Difference between revisions of "BC Racers"

From Sega Retro

(→‎Production Credits: Should probably filter the stuff which repeat both under "in-game" and "manual")
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===Mega-CD Version===
 
===Mega-CD Version===
 
{{multicol|
 
{{multicol|
~In-game~
+
~In-game credits~
  
 
'''Programmed by:''' Dan Scott<br>
 
'''Programmed by:''' Dan Scott<br>
Line 40: Line 40:
 
'''Intro Sequence:''' Billy Allison<br>
 
'''Intro Sequence:''' Billy Allison<br>
 
'''Intro Support:''' Stuart Atkinson, Bob Churchill<br>
 
'''Intro Support:''' Stuart Atkinson, Bob Churchill<br>
'''Original Concept:''' Jason Gee, Jon Killiard<br>
+
'''Original Concept:''' Jason Gee, Jon Hilliard<br>
 
'''Creative Manager:''' Guy Miller<br>
 
'''Creative Manager:''' Guy Miller<br>
 
'''Produced by:''' Jeremy Smith
 
'''Produced by:''' Jeremy Smith
Line 46: Line 46:
 
~US manual~
 
~US manual~
  
'''Programmed by:''' Dan Scott<br>
 
'''Graphic Artist:''' Toby Gard<br>
 
'''Game Design:''' Toby Gard, Guy Miller, Dan Scott<br>
 
 
'''Additional Design Support:''' Simon Phipps<br>
 
'''Additional Design Support:''' Simon Phipps<br>
'''Original Concept:''' Jason Gee, Jon Hilliard<br>
 
'''Music & Sound Effects:''' Martin Iveson<br>
 
 
'''Storyboard:''' Guy Miller<br>
 
'''Storyboard:''' Guy Miller<br>
'''Animated Introduction:''' Billy Allison<br>
 
 
'''Graphics Support:''' Stu Atkinson<br>
 
'''Graphics Support:''' Stu Atkinson<br>
'''Product Support:''' Troy Horton, Jamie Morton, Darren Price, Adrian Smith, David Ward<br>
+
'''Product Support:''' Troy Horton, Jamie Morton, Darren Price, Adrian Smith, David Ward
'''Creative Manager:''' Guy Miller<br>
 
'''Produced by:''' Jeremy Smith<br>
 
 
}}
 
}}
  
 
===32X Version===
 
===32X Version===
 
{{multicol|
 
{{multicol|
~In-game~
+
~In-game credits~
 
 
 
: '''For Core Design, LTD.'''
 
: '''For Core Design, LTD.'''
 
'''Carving Out the Code''': Martin Gibbins, John Kirkland, Stefan Walker, Sean Dunlevy<br/>
 
'''Carving Out the Code''': Martin Gibbins, John Kirkland, Stefan Walker, Sean Dunlevy<br/>
Line 74: Line 65:
 
~US manual~
 
~US manual~
 
: '''For Core Design, LTD.'''
 
: '''For Core Design, LTD.'''
'''Carving Out the Code''': Martin Gibbins, John Kirkland, Stef Walker, Sean Dunlevy<br>
 
'''Cave Painters''': Toby Gard, Stu Atkinson, Joby Wood<br>
 
'''Howling at the Moon and Drumbeating''': Nathan McCree, Martin Iveson<br>
 
 
'''Thanks to:''' Alyson, Helen, Craig, Richard M., Del, Dan, Captain Black, Jason Goz, Chris, James, Davids' M and L, Troy, Darren, Jamie, Mark, Mac, Roberto, Jeremy, Alison, Guy, Susie, Sharon, Babs, Adrian, Gary, Simon, Mansoor, Jon H., Jason G., Paul, Heather, Andrew and Richard B.
 
'''Thanks to:''' Alyson, Helen, Craig, Richard M., Del, Dan, Captain Black, Jason Goz, Chris, James, Davids' M and L, Troy, Darren, Jamie, Mark, Mac, Roberto, Jeremy, Alison, Guy, Susie, Sharon, Babs, Adrian, Gary, Simon, Mansoor, Jon H., Jason G., Paul, Heather, Andrew and Richard B.
 
: '''For U.S. Gold, Inc.'''
 
'''Special thanks to''': Mike Schmitt, Brian Schorr, [[Mac Senour]], Tom Marx, Frank Hom, Dan Wong, Caroline Trujillo, Jill De Maria, Kelly Lindlar, Frank Alizaga Jr., Alison Nichols, Lee Wilkinson, Mr. Free Time
 
 
}}
 
}}
  

Revision as of 01:54, 28 August 2015

n/a

BCRacers Title.png

BC Racers
System(s): Sega Mega-CD, Sega 32X
Publisher:
Sega Mega-CD
Core Design/Sega (EU), Time Warner Interactive (US),
Sega 32X
Front Street Publishing
Developer:
Genre: Racing

















Release Date RRP Code

BC Racers is a racing game developed and published by Core Design as a spin-off of the then-popular Chuck Rock series. It was originally released for the Sega Mega-CD in 1994, before subsequently seeing ports to the Sega 32X, PC and 3DO the following year. The Mega-CD version was published in North America by Time Warner Interactive. Despite its British roots, the 32X version was released exclusively in North America, where it was published by U.S. Gold's short-lived publishing label Front Street Publishing.

Story

BC Racers takes place in the Chuck Rock universe, where a millionaire playboy caveman, Millstone Rockafella, has organized a bike race. The winner will receive the Boulderdash Bike.

Gameplay

BC Racers is a one or two player bike racing game, similar in nature to F-Zero and Super Mario Kart (and similar "mode 7" titles) on the Super Nintendo. Tracks are flat, with scenery and racers being represented by 2D sprites. There are four difficulty settings; easy, medium, hard, and rockhard, each with their own set of eight tracks (making for a total of thirty-two tracks in the game). Each track needing four laps to complete, and there are eight track themes including desert wastes, volcanic areas, and massive jungles.

Each bike in BC Racers comprises of two characters, one who controls the bike, and another who rides in a side car whose purpose is to attack other players. There are no power-ups in BC Racers, however the sidecar rider can hit opponents similar to the mechanics in Road Rash. Bikes take damage, and if an opponent is forced to crash or break down, extra points are rewarded. Damage to the bike can be reversed by collecting power-ups near the starting line.

In the Mega-CD version of the game, a two player cooperative mode is offered, where player one controls the acceleration and player two controls the sidecar, steering and turbo features. This was replaced in the 32X version by more traditional split-screen play (in which much of the scenery is removed to maintain a high frame rate).

Production Credits

Mega-CD Version

~In-game credits~

Programmed by: Dan Scott
Graphic Artist: Toby Gard
Music and SFX: Martin Iveson
Game Design: Toby Gard, Dan Scott, Guy Miller
Intro Sequence: Billy Allison
Intro Support: Stuart Atkinson, Bob Churchill
Original Concept: Jason Gee, Jon Hilliard
Creative Manager: Guy Miller
Produced by: Jeremy Smith

~US manual~

Additional Design Support: Simon Phipps
Storyboard: Guy Miller
Graphics Support: Stu Atkinson
Product Support: Troy Horton, Jamie Morton, Darren Price, Adrian Smith, David Ward

32X Version

~In-game credits~

For Core Design, LTD.

Carving Out the Code: Martin Gibbins, John Kirkland, Stefan Walker, Sean Dunlevy
Cave Painters: Toby Gard, Stuart Atkinson, Joby Wood
Howling at the Moon and Drumbeating: Nathan McCree, Martin Iveson

For U.S. Gold, Inc.

Special thanks to: Mike Schmitt, Brian Schorr, Mac Senour, Tom Marx, Frank Hom, Dan Wong, Caroline Trujillo, Jill De Maria, Kelly Lindlar, Frank Alizaga, Alison Nichols, Lee Wilkinson, Mr. Free Time

~US manual~

For Core Design, LTD.

Thanks to: Alyson, Helen, Craig, Richard M., Del, Dan, Captain Black, Jason Goz, Chris, James, Davids' M and L, Troy, Darren, Jamie, Mark, Mac, Roberto, Jeremy, Alison, Guy, Susie, Sharon, Babs, Adrian, Gary, Simon, Mansoor, Jon H., Jason G., Paul, Heather, Andrew and Richard B.

Promotional Material

Physical Scans

Mega CD Version

Sega Retro Average 
Publication Score Source
82 №39, p144
78 №158
86 №8, p22
68
78 №28, p48/49
82 №28, p72/73[1]
92 №51, p100/101
86 №63, p82
80 №41, p42/43
79 №47, p10
Sega Mega-CD
81
Based on
10 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
82
[2]
Computer & Video Games (UK) PAL
78
[3]
FLUX (US) NTSC-U
67
[4]
GameFan (US) NTSC-U
89
[5]
GamePro (US) NTSC-U
68
[6]
Games World: The Magazine (UK) PAL
86
[7]
Game Informer (US) NTSC-U
33
[8]
Hobby Consolas (ES)
87
[9]
MAN!AC (DE) PAL
68
[10]
Mega (UK) PAL
78
[11]
Mega Force (FR) PAL
83
[12]
Mega Fun (DE) PAL
86
[13]
Mean Machines Sega (UK) PAL
82
[1]
Player One (FR)
92
[14]
Play Time (DE) PAL
86
[15]
Sega Magazine (UK) PAL
80
[16]
Sega Power (UK) PAL
86
[17]
Sega Pro (UK) PAL
80
[18]
Sonic the Comic (UK) PAL
79
[19]
Todo Sega (ES)
83
[20]
Video Games (DE) PAL
72
[21]
VideoGames (US)
70
[22]
Sega Mega-CD
78
Based on
22 reviews

BC Racers

Mega-CD, US
BCRacers MCD US Box Back.jpgBCRacers MCD US Box Front.jpg
Cover
BCRacers MCD US Disc.jpg
Disc
Bcracers mcd us manual.pdf
Manual
Mega-CD, EU
BCRacers MCD EU Box Back.jpgBCRacers MