Difference between revisions of "Line of Fire"

From Sega Retro

(uncle tom is talking about the double dragon 2 port)
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The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.
 
The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.
 
*'''Programming''': Richard Aplin
 
*'''Programming''': Richard Aplin
*'''Music''': Uncle Tom from the studio [[Uncle Art]]
+
*'''Music''': [[Uncle Art]]
 
*'''Graphics''':
 
*'''Graphics''':
 
**extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
 
**extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent

Revision as of 16:17, 3 August 2012

n/a

LineofFire title.png

Line of Fire
System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Publisher: Sega
Amiga
ZX Spectrum
U.S. Gold
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code

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Line of Fire is a Sega X Board light gun game released in 1989.

The game was ported to several home computers in Europe by U.S. Gold, but never to a Sega home console. A retooled version with vastly different gameplay was released for the Sega Master System.

Production Credits

Amiga version

The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.

  • Programming: Richard Aplin
  • Music: Uncle Art
  • Graphics:
    • extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
    • extracting sprites from the original arcade game ROM: Richard Aplin
    • color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester"
  • PCM sample extraction: Richard Aplin
  • Copy protection: Tiertex
  • Management: Steve Fitton (US Gold), Tony Porter (US Gold)

Atari ST version

The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later.

Physical Scans

Arcade Version

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Amiga Version

Amstrad CPC Version

Atari ST Version

Commodore 64 Version

ZX Spectrum Version