Difference between revisions of "Yuji Uekawa"
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==Production History== | ==Production History== | ||
− | * [[Sonic 3D Blast]] (1996) | + | * [[Sonic 3D Blast]] (1996) — Artist |
− | * [[Sonic Jam]] (1997) | + | * [[Sonic Jam]] (1997) — Artist |
− | * [[Sonic R]] (1997) | + | * [[Sonic R]] (1997) — Character Designer |
− | * [[Sonic Adventure]] (1999) | + | * [[Sonic Adventure]] (1999) — Character Designer |
− | * [[ChuChu Rocket!]] (2000) | + | * [[ChuChu Rocket!]] (2000) — Art Director |
− | * [[Samba de Amigo]] (2000) | + | * [[Samba de Amigo]] (2000) — Character Designer |
− | * [[Sonic Adventure 2]] (2001) | + | * [[Sonic Adventure 2]] (2001) — Player Character Designer, Product Support |
− | * [[Sonic Advance]] (2002) | + | * [[Sonic Advance]] (2002) — Art Director |
+ | * [[Sonic Pinball Party]] (2003) — Art Director | ||
* [[Sonic Battle]] (2004) — Design Coordinator | * [[Sonic Battle]] (2004) — Design Coordinator | ||
[[Category:Developers]] | [[Category:Developers]] |
Revision as of 16:01, 10 January 2005
http://www.vidgames.de/ghz/team/photos_uekawa.gif
Yuji Uekawa's first major project was cult favorite Ristar, a character of his own design. His first Sonic title was the Saturn version of Sonic 3D Blast, where he was a Special Stage artist. Since Sonic R, he's been the main series character designer. His hip, stylized drawings gave Sonic an entirely new visual personality in Sonic Adventure, and he's since loaned his talents to a number of Sonic Team titles, including Samba de Amigo and Billy Hatcher and the Giant Egg.
Production History
- Sonic 3D Blast (1996) — Artist
- Sonic Jam (1997) — Artist
- Sonic R (1997) — Character Designer
- Sonic Adventure (1999) — Character Designer
- ChuChu Rocket! (2000) — Art Director
- Samba de Amigo (2000) — Character Designer
- Sonic Adventure 2 (2001) — Player Character Designer, Product Support
- Sonic Advance (2002) — Art Director
- Sonic Pinball Party (2003) — Art Director
- Sonic Battle (2004) — Design Coordinator