Difference between revisions of "Atomiswave"

From Sega Retro

 
(7 intermediate revisions by 4 users not shown)
Line 13: Line 13:
 
The '''{{PAGENAME}}''', codenamed '''System X'''{{fileref|Sammy AnnualReport 2002.pdf|page=7}} is an [[arcade]] system created by [[Sammy]]. Based on the [[Sega Dreamcast]] console, it was designed as a low cost system for  stand-alone locations such as pubs, bars and shopping centers{{fileref|Sammy AnnualReport 2003.pdf|page=13}}, as opposed to larger arcade chains typically associated with [[Sega]]. Originally slated for release in 2002{{fileref|Sammy AnnualReport 2003.pdf|page=24}}, the system went on sale in Japan in April 2003{{fileref|Sammy AnnualReport 2003.pdf|page=13}}, followed by a North American and European release in 2004.
 
The '''{{PAGENAME}}''', codenamed '''System X'''{{fileref|Sammy AnnualReport 2002.pdf|page=7}} is an [[arcade]] system created by [[Sammy]]. Based on the [[Sega Dreamcast]] console, it was designed as a low cost system for  stand-alone locations such as pubs, bars and shopping centers{{fileref|Sammy AnnualReport 2003.pdf|page=13}}, as opposed to larger arcade chains typically associated with [[Sega]]. Originally slated for release in 2002{{fileref|Sammy AnnualReport 2003.pdf|page=24}}, the system went on sale in Japan in April 2003{{fileref|Sammy AnnualReport 2003.pdf|page=13}}, followed by a North American and European release in 2004.
  
Similar to Sega's Dreamcast-based [[NAOMI]] board, the Atomiswave uses removable game cartridges, as well as a removable module for changing the control scheme. While the hardware is similar to a retail Dreamcast, it has twice the VRAM and four times the audio RAM, though still has less memory (and is less powerful) than the NAOMI. However, the Atomiswave was sold for half the price of the NAOMI (and its closest competitors). Games can connect to the internet using either the standard 56k system or through "AW-Net".
+
Similar to Sega's Dreamcast-based [[NAOMI]] board, the Atomiswave uses removable game cartridges, as well as a removable module for changing the control scheme. The Atomiswave was sold for half the price of the NAOMI (and its closest competitors). Games can connect to the internet using either the standard 56k system or through "AW-Net".
  
Initially Sammy built and marketed the machine by itself, however following the 2004 merger with Sega, Sega took over the maintenance and sales of Atomiswave products. The last Atomiswave game officially produced was ''[[Sega Bass Fishing Challenge]]'' in 2009.
+
Initially Sammy built and marketed the machine by itself, however following the 2004 merger with Sega, Sega took over the maintenance and sales of Atomiswave products. The last Atomiswave game officially produced was ''[[Sega Bass Fishing Challenge]]'' in 2009. [[Sega Logistics Service]] announced it would end service on Atomiswave units on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}
 +
 
 +
It was commonly believed that the Atomiswave has more VRAM and audio RAM than a Dreamcast, however this is not true. The Atomiswave actually uses the same hardware specs as the Dreamcast, but with support for different control methods. It also saves games differently from the Dreamcast.
  
 
==Games==
 
==Games==
Line 40: Line 42:
 
* ''[[Sushi Bar]]'' (2003)
 
* ''[[Sushi Bar]]'' (2003)
 
}}
 
}}
 +
 +
==Manuals==
 +
<gallery>
 +
Atomiswave_Service_Manual_EN.pdf|English Manual<br>(1st ed, Dec 2002)
 +
Atomiswave_Service_Manual_JP.pdf|Japanese Manual<br>(1st ed, Dec 2002)
 +
</gallery>
  
 
==References==
 
==References==

Latest revision as of 02:13, 30 December 2024


This short article is in need of work. You can help Sega Retro by adding to it.



Atomiswave logo.svg
Atomiswave.jpg
Atomiswave
Manufacturer: Sammy
Release Date RRP Code
Arcade
JP
¥? ?
Arcade
US
$? ?
Arcade
UK
£? ?





































The Atomiswave, codenamed System X[2] is an arcade system created by Sammy. Based on the Sega Dreamcast console, it was designed as a low cost system for stand-alone locations such as pubs, bars and shopping centers[1], as opposed to larger arcade chains typically associated with Sega. Originally slated for release in 2002[3], the system went on sale in Japan in April 2003[1], followed by a North American and European release in 2004.

Similar to Sega's Dreamcast-based NAOMI board, the Atomiswave uses removable game cartridges, as well as a removable module for changing the control scheme. The Atomiswave was sold for half the price of the NAOMI (and its closest competitors). Games can connect to the internet using either the standard 56k system or through "AW-Net".

Initially Sammy built and marketed the machine by itself, however following the 2004 merger with Sega, Sega took over the maintenance and sales of Atomiswave products. The last Atomiswave game officially produced was Sega Bass Fishing Challenge in 2009. Sega Logistics Service announced it would end service on Atomiswave units on March 31, 2017.[4]

It was commonly believed that the Atomiswave has more VRAM and audio RAM than a Dreamcast, however this is not true. The Atomiswave actually uses the same hardware specs as the Dreamcast, but with support for different control methods. It also saves games differently from the Dreamcast.

Games

Manuals

References


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23