From Sega Retro


Ristar final.PNG
Publisher: Sega
System(s): Sega Mega Drive, Sega Game Gear, Virtual Console, Steam, Android, iOS
Sound driver:
Sega Mega Drive
SMPS 68k/mod
Genre: Action

Number of players: 1
Release Date RRP Code
Sega Mega Drive
¥6,800 G-4126
Sega Mega Drive
$? 1555
Sega Mega Drive
£44.99[1] 1555-50
Sega Mega Drive
?F 1555-50
Sega Mega Drive
DM ? 1555-50
Sega Mega Drive
?Ptas 1555-50
Sega Mega Drive
R$? 046550
Sega Mega Drive
₩? GM95001JG

Sega Game Gear
¥3,800 G-3365
Sega Game Gear
$39.99[2] 2543
Sega Game Gear
£29.99[4] 2543-50
Sega Game Gear
?F 2543-50
Sega Game Gear
DM ? 2543-50
Sega Game Gear
?Ptas 2543-50
Sega Game Gear

Wii Virtual Console
600[5] pts ?[[Category:JP Virtual Console games]]
Wii Virtual Console
800[7] pts ?[[Category:US Virtual Console games]]
Wii Virtual Console
800[8] pts ?[[Category:EU Virtual Console games]]

$2.99[9] 34312
€2.49[9] 34312
£1.99[9] 34312
$3.49[9] 34312

Google Android OS
(Sega Forever)
FREE Everyone
Google Android OS
(Sega Forever)
Google Android OS
(Sega Forever)
(Sega Forever)
(Sega Forever)

Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game developed by Sonic Team released for the Sega Mega Drive and the Sega Game Gear. It was a late era Mega Drive game and therefore never got much exposure compared to similar platform games released for the same consoles.


In Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar The Shooting Star, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.


Ristar, unlike Sonic, can't look up nor down and can only jump about his own height (A or C). Ristar's main ability, then, are his arms. To kill enemies, you must grab them with Ristar's stretchy arms with B and after releasing B Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride spinners (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (You may also find them by headbutting certain sections of certain walls.)

Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.

The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time you're hit, you lose one star. There are situations where you'll lose all your health, but these are rare. You may replenish health by getting the star pickups: a yellow star pickup will provide you with 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once you lose all of your lives, you'll be taken to a continue screen where you can choose to keep going with the game or give up. You may earn more continues by ending the special stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points you earn are also worth 1UP.)

Earning points comes mainly from toppling enemies (generally gives you 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.


Level 1 - Planet Flora
Planet Flora is the first level of Ristar, and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat.
Undertow ristar.png
Level 2 - Planet Undertow
Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark.
Scorch ristar.png
Level 3 - Planet Scorch
Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole.
Ristar 001.PNG
Level 4 - Planet Sonata
Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss.
Freon ristar.png
Level 5 - Planet Freon
Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth.
Level 6 - Planet Automaton
Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim.
Greedy's Spaceship.png
Level 7 - Castle Greedy
Castle Greedy is where the last fight with Greedy happens, although you will still have to go through another mini-boss before him inside his spaceship.
Ristar bonus round.png
Bonus Rounds
In bonus rounds, you will have one minute to attain a treasure chest and collect one item; the first bonus round is very easy and consists of only one spinner but they eventually get more and more bothersome. You only have one try for each bonus round. Also, completing them very rapidly will get you one free continue. The items in the treasure chests are useless themselves but in the end of the game if you have enough of them you'll earn secret passwords.

Cheat Codes

Ristar allows you to input codes in the options menu, which can result in different styles of play, among other things. If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.
The game will reveal various amount of letters of four passwords, 6 letters each, after the ending depending on how many treasures you've collected. There are 12 treasures to get in the game. Super Hard password gets revealed if you beat the game on Hard difficulty no matter how many treasures you have.

