Difference between revisions of "YMX"
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− | '''YMX''' is a voice bank format which contains a collection of [[YM2612]] voices, invented by [[ | + | '''YMX''' is a voice bank format which contains a collection of [[YM2612]] voices, invented by [[saxman]] for use in his [[Sonic QX]] program. It has been since implemented, to different extents, in other music-related hacking programs, such as [[Sonic One Music Editor]], [[xm3smps]], and [[xm4smps]]. |
===Specifications=== | ===Specifications=== | ||
− | The official specifications for the YMX format have been released by [[ | + | The official specifications for the YMX format have been released by [[saxman]] amongst the documentation included in Sonic QX. An verbatim extract from the original file follows. |
====Header==== | ====Header==== | ||
<pre>First 6 bytes - 59 4D 32 36 31 32 (YM2612) | <pre>First 6 bytes - 59 4D 32 36 31 32 (YM2612) |
Revision as of 21:46, 11 January 2009
YMX is a voice bank format which contains a collection of YM2612 voices, invented by saxman for use in his Sonic QX program. It has been since implemented, to different extents, in other music-related hacking programs, such as Sonic One Music Editor, xm3smps, and xm4smps.
Specifications
The official specifications for the YMX format have been released by saxman amongst the documentation included in Sonic QX. An verbatim extract from the original file follows.
Header
First 6 bytes - 59 4D 32 36 31 32 (YM2612) Byte 7 - format <reserved -- leave it as 00> Byte 8 - number of voices (+1) in the file; -- FF is for 0 voices -- 00 is for 1 voice -- 01 is for 2 voices -- 02 is for 3 voices, etc. A YMX bank is allowed up to 128 voices. So anything above 7F is illegal. This limit is used to seek future compatibility with MIDI messages and Yamaha DX/TX conversions.
Voice
Directly after the first 8 bytes, the data for the first voice begins. There are a total of 35 bytes used for each individual voice. They follow one after another. Below are the YM2612 register equivallents to each byte in a voice. 1 - register 0B0 2 - register 030 3 - register 031 4 - register 032 5 - register 033 6 - register 050 7 - register 051 8 - register 052 9 - register 053 10 - register 060 11 - register 061 12 - register 062 13 - register 063 14 - register 070 15 - register 071 16 - register 072 17 - register 073 18 - register 080 19 - register 081 20 - register 082 21 - register 083 22 - register 040 23 - register 041 24 - register 042 25 - register 043 Bytes 26-35 - voice name in ASCII format
It should be noted that the voices are stored in the format used by Sonic 2, so some byte swaps are needed to use those voices in the other Sonic games that use SMPS.