buggy]]'' (1972) and ''[[Dan-Bo]]'' (1973).
  
 
==Technical specifications==
 
==Technical specifications==
 
{{multicol|
 
{{multicol|
* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
+
* [[wikipedia:Printed circuit board|PCB]]: Sega Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
:* [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
:* [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1

Latest revision as of 13:35, 12 December 2024

Notavailable.svg
Sega Fonz hardware
Manufacturer: Sega Enterprises, Inc. (US), Sega Enterprises, Ltd. (JP)
Release Date RRP Code
Arcade
World
? ?




































Sega Fonz hardware was discrete logic arcade hardware from both Sega Enterprises, Inc. and Sega Enterprises, Ltd. that debuted in 1976. It was used for several of their racing games from 1976 to 1977, debuting with Road Race (1976) and notably used for Fonz (1976). This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985). Sega Fonz hardware also uses an 8-track player to playback sound effects, like Sega's earlier electro-mechanical games MotoPolo (1968), Jumbo (1969), Sand Buggy (1972) and Dan-Bo (1973).

Technical specifications

  • Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection,[5][6] background scaling, partial sprite/background rotation & distortion[7]
  • Resolution: 243×297 pixels[8]
  • Road size: 211×258 pixels (default), scaling and adjustable[9]
  • Player sprite size: 20×48 texels (default),[8] scaling and adjustable
  • Opponent sprite size: 13×28 texels (default),[11] scaling and adjustable
  • Texels per scanline: 104 texels
  • Colors on screen: 7 colors (black, white, red, 4 greys)[8]
  • Sprite colors: 3 colors (black, white, transparent)
  • Road colors: 5 colors (black, white, 3 greys)
  • Sega S-93806 Tape Deck (8 Track)
  • Sega S-94802 Cartridge Recording Tape[6]
  • Operator adjustments:[9]
  • VR-1: Opponent sprite size
  • VR-2: Size of all sprites
  • VR-3: Road shape
  • VR-4: Road swing width
  • VR-5: Road swing frequency
  • VR-6: Road width
  • VR-7: Left road shoulder size
  • VR-8: Right road shoulder size
  • VR-9: Player sprite size
  • VR-10: Game time
  • VR-11: Upper limit of vertical player sprite size
  • VR-12: Lower limit of vertical player sprite size

List of games

References


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23