Difference between revisions of "Andlabs/Uh er huh hmmm"
From Sega Retro
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</pre> | </pre> | ||
+ | |||
+ | ==Squirrel's answers== | ||
+ | My understanding is that Sega set up a Japanese software R&D department in 1983. Just the one. It was split up into bits in 1984, and again in 1988, and AM1/AM2/AM3/AM4 etc turned up in 1990. | ||
+ | |||
+ | SG-1000 games like [[Girl's Garden]], [[Flicky]] and [[Doki Doki Penguin Land]] are in-house Sega stuff. So definitely producing their own console games by 1984. | ||
+ | |||
+ | There was always an arcade R&D department working on things in Japan (this stretches back to 1951 or 1960 or whatever). I believe [[Man T.T.]] is explicitly mentioned on the archived AM4/Mecahtronics website, so they were definitely making discrete logic games in the 70s ([http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3025 this might count as a list]). | ||
+ | |||
+ | The older electro-mechanical stuff is entirely's Sega's. Designed (and built?) in Japan, sold around the world through various distributors. Same with pinball. | ||
+ | |||
+ | Blockade, Comotion, Hustle and World Cup were made by Gremlin in 1976/1977. I don't think they have anything to do with Sega. In fact I imagine Gremlin stopped producing games entirely after they were bought by Sega and started doing cabinets by 1978/1979, (i.e. the ROMs are programmed in Japan, the cabinets are built in the US). Sega starts to actually get mentioned in 1979. Chances are Gremlin never made a game in colour (though hacked things like Gee Bee to display the Gremlin name). | ||
+ | |||
+ | I don't know where the VIC comes from, but I'm equally not sure it's just called "DUAL hardware" or something like that either. I think Dual was a specific type of cabinet which let you stick two games together (Invinco, Head-On, Deep Scan, Head-On 2 etc.) - the hardware itself probably doesn't have a name. The Dual ''cabinet'' was probably made by Gremlin exclusively for US audiences. | ||
+ | |||
+ | My guess is that Sega obtained licenses from various companies like Konami to distribute products (e.g. Frogger) in overseas markets - Gremlin built and marketed US cabinets on behalf of Sega. And at some point Sega crushed the Gremlin brand and started taking all the credit themselves. | ||
+ | |||
+ | -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 06:04, 14 November 2013 (CST) |
Revision as of 07:04, 14 November 2013
So when did Sega start in house development of video games?
I don't know the situation with Sega/Gremlin. I don't know if anything on "Sega Blockade Hardware" had anything to do with Sega at all.
The VIC Dual — where did the VIC come from? PCB shots? Promotion only called it DUAL. VIC Tokai? They started around the time the earliest VIC Dual games came out, and those were all Gremlin too. VIC Tokai's games with Seibu lease were done dba Graphic Techno EW
- http://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa
- VIC Tokai and Seibu Lease worked together since the days of the Famicom. I think it was Aigiina no Yogen [FC] where the VIC Tokai name was first used. Before that, Graphic Techno EW was used. I believe that Sega's Calorie-kun [vs. Moguranian, AC] was released with the Graphic Techno EW name.
Aigiina no Yogen was apparently 1986. Of course "since the days of the Famicom" could mean ... they used the mane before?
Could we use the SG-1000 games to find out when were Sega starting in house video game development? I doubt. The first three titles on the SG-1000 were N-Sub, Safari Hunt, and Borderline — and we know they were all outsourced to Compile... or one of the various companies that merged into them
- Think Soft (Bee & Flower)
- Programmers-3 (E.I.)
- Nisso (Hustle Chumy MSX)
Or one not listed here. Or they could have been Compile but after the merger and we don't know because we don't have date information (except year), though on older Compile Game History pages (before they split the pages by console) Bee & Flower was listed earliest (last), followed by the three SG-1000 games.
Zaxxon was outsourced to Ikegami Tsushiniki, most known for doing Donkey Kong for Nintendo. It has their graphic symbol in VRAM and I highly doubt it's just a coincidence... of course we (I) could do code comparisons =P (What is a coincidence? They did Congo Bongo.)
part 2
from MAME svn rev 26154 (latest bleeding edge at the time); all parent sets released before 1989 with Sega in the manufacturer name
198? megatech.c mt_gsocr 0 Sega Great Soccer (Mega-Tech, SMS based) 198? segajw.c segajw 0 Sega Golden Poker Series "Joker's Wild" (Rev. B) <TODO re-extract credits> maincpu ROM has credits and 1991 copyright; I'm guessing they're waiting until the driver works to actually edit information 1979 vicdual.c headon2 0 Sega Head On 2 Gremlin Industries 1979 vicdual.c invds 0 Sega Invinco / Deep Scan 1979 vicdual.c invho2 0 Sega Invinco / Head On 2 1979 vicdual.c invinco 0 Sega Invinco Gremlin Industries 1979 vicdual.c sspacaho 0 Sega Space Attack / Head On 1979 vicdual.c sspaceat 0 Sega Space Attack (upright set 1) 1980 vicdual.c carnival 0 Sega Carnival (upright) Gremlin Industries 1980 vicdual.c digger 0 Sega Digger Gremlin Industries 1980 vicdual.c nsub 0 Sega N-Sub (upright) 1980 vicdual.c samurai 0 Sega Samurai 1980 vicdual.c spacetrk 0 Sega Space Trek (upright) 1980 vicdual.c tranqgun 0 Sega Tranquilizer Gun 1981 kopunch.c kopunch 0 Sega KO Punch 1981 segag80r.c 005 0 Sega 005 1981 segag80r.c astrob 0 Sega Astro Blaster (version 3) Gremlin Industries 1981 segag80r.c spaceod 0 Sega Space Odyssey (version 2) 1981 segag80v.c spacfury 0 Sega Space Fury (revision C) Gremlin Industries 1981 stactics.c stactics 0 Sega Space Tactics 1981 turbo.c turbo 0 Sega Turbo 1981 vicdual.c brdrline 0 Sega Borderline 1981 vicdual.c pulsar 0 Sega Pulsar Gremlin Industries 1982 pacman.c alibaba 0 Sega Ali Baba and 40 Thieves 1982 pengo.c pengo 0 Sega Pengo (set 1 rev c) Coreland (actually was this made while the company was called Hoei?) 1982 rallyx.c tactcian 0 Konami (Sega license) Tactician (set 1) 1982 segag80r.c monsterb 0 Sega Monster Bash 1982 segag80v.c startrek 0 Sega Star Trek Gremlin Industries/Sega Electronics (possibly as the latter; need to check ROM) 1982 segag80v.c tacscan 0 Sega Tac/Scan Gremlin Industries/Sega Electronics (possibly as the latter; need to check ROM) 1982 segag80v.c zektor 0 Sega Zektor (revision B) Gremlin Industries 1982 suprloco.c suprloco 0 Sega Super Locomotive (Rev.A) 1982 turbo.c buckrog 0 Sega Buck Rogers: Planet of Zoom 1982 turbo.c subroc3d 0 Sega Subroc-3D 1982 zaxxon.c szaxxon 0 Sega Super Zaxxon (315-5013) 1982 zaxxon.c zaxxon 0 Sega Zaxxon (set 1) Ikegami Tsushinki 1983 cclimber.c yamato 0 Sega Yamato (US) ELS 1983 champbas.c champbas 0 Alpha Denshi Co. (Sega license) Champion Base Ball 1983 champbas.c champbb2 0 Alpha Denshi Co. (Sega license) Champion Base Ball Part-2: Pair Play (set 1) 1983 marineb.c hopprobo 0 Sega Hopper Robo 1983 rallyx.c commsega 0 Sega Commando (Sega) ELS 1983 segag80r.c pignewt 0 Sega Pig Newton (version C) 1983 segag80r.c sindbadm 0 Sega Sindbad Mystery 1983 segald.c astron 0 Sega Astron Belt 1983 segald.c galaxyr 0 Sega Galaxy Ranger 1983 system1.c regulus 0 Sega Regulus (315-5033, Rev A.) 1983 system1.c starjack 0 Sega Star Jacker (Sega) 1983 system1.c upndown 0 Sega Up'n Down (315-5030) 1983 zaxxon.c congo 0 Sega Congo Bongo (Rev C, 2 board stack) Ikegami Tsushinki 1983 zaxxon.c ixion 0 Sega Ixion (prototype) 1983 zaxxon.c razmataz 0 Sega Razzmatazz 1984 appoooh.c appoooh 0 Sanritsu / Sega Appoooh Sanritsu 1984 bankp.c bankp 0 Sanritsu / Sega Bank Panic Sanritsu 1984 gpworld.c gpworld 0 Sega GP World 1984 sg1000a.c chboxing 0 Sega Champion Boxing 1984 system1.c bullfgt 0 Coreland / Sega Bullfight (315-5065) Coreland 1984 system1.c flicky 0 Sega Flicky (128k Version, System 2, 315-5051) 1984 system1.c mrviking 0 Sega Mister Viking (315-5041) 1984 system1.c spatter 0 Sega Spatter 1984 system1.c swat 0 Coreland / Sega SWAT (315-5048) Coreland 1984 system1.c wmatch 0 Sega Water Match (315-5064) 1984 zaxxon.c futspy 0 Sega Future Spy (315-5061) 1985 kyugo.c flashgal 0 Kyugo / Sega Flashgal (set 1) 1985 kyugo.c repulse 0 Crux / Sega Repulse 1985 segae.c hangonjr 0 Sega Hang-On Jr. 1985 segahang.c hangon 0 Sega Hang-On (Rev A) 1985 segahang.c sharrier 0 Sega Space Harrier (Rev A, 8751 315-5163A) 1985 segas16a.c mjleague 0 Sega Major League 1985 sg1000a.c chwrestl 0 Sega Champion Pro Wrestling 1985 sg1000a.c dokidoki 0 Sega Doki Doki Penguin Land 1985 system1.c 4dwarrio 0 Coreland / Sega 4-D Warriors (315-5162) Coreland 1985 system1.c choplift 0 Sega Choplifter (8751 315-5151) 1985 system1.c hvymetal 0 Sega Heavy Metal (315-5135) 1985 system1.c imsorry 0 Coreland / Sega I'm Sorry (315-5110, US) Coreland 1985 system1.c myhero 0 Coreland / Sega My Hero (US, not encrypted) Coreland 1985 system1.c pitfall2 0 Sega Pitfall II (315-5093) 1985 system1.c seganinj 0 Sega Sega Ninja (315-5102) 1985 system1.c shtngmst 0 Sega Shooting Master (8751 315-5159) 1985 system1.c teddybb 0 Sega TeddyBoy Blues (315-5115, New Ver.) 1986 angelkds.c spcpostn 0 Sega / Nasco Space Position (Japan) 1986 appoooh.c robowres 0 Sanritsu / Sega Robo Wres 2001 Sanritsu 1986 calorie.c calorie 0 Sega Calorie Kun vs Moguranian 1986 freekick.c gigas 0 Sega Gigas (MC-8123, 317-5002) 1986 kyugo.c legend 0 Kyugo / Sega Legend 1986 megatech.c mt_astro 0 Sega Astro Warrior (Mega-Tech, SMS based) 1986 segae.c ridleofp 0 Sega / Nasco Riddle of Pythagoras (Japan) 1986 segae.c transfrm 0 Sega Transformer 1986 segahang.c enduror 0 Sega Enduro Racer (YM2151, FD1089B 317-0013A) 1986 segaorun.c outrun 0 Sega Out Run (sitdown/upright, Rev B) 1986 segas16a.c afighter 0 Sega Action Fighter (FD1089A 317-0018) 1986 segas16a.c alexkidd 0 Sega Alex Kidd: The Lost Stars (set 2, unprotected) 1986 segas16a.c bodyslam 0 Sega Body Slam (8751 317-0015) 1986 segas16a.c fantzone 0 Sega Fantasy Zone (Rev A, unprotected) 1986 segas16a.c quartet 0 Sega Quartet (Rev A, 8751 315-5194) 1986 segas16b.c dunkshot 0 Sega Dunk Shot (FD1089A 317-0022) 1986 system1.c brain 0 Coreland / Sega Brain Coreland 1986 system1.c gardia 0 Coreland / Sega Gardia (317-0006) Coreland 1986 system1.c raflesia 0 Coreland / Sega Rafflesia (315-5162) Coreland 1986 system1.c wboy 0 Escape (Sega license) Wonder Boy (set 1, 315-5177) 1987 bankp.c combh 0 Sanritsu / Sega Combat Hawk Sanritsu 1987 megatech.c mt_aftrb 0 Sega After Burner (Mega-Tech, SMS based) 1987 megatech.c mt_asyn 0 Sega Alien Syndrome (Mega-Tech, SMS based) 1987 megatech.c mt_fz 0 Sega Fantasy Zone (Mega-Tech, SMS based) 1987 megatech.c mt_gfoot 0 Sega Great Football (Mega-Tech, SMS based) 1987 megatech.c mt_ggolf 0 Sega Great Golf (Mega-Tech, SMS based) 1987 megatech.c mt_orun 0 Sega Out Run (Mega-Tech, SMS based) 1987 megatech.c mt_parlg 0 Sega Parlour Games (Mega-Tech, SMS based) 1987 megatech.c mt_shnbi 0 Sega Shinobi (Mega-Tech, SMS based) 1987 segae.c opaopa 0 Sega Opa Opa (MC-8123, 317-0042) 1987 segaorun.c shangon 0 Sega Super Hang-On (sitdown/upright, unprotected) 1987 segas16a.c sdi 0 Sega SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) 1987 segas16a.c shinobi 0 Sega Shinobi (set 6, System 16A, unprotected) 1987 segas16b.c aliensyn 0 Sega Alien Syndrome (set 4, System 16B, unprotected) 1987 segas16b.c bullet 0 Sega Bullet (FD1094 317-0041) 1987 segas16b.c hwchamp 0 Sega Heavyweight Champ 1987 segas16b.c sonicbom 0 Sega Sonic Boom (FD1094 317-0053) 1987 segas16b.c suprleag 0 Sega Super League (FD1094 317-0045) 1987 segas16b.c timescan 0 Sega Time Scanner (set 2, System 16B) 1987 segaxbd.c aburner2 0 Sega After Burner II 1987 segaxbd.c thndrbld 0 Sega Thunder Blade (upright, FD1094 317-0056) 1987 shtzone.c shtzone 0 Sega Shooting Zone System BIOS 1987 system1.c blockgal 0 Sega / Vic Tokai Block Gal (MC-8123B, 317-0029) 1987 system1.c tokisens 0 Sega Toki no Senshi - Chrono Soldier 1987 system1.c wbml 0 Sega / Westone Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) 1988 angelkds.c angelkds 0 Sega / Nasco? Angel Kids (Japan) 1988 freekick.c countrun 0 Nihon System (Sega license) Counter Run (NS6201-A 1988.3) 1988 megatech.c mt_beast 0 Sega Altered Beast (Mega-Tech) 1988 megatech.c mt_shar2 0 Sega Space Harrier II (Mega-Tech) 1988 megatech.c mt_stbld 0 Sega Super Thunder Blade (Mega-Tech) 1988 segae.c fantzn2 0 Sega Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) 1988 segae.c tetrisse 0 Sega Tetris (Japan, System E) 1988 segas16a.c tetris 0 Sega Tetris (set 4, Japan, System 16A, FD1094 317-0093) 1988 segas16b.c aceattac 0 Sega Ace Attacker (FD1094 317-0059) 1988 segas16b.c altbeast 0 Sega Altered Beast (set 8, 8751 317-0078) 1988 segas16b.c ddux 0 Sega Dynamite Dux (set 3, World, FD1094 317-0096) 1988 segas16b.c exctleag 0 Sega Excite League (FD1094 317-0079) 1988 segas16b.c passsht 0 Sega Passing Shot (World, 2 Players, FD1094 317-0080) 1988 segas16b.c wb3 0 Sega / Westone Wonder Boy III - Monster Lair (set 6, World, System 16B, 8751 317-0098) 1988 segas24.c gground 0 Sega Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) 1988 segas24.c hotrod 0 Sega Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) 1988 segas24.c sspirits 0 Sega Scramble Spirits (World, Floppy Based) 1988 segaybd.c gforce2 0 Sega Galaxy Force 2 1988 segaybd.c pdrift 0 Sega Power Drift (World, Rev A) 1988 system1.c ufosensi 0 Sega Ufo Senshi Yohko Chan (MC-8123, 317-0064)
Squirrel's answers
My understanding is that Sega set up a Japanese software R&D department in 1983. Just the one. It was split up into bits in 1984, and again in 1988, and AM1/AM2/AM3/AM4 etc turned up in 1990.
SG-1000 games like Girl's Garden, Flicky and Doki Doki Penguin Land are in-house Sega stuff. So definitely producing their own console games by 1984.
There was always an arcade R&D department working on things in Japan (this stretches back to 1951 or 1960 or whatever). I believe Man T.T. is explicitly mentioned on the archived AM4/Mecahtronics website, so they were definitely making discrete logic games in the 70s (this might count as a list).
The older electro-mechanical stuff is entirely's Sega's. Designed (and built?) in Japan, sold around the world through various distributors. Same with pinball.
Blockade, Comotion, Hustle and World Cup were made by Gremlin in 1976/1977. I don't think they have anything to do with Sega. In fact I imagine Gremlin stopped producing games entirely after they were bought by Sega and started doing cabinets by 1978/1979, (i.e. the ROMs are programmed in Japan, the cabinets are built in the US). Sega starts to actually get mentioned in 1979. Chances are Gremlin never made a game in colour (though hacked things like Gee Bee to display the Gremlin name).
I don't know where the VIC comes from, but I'm equally not sure it's just called "DUAL hardware" or something like that either. I think Dual was a specific type of cabinet which let you stick two games together (Invinco, Head-On, Deep Scan, Head-On 2 etc.) - the hardware itself probably doesn't have a name. The Dual cabinet was probably made by Gremlin exclusively for US audiences.
My guess is that Sega obtained licenses from various companies like Konami to distribute products (e.g. Frogger) in overseas markets - Gremlin built and marketed US cabinets on behalf of Sega. And at some point Sega crushed the Gremlin brand and started taking all the credit themselves.
-Black Squirrel (talk) 06:04, 14 November 2013 (CST)