Difference between revisions of "Sega of China"

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in case anyone was wondering --[[User:Uno10|Uno10]] ([[User talk:Uno10|talk]]) 13:44, 1 August 2013 (CDT)
 
in case anyone was wondering --[[User:Uno10|Uno10]] ([[User talk:Uno10|talk]]) 13:44, 1 August 2013 (CDT)
:see also;<br><br>www.gamengai.com/cmnt_inf.php?id=1290&type=0  |  tinyurl.com/nwjddpb  |  tinyurl.com/qe8gvw9 (original japanese interview)<br><br>"'''Where was PAB developed?'''<br><br>I was doing planning from the time I was in America, and production took place in both China and Japan. Starting in 1995, I was developing [ [[Die Hard Arcade]], [[Dynamite Cop]]] and [[Alien Front]] at [ [[Sega of America]]/[[Sega Technical Institute]]]. When Alien Front was finished, I thought I could proceed with developing PAB with that team. However, I realized to complete this project, it would require an enormous amount of both time and staff. As it were, we couldn't continue.<br>When I was searching for away around that problem, I heard that I had a chance to go make a development house in China. I replied to my superior, "If I'm told to go, I will go." To which he replied, "If that's the case, then go!" (laughs). It was then decided that Director Okumoto, a programmer, a designer, and myself would go to China.<br>In 2002, we established Sega Shanghai, and continued development of Juu-Ohki Project Altered Beast with the Japanese side [WOW/Overworks], but there were still many hurdles (laughs)."<br><br> --[[User:Uno10|Uno10]] ([[User talk:Uno10|talk]]) 14:01, 1 August 2013 (CDT)
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:see also;<br><br>www.gamengai.com/cmnt_inf.php?id=1290&type=0  |  tinyurl.com/nwjddpb  |  tinyurl.com/qe8gvw9 (original japanese interview)<br><br>"'''Where was PAB developed?'''<br><br>I was doing planning from the time I was in America, and production took place in both China and Japan. Starting in 1995, I was developing [ [[Die Hard Arcade]]/[[Dynamite Cop]]] and [[Alien Front]] at [ [[Sega of America]]/[[Sega Technical Institute]]]. When Alien Front was finished, I thought I could proceed with developing PAB with that team. However, I realized to complete this project, it would require an enormous amount of both time and staff. As it were, we couldn't continue.<br>When I was searching for away around that problem, I heard that I had a chance to go make a development house in China. I replied to my superior, "If I'm told to go, I will go." To which he replied, "If that's the case, then go!" (laughs). It was then decided that Director Okumoto, a programmer, a designer, and myself would go to China.<br>In 2002, we established Sega Shanghai, and continued development of Juu-Ohki Project Altered Beast with the Japanese side [WOW/Overworks], but there were still many hurdles (laughs)."<br><br> --[[User:Uno10|Uno10]] ([[User talk:Uno10|talk]]) 14:02, 1 August 2013 (CDT)

Revision as of 14:02, 1 August 2013

pastebin.com/16pzpQCE

in case anyone was wondering --Uno10 (talk) 13:44, 1 August 2013 (CDT)

see also;

www.gamengai.com/cmnt_inf.php?id=1290&type=0 | tinyurl.com/nwjddpb | tinyurl.com/qe8gvw9 (original japanese interview)

"Where was PAB developed?

I was doing planning from the time I was in America, and production took place in both China and Japan. Starting in 1995, I was developing [ Die Hard Arcade/Dynamite Cop] and Alien Front at [ Sega of America/Sega Technical Institute]. When Alien Front was finished, I thought I could proceed with developing PAB with that team. However, I realized to complete this project, it would require an enormous amount of both time and staff. As it were, we couldn't continue.
When I was searching for away around that problem, I heard that I had a chance to go make a development house in China. I replied to my superior, "If I'm told to go, I will go." To which he replied, "If that's the case, then go!" (laughs). It was then decided that Director Okumoto, a programmer, a designer, and myself would go to China.
In 2002, we established Sega Shanghai, and continued development of Juu-Ohki Project Altered Beast with the Japanese side [WOW/Overworks], but there were still many hurdles (laughs)."

--Uno10 (talk) 14:02, 1 August 2013 (CDT)