Code What happens? JP Only? Revealed?
MAGURO "ONCHI". Onchi Music mode and credits music in sound test. No 1st password revealed after ending by collecting treasures.
MUSEUM "BOSS". Boss Rush mode. No 2nd password revealed after ending by collecting treasures.
ILOVEU "RD.SEL". Stage select. No 3rd password revealed after ending by collecting treasures.
DOFEEL "ATTACK". Time Attack mode for bonus stages. No 4th password revealed after ending by collecting treasures. Get all 12.
SUPER Super Hard mode. No Revealed at the end of credits on Hard mode.
MIEMIE Hidden items' grab points are shown with a blue star. No
CANDY Invincibility. Yes
FEEL ILOVEU, MIEMIE and CANDY active all at once. Yes
MASTER Text that hints towards a sequel is shown. Yes
MACCHA Mentions Miyake color. The final boss stage palette changes to a golden yellow. Yes
AAAAAA No Continue limit. Yes
STAR A shooting star goes across the background. Yes
VALDI Shows the Solar System. Yes
HETAP Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. No
AGES Copyright info is displayed. No
XXXXXX Clears/deactivates all current passwords. No


Connections with Sonic

Ristar's gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in Shenmue, Segagaga and Sonic & Sega All-Stars Racing.

Sequels and re-releases

It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the Sonic Mega Collection on the Nintendo GameCube and in 2004 (JP, NA) / 2005 (EU) as part of the Sonic Mega Collection Plus on the PlayStation 2 and the Xbox. To play Ristar in the GC edition, you must play Sonic 3 and Knuckles, Flicky, Blue Sphere, and Knuckles in Sonic 2 30 times each; in the PS2/Xbox edition, you must play them 20 times each.


The JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.

Version history

Main article: Ristar/Changelog.
System Version Size Date Comment Ref Icon
Google Android OS
0000010000020000010000000000001.2.1 43MB 201808062018-08-06 [14] Ristar Android icon 100.png Download.svg (42.68 MB) i
Google Android OS
0000010000010000010000000000001.1.1 49MB 201709262017-09-26 [15] Ristar Android icon 111.png Download.svg (48.82 MB) i
Google Android OS
0000010000010000000000000000001.1.0 49MB 201709052017-09-05 [16] Ristar Android icon 100.png Download.svg (48.81 MB) i
Google Android OS
0000010000000000000000000000001.0.0 53MB 201708092017-08-09 [16] Ristar Android icon 100.png Download.svg (52.79 MB) i
0000010000020000010000000000001.2.1 133.5MB 201808062018-08-06 [17]
0000010000010000020000000000001.1.2 179MB 201709252017-09-25 [18]
0000010000010000010000000000001.1.1 179MB 201709052017-09-05 [19]
0000010000000000000000000000001.0 190MB 201708092017-08-09 [12]

Localised names

Also known as
Language Localised Name English Translation
English Ristar Ristar
English (US) Ristar Ristar
Japanese リスター・ザ・シューティングスター Ristar The Shooting Star

Production credits

Mega Drive version

- Staff -
- SOA Staff -

Notes: Osamu Hori may have either been the lead programmer or his code on Honoo no Toukyuuji: Dodge Danpei was used as a basis for Ristar's (Pyramid Magic needs to be checked).

Game Gear version

  • Game Planner: Nencoo Gutoku
  • System Programmer: Alice Kagamino
  • Ristar Programmer: Mika Muraoka
  • Boss Programmer: Haruo Nakajima
  • Enemy Programmer: Ezachan
  • Effect Programmer: Masami Tezuka
  • Demo Programmer: Hanamogera.D
  • Character Designer: Francis.N, Pixy Monty
  • Planet Designer: Mauo.S, General Kusumi
  • Music Composer: LKJ.Chikayo, Tomoko Sasaki
  • Sound Programmer: Kazune Hiiragi
  • Project Director: Capt.Jinguji
  • Art Director: Nencoo Gutoku
  • Lead Tester: Matt Underwood
  • Assistant Lead Testers: Carey Camacho, David Dodge
  • Special Thanks to: Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki, Ristar MD Staff and Genesis Staff
  • Producer: Rhonda Van
  • Assistant Producer: Erik Wahlberg
  • Marketing: Chrissy Huneke Kremer
  • Presented by: ©Sega 1995

Digital manuals

Magazine articles

Main article: Ristar/Magazine articles.

