Samba de Amigo

From Sega Retro

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For the Wii game, see Samba de Amigo (Wii).


SambadeAmigo title.png
Samba de Amigo
SambaDeAmigo vmu.png
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Sega
Peripherals supported:
Sega Dreamcast
Dreamcast Modem, Samba de Amigo Maracas, Visual Memory Unit, Dreamcast VGA Box
Genre: Action

Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
¥? ?
Arcade (NAOMI)
$? ?

Sega Dreamcast
¥5,800 HDR-0063
Sega Dreamcast
(With Maracas)
¥7,800 HKT-9700
Sega Dreamcast
$39.99[2] 51092
Sega Dreamcast
(With Maracas)
€79.99[3] ? ?
Sega Dreamcast
£? MK-51092-50
Sega Dreamcast
?F MK-51092-50
Sega Dreamcast
DM ? MK-51092-50
Sega Dreamcast
?Ptas MK-51092-50

Samba de Amigo (サンバ DE アミーゴ) is a video game developed by Sonic Team. It was originally released in 1999 by Sega for the Sega NAOMI arcade platform, before seeing a port to the Sega Dreamcast a year later. The Dreamcast version was designed to be used with the Samba de Amigo Maracas.


A rhythm video game similar in theme to Dance Dance Revolution, Samba de Amigo is played with a pair of maracas. As a song plays, the player (guided by on-screen graphics) must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by a grinning monkey with a square head and a sombrero, Samba. If the player does well, the scene around Samba (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad.

In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

Songs in the game (mostly covers) include "Macarena," "Mas Que Nada," "Soul Bossa Nova," A-ha's "Take On Me", Chumbawamba's "Tubthumping," Ricky Martin's "Livin' La Vida Loca" and "Cup of Life," and "El Ritmo Tropical" (which also appeared in Dance Dance Revolution).



Despite being built around the idea of using maracas, 30,000 copies of the Dreamcast game were initially shipped to North America, but only 10,000 maraca controllersMore...[4].


Samba de Amigo has not seen any direct "sequels", but has had a number of updates over the years. The first being Samba de Amigo Ver. 2000, also on Sega NAOMI hardware and the Sega Dreamcast.

A Wii version was released in 2008.


Samba de Amigo was named Best Puzzle Game of 2000 by GameSpot. It also was nominated for the Excellence in Audio award and for a Game Spotlight Award in the 1st annual Game Developers Choice Awards.


Dreamcast version adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). The home version also has features which can be unlocked, such as sound effects and hidden songs. Hidden songs include themes from other Sega games such as Sonic Adventure and OutRun.

For Dreamcast version, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an infrared transmitter mounted on its cord; presumably this allows the system to triangulate the position of each maraca as the player holds it. The game can also be played with the standard Dreamcast controller, but this makes the game trivial to play.

Production credits

NAOMI version

Dreamcast version

©Sega Enterprises, Ltd., 1999,2000
Source: In-game credits (JP)

Magazine articles

Main article: Samba de Amigo/Magazine articles.


(colour errors from EPS -> SVG conversion)

Physical scans

NAOMI version

NAOMI, World

Dreamcast version

Sega Retro Average 
Publication Score Source
69 №18, p96/97
96 №108, p72/73[5]
100 №225, p126-127[6]
№231, p108[3]
90 №12
89 №2002-18, p33[7]
70 №86, p94[8]
80 2000-10-18
90 №98, p80
Sega Dreamcast
Based on
10 reviews

Dreamcast, US
Samba dc us back cover.jpgSamba-us-box.jpg
Samba dc us disc.jpg
Samba De Amigo Dreamcast US Manual.pdf
Dreamcast, EU
Samba dc eu back cover.jpgSamba dc eu front cover.jpg
Samba dc eu disc.jpg

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast


Games in the Samba de Amigo Series
Sega Dreamcast
Samba de Amigo (1999) | Samba de Amigo Ver.2000 (2000)
Nintendo Wii
Samba de Amigo (2008)
Samba de Amigo related media
Samba de Amigo Presents Samba de Janeiro Non-Stop Best of Bellini (2000) | Samba de Amigo (2001)
Samba de Amigo The Greatest Guidebook (2000)