Difference between revisions of "Time Warner Interactive's VR Virtua Racing/Bugs"

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| desc=Despite a fully-stereo soundtrack existing on the disc, a software bugs forces the game's Redbook audio tracks into mono upon playback. Joe Redifer of ''[https://www.youtube.com/@GameSack Game Sack]'' speculates that, as this issue is shared by a number of other [[Saturn]] games, the problem originates from the Saturn development kits which [[Sega of America]] initially distributed to third-party developers like [[Time Warner Interactive]].{{ref|1=https://www.youtube.com/watch?v=_Eh0YTZ66zI}}
 
| desc=Despite a fully-stereo soundtrack existing on the disc, a software bugs forces the game's Redbook audio tracks into mono upon playback. Joe Redifer of ''[https://www.youtube.com/@GameSack Game Sack]'' speculates that, as this issue is shared by a number of other [[Saturn]] games, the problem originates from the Saturn development kits which [[Sega of America]] initially distributed to third-party developers like [[Time Warner Interactive]].{{ref|1=https://www.youtube.com/watch?v=_Eh0YTZ66zI}}
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==No music during replays==
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{{Bug
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| desc=The game frequently fails to play music during replays.{{ref|1=https://www.youtube.com/watch?v=_Eh0YTZ66zI}}
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}}
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==Sustained engine noise in menus==
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{{Bug
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| desc=The game occasionally fails to shut off the engine noise after ending a race, leaving the sound effect playing while navigating the post-race menus.{{ref|1=https://www.youtube.com/watch?v=_Eh0YTZ66zI}}
 
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Latest revision as of 22:45, 16 December 2024

Back to: Time Warner Interactive's VR Virtua Racing.

Mono sound playback

Despite a fully-stereo soundtrack existing on the disc, a software bugs forces the game's Redbook audio tracks into mono upon playback. Joe Redifer of Game Sack speculates that, as this issue is shared by a number of other Saturn games, the problem originates from the Saturn development kits which Sega of America initially distributed to third-party developers like Time Warner Interactive.[1]

Not fixed in any version.

No music during replays

The game frequently fails to play music during replays.[1]

Not fixed in any version.

Sustained engine noise in menus

The game occasionally fails to shut off the engine noise after ending a race, leaving the sound effect playing while navigating the post-race menus.[1]

Not fixed in any version.

References


Time Warner Interactive's VR Virtua Racing

VRVirtuaRacing Sat title.png

Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception | Promotional material | Technical information


Sega Saturn
Prototypes: 1995-10-30