Promotional material

SegaVisions US 23.pdf

Print advert in Sega Visions (US)

#23: "February/March 1995" (199x-xx-xx)

also published in:


Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
83 №, p83[22]
89 №39, p92/93[23]
83 №159, p66-67[24]
73 №323, p39
57 №26, p40/41
73 №77
83 №9, p12
82 №28, p32-35
84 №28, p60-62[25]
60 №3, p101[26]
90 №50, p68-70[27]
74 №64, p50/51
90 №41, p40/41
75 №1995-03, p128[28]
86 №46, p11
80 №74, p67[29]
Sega Mega Drive
Based on
22 reviews

Mega Drive, US
Ristar md us manual.pdf
Mega Drive, EU
Mega Drive, JP
Mega Drive, BR
Ristar MD BR Box.jpg
Ristar MD BR Cart.jpg
Mega Drive, KR

Game Gear version

Sega Retro Average 
Publication Score Source
87 №40, p106[30]
91 №9, p20
82 №29, p86[4]
90 №50, p102[31]
81 №14, p88/89
87 №65, p65
81 №41, p49
Sega Game Gear
Based on
9 reviews

Game Gear, US
Ristar GG US Box Back.jpgNospine.pngRistar gg us box.jpg
Ristar gg us cart.jpg
Ristar GG US Manual.pdf
Game Gear, EU
Ristar GG EU Box Back.jpgNospine.pngRistar GG EU Box Front.jpg
Ristar GG EU Cart.jpg
Game Gear, JP
Ristar GG JP Box Back.jpgNospine-small.pngRistar gg jp box.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
MD5 06F0A495FBB70FAD50246DA715F8ADD7
SHA-1 D0D950097471553B6A96DC9CF0FB14DDB3A7DDA2
512kB Cartridge

External links


  1. File:CVG UK 160.pdf, page 100
  2. File:GamePro US 068.pdf, page 125
  3. File:EGM US 066.pdf, page 266
  4. 4.0 4.1 4.2 File:MeanMachinesSega29UK.pdf, page 86
  5. (archived: 2007-02-09 19:33)
  6. (archived: 2017-11-23 05:03)
  7. 7.0 7.1 (archived: 2010-11-22 23:52)
  8. 8.0 8.1 (archived: 2017-06-07 23:36)
  9. 9.0 9.1 9.2 9.3 (archived: 2013-05-22 19:12)
  10. 10.0 10.1 10.2 10.3 (archived: 2017-05-23 20:41)
  11. 11.0 11.1 11.2 (archived: 2017-08-21 19:09)
  12. 12.0 12.1 (archived: 2017-08-21 19:14)
  13. (archived: 2017-08-21 19:15)
  14. (archived: 2018-08-16 17:28)
  15. (archived: 2017-10-08 17:22)
  16. 16.0 16.1 (archived: 2018-08-16 17:30)
  17. (archived: 2018-09-17 00:41)
  18. (archived: 2017-10-29 02:02)
  19. (archived: 2017-09-07 01:21)
  20. File:GamePro US 068.pdf, page 9
  21. File:SegaVisions US 24.pdf, page 51
  22. File:SSM_JP_19950901_1995-09.pdf, page 85
  23. File:ConsolesPlus FR 039.pdf, page 92
  24. File:CVG UK 159.pdf, page 66
  25. File:MeanMachinesSega28UK.pdf, page 60
  26. File:NextGeneration US 03.pdf, page 105
  27. File:PlayerOne FR 050.pdf, page 68
  28. File:SSM_JP_19950301_1995-03.pdf, page 130
  29. File:VideoGames US 74.pdf, page 67
  30. File:ConsolesPlus FR 040.pdf, page 106
  31. File:PlayerOne FR 050.pdf, page 100

Ristar final.PNG

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