Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"

From Sega Retro

m (Reverted edits by Bionci75 (talk) to last revision by Hivebrain)
Line 20: Line 20:
  
 
Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.
 
Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.
 +
 +
==Production Credits==
 +
'''Game Designers:''' Sharusharu, Shima, Ray<br/>
 +
'''Artists:''' 7LY Big King, Gen, U. D. K., Bom<br/>
 +
'''Main Programer:''' K. Oi<br/>
 +
'''Support Programers:''' Hiro. 777, Toshiyan<br/>
 +
'''Sound Composer:''' K. Mixa<br/>
 +
'''Sound Directer:''' Sarry<br/>
 +
'''Product Manager:''' S. Kozakura<br/>
 +
'''Producers:''' Hitmen, Hokochan<br/>
 +
'''Directer:''' [[Hase]]<br/>
 +
'''McCann-Erickson:''' I. V. Alwill, H. Namiki, K. Maruyama, Y. Watanuki<br/>
 +
'''Coca-Cola (Japan) Co., Limited:''' T. B. McKinney, K. Matsutaka<br/>
 +
'''Special Thanks To:''' Taidai, Usankusazou, K', Koderachi<br/>
 +
Presented By Sega<br/>
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 07:59, 28 November 2013

n/a

Cocacolakid Title.png

Sassou Shounen Eiyuuden Coca-Cola Kid
System(s): Sega Game Gear
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Coca-Cola Kid (コカ・コーラキッド) is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.

Gameplay

The game is a platformer, in which the player controls the Coca-Cola kid, and is strikingly similar to Aspect's previous title, Sonic Chaos, featuring a spindash-esque move, similar title cards (and Sega logo), some emphasis on speed, items within TVs, recycled sound effects and similar game rules. The player can also kick enemies/objects, wall jump and slide. There is a timer which counts up and when reaching 9:59, the player will lose a life. Some obstacles, such as the telephone booths in the downtown level, can be destroyed.

Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.

Production Credits

Game Designers: Sharusharu, Shima, Ray
Artists: 7LY Big King, Gen, U. D. K., Bom
Main Programer: K. Oi
Support Programers: Hiro. 777, Toshiyan
Sound Composer: K. Mixa
Sound Directer: Sarry
Product Manager: S. Kozakura
Producers: Hitmen, Hokochan
Directer: Hase
McCann-Erickson: I. V. Alwill, H. Namiki, K. Maruyama, Y. Watanuki
Coca-Cola (Japan) Co., Limited: T. B. McKinney, K. Matsutaka
Special Thanks To: Taidai, Usankusazou, K', Koderachi
Presented By Sega

Physical Scans

Game Gear, JP (Console Bundle)
GG JP Box Back CCK.jpgNospine-small.pngCocaColaGameGear JP box front.jpg
Cover
Cocacolakid GG JP Cart.jpg
Cart
Game Gear, JP
Cocacolakid GG JP Box Back.jpgNospine-small.pngCocacolakid GG JP Box Front.jpg
Cover
Coca-Cola Kid GG JP cart black.jpg
Cart