Difference between revisions of "Sega Hikaru"
From Sega Retro
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− | The '''Sega Hikaru''' is an evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI and NAOMI 2 development. | + | {{ConsoleBob |
− | + | | logos= | |
− | + | | consoleimage=Hikaru mainPCB.jpg | |
+ | | imgwidth=320 | ||
+ | | name= | ||
+ | | maker=[[Sega]] | ||
+ | | distributor= | ||
+ | | variants= | ||
+ | | add-ons= | ||
+ | | processor= | ||
+ | | internal_games= | ||
+ | | releases={{releases | ||
+ | | arcade_date_world=1999 | ||
+ | }} | ||
+ | }} | ||
+ | The '''Sega Hikaru''' is an evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's ''[[Brave Fire Fighters]]''. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI and NAOMI 2 development. | ||
+ | ==Specifications== | ||
* CPU: 2x Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS) | * CPU: 2x Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS) | ||
* Graphic Engine: Sega Custom 3D | * Graphic Engine: Sega Custom 3D |
Revision as of 12:28, 6 May 2013
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Sega Hikaru | |||||
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Manufacturer: Sega | |||||
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The Sega Hikaru is an evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI and NAOMI 2 development.
Specifications
- CPU: 2x Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS)
- Graphic Engine: Sega Custom 3D
- Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM
- Main Memory: 64 Mbytes
- Graphic Memory: 28 Mbytes
- Sound Memory: 8 Mbytes
- Media: ROM Board (max 352 MBytes)
- Simultaneous Number of Colors: Approx. 16,770,000 (24-bit)
- Resolution: 24 kHz, 496x384, 31 kHz 640x480
- Polygons: 2 Million polygons/sec
- Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
- Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur
- Others Capabilities: Bitmap Layer x 2, Calender, Dual Monitor (24 kHz)
- Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C
- Connection: JAMMA Video compliant
Hardware Images
List of Games
- Air Trix (2001)
- Brave FireFighters (1999)
- Cyber Troopers Virtual-On Force (2001)
- Cyber Troopers Virtual-On Force Ver.7.7 (2002)
- NASCAR Arcade (2000)
- Planet Harriers (2001)
- Star Wars Racer Arcade (2000)
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