Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"
From Sega Retro
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Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages. | Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages. | ||
+ | |||
+ | ==Production Credits== | ||
+ | '''Game Designers:''' Sharusharu, Shima, Ray<br/> | ||
+ | '''Artists:''' 7LY Big King, Gen, U. D. K., Bom<br/> | ||
+ | '''Main Programer:''' K. Oi<br/> | ||
+ | '''Support Programers:''' Hiro. 777, Toshiyan<br/> | ||
+ | '''Sound Composer:''' K. Mixa<br/> | ||
+ | '''Sound Directer:''' Sarry<br/> | ||
+ | '''Product Manager:''' S. Kozakura<br/> | ||
+ | '''Producers:''' Hitmen, Hokochan<br/> | ||
+ | '''Directer:''' [[Hase]]<br/> | ||
+ | '''McCann-Erickson:''' I. V. Alwill, H. Namiki, K. Maruyama, Y. Watanuki<br/> | ||
+ | '''Coca-Cola (Japan) Co., Limited:''' T. B. McKinney, K. Matsutaka<br/> | ||
+ | '''Special Thanks To:''' Taidai, Usankusazou, K', Koderachi<br/> | ||
+ | Presented By Sega<br/> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 07:59, 28 November 2013
Sassou Shounen Eiyuuden Coca-Cola Kid | |||||
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System(s): Sega Game Gear | |||||
Publisher: Sega | |||||
Developer: Aspect | |||||
Genre: Action | |||||
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Coca-Cola Kid (コカ・コーラキッド) is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
Gameplay
The game is a platformer, in which the player controls the Coca-Cola kid, and is strikingly similar to Aspect's previous title, Sonic Chaos, featuring a spindash-esque move, similar title cards (and Sega logo), some emphasis on speed, items within TVs, recycled sound effects and similar game rules. The player can also kick enemies/objects, wall jump and slide. There is a timer which counts up and when reaching 9:59, the player will lose a life. Some obstacles, such as the telephone booths in the downtown level, can be destroyed.
Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.
Production Credits
Game Designers: Sharusharu, Shima, Ray
Artists: 7LY Big King, Gen, U. D. K., Bom
Main Programer: K. Oi
Support Programers: Hiro. 777, Toshiyan
Sound Composer: K. Mixa
Sound Directer: Sarry
Product Manager: S. Kozakura
Producers: Hitmen, Hokochan
Directer: Hase
McCann-Erickson: I. V. Alwill, H. Namiki, K. Maruyama, Y. Watanuki
Coca-Cola (Japan) Co., Limited: T. B. McKinney, K. Matsutaka
Special Thanks To: Taidai, Usankusazou, K', Koderachi
Presented By Sega