Line of Fire

From Sega Retro

For the redesigned Sega Master System port, see Line of Fire (Master System).

n/a

  • X Board
  • X Board (JP)
  • Amiga
  • Amstrad CPC
  • Atari ST
  • Commodore 64
  • ZX Spectrum

LineofFire title.png

LineofFire XBoard JP Title.png

Notavailable.svg

LineofFire CPC Title.png

Notavailable.svg

Notavailable.svg

LineofFire Spectrum Title.png

Line of Fire
System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Publisher:
Arcade (X Board)
Sega Enterprises, Ltd.
Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
U.S. Gold
Developer:
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code
Arcade (X Board)
JP
¥? ?
Arcade (X Board)
US
$? ?
Arcade (X Board)
AU
$? ?


























Amiga
UK
£24.9924.99[3]
Atari ST
UK
£24.9924.99[3]
Amstrad CPC
ES
(Cassette)
Amstrad CPC
ES
(Disk)
Amstrad CPC
UK
(Cassette)
£10.9910.99[4]
Amstrad CPC
UK
(Disk)
£14.9914.99[4]
Commodore 64
UK
(Cassette)
£10.9910.99[4]
ZX Spectrum
ES
(Cassette)
ZX Spectrum
UK
(Cassette)
£10.9910.99[4]

This teeny-tiny article needs some work. You can help us by expanding it.


Line of Fire (ライン・オブ・ファイヤー), or sometimes called Line of Fire: Bakudan Yarou (ライン・オブ・ファイヤー 爆弾野郎) in Japan, is a Sega X Board arcade light gun game developed by Sega R&D 1 and manufactured by Sega Enterprises, Ltd. First released to Japanese and American arcades in December 1989[1], the game notably uses sprite scaling to simulate three-dimensional scenery, and saw contemporary ports to a number of personal computers.

One year later, Line of Fire was significantly redesigned and ported to the Sega Master System as the titular Line of Fire.

Gameplay

Missions

Notavailable.svg

Mission 1
Capture the powerful machine gun unit from the enemy base!

Notavailable.svg

Mission 2
Destroy the enemy jungle base.

Notavailable.svg

Mission 3
Escape by high-speed boat.

Notavailable.svg

Mission 4
Fighting in the canyon.

Notavailable.svg

Mission 5
Do or die battle in the desert.

Notavailable.svg

Mission 6
Foes await in the city's ruins.

Notavailable.svg

Mission 7
Escape the enemies by aircraft.

Notavailable.svg

Mission 8
Fly to your base by helicopter.

Story

In the game, you play as two escaping POWs who were captured after seizing a "secret machine gun unit" from the enemy.

Versions

Unlike most other Sega arcade conversions of the time, the Amiga and Atari ST versions feature some degree of software-based sprite scaling, although sprite limits meant this could not be implemented for the background of the first stage[5]. To compensate, the number of on-screen enemies is reduced over the arcade, and several enemy types had to be removed entirely[5].

The plan had originally been to use Vidi-ST to screenshot (or "digitise") graphics from the arcade board in monochrome, which would then be edited and coloured by hand, but this proved too slow. The team then purchased a different digitising solution - the Coloupic by JCL, but this was incompatible with the arcade machine's NTSC output[6]. JCL offered to resolve it, but while the backgrounds came out okay, sprites did not[6]. The team eventually built a custom Amiga expansion board that could interface with the arcade ROMs, converted Sega's graphics into Amiga IFF files, and edited through PIXmate[6].

History

Legacy

Line of Fire did not receive a sequel, but was loosely followed up by Laser Ghost the following year, which pays tribute to its predecessor on the title screen with a tombstone marked 1988-1990 Line of Fire[7].

Production credits

Main article: Line of Fire/Production credits.

Magazine articles

Main article: Line of Fire/Magazine articles.

Promotional material

Main article: Line of Fire/Promotional material.

Physical scans

Arcade version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Commodore User (UK)
66
[8]
Arcade (X Board)
66
Based on
1 review

Line of Fire

X Board, JP

Amiga version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK)
82
[9]
Aktueller Software Markt (DE)
50
[10]
CU Amiga (UK)
85
[11]
Computer & Video Games (UK)
85
[12]
The Games Machine (IT)
84
[13]
Joystick (FR)
76
[14]
Power Play (DE)
23
[15]
Raze (UK)
70
[16]
Tilt (FR)
50
[17]
Zzap!64 (UK)
65
[18]
Amiga
67
Based on
10 reviews

Line of Fire

Amiga, UK

LineOfFire Amiga EU Disk.jpg
Disk

Amstrad CPC version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Joystick (FR)
60
[14]
Zzap! (IT)
38
[19]
Amstrad CPC
49
Based on
2 reviews

Line of Fire

Amstrad CPC, UK (cassette)

Amstrad CPC, UK (disk)

Amstrad CPC, ES (cassette)

Amstrad CPC, ES (disk)

Amstrad CPC, ES (Especial 8 Bits)
LineofFire CPC ES Box Especial.jpg
Cover

Atari ST version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
45
[10]
ST Action (UK)
59
[20]
ST Format (UK)
39
[21]
Atari ST
48
Based on
3 reviews

Line of Fire

Atari ST, UK

Commodore 64 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Commodore Format (UK)
40
[22]
Power Play (DE)
11
[23]
Your Commodore (UK)
55
[24]
Zzap!64 (UK)
32
[18]
Zzap! (IT)
32
[19]
Commodore 64
34
Based on
5 reviews

Line of Fire

Commodore 64, UK

ZX Spectrum version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Crash (UK)
70
[25]
Computer & Video Games (UK)
85
[12]
Svet Kompjutera (YU)
60
[26]
Sinclair User (UK)
82
[27]
Your Sinclair (UK)
72
[28]
ZX Spectrum
74
Based on
5 reviews

Line of Fire

ZX Spectrum, UK

LineofFire Spectrum UK Cassette.jpg
Cassette
ZX Spectrum, ES

ZX Spectrum, ES (Especial 8 Bits)
LineofFire Spectrum ES Box Especial.jpg
Cover

Specifications

Dimensions

Sit-Down Upright
1.05 m (41.339")
1.8 m (70.866")
1.8 m (70.866")


720 mm (28.346")
1.88 m (74.016")
1.03 m (40.551")


Mass: 230 kg (506 lbs) Mass: 150 kg (330 lbs)

References

  1. 1.0 1.1 Sega Arcade History, Enterbrain, page 101
  2. https://archive.org/details/ArcadeGameList1971-2005/page/n132/mode/1up
  3. 3.0 3.1 ACE, "January 1991" (UK; 1990-12-xx), page 55
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Computer & Video Games, "December 1990" (UK; 1990-11-16), page 167
  5. 5.0 5.1 Zero, "December 1990" (UK; 1990-1x-xx), page 19
  6. 6.0 6.1 6.2 Zero, "December 1990" (UK; 1990-1x-xx), page 22
  7. File:LaserGhost System18 Title.png
  8. Commodore User, "February 1990" (UK; 1990-01-26), page 89
  9. ACE, "February 1991" (UK; 1991-01-08), page 60
  10. 10.0 10.1 Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 59
  11. CU Amiga, "January 1991" (UK; 1990-12-xx), page 56
  12. 12.0 12.1 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 74
  13. The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 42
  14. 14.0 14.1 Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 200
  15. Power Play, "3/91" (DE; 1991-02-15), page 120
  16. Raze, "March 1991" (UK; 1991-01-31), page 52
  17. Tilt, "Février 1991" (FR; 1991-0x-xx), page 79
  18. 18.0 18.1 Zzap!64, "March 1991" (UK; 1991-xx-xx), page 69
  19. 19.0 19.1 Zzap!, "Marzo 1991" (IT; 1991-xx-xx), page 16
  20. ST Action, "February 1991" (UK; 1991-01-xx), page 82
  21. ST Format, "February 1991" (UK; 1991-01-10), page 90
  22. Commodore Format, "March 1991" (UK; 1991-02-21), page 42
  23. Power Play, "4/91" (DE; 1991-03-15), page 119
  24. Your Commodore, "March 1991" (UK; 1991-02-22), page 24
  25. Crash, "January 1991" (UK; 1990-12-13), page 63
  26. Svet Kompjutera, "Jun 1991" (YU; 1991-xx-xx), page 75
  27. Sinclair User, "January 1991" (UK; 1990-12-18), page 52
  28. Your Sinclair, "January 1991" (UK; 1990-12-06), page 25
  29. 29.0 29.1 File:LineofFire Arcade JP Flyer.pdf


Line of Fire

LineofFire title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Reception | Promotional material


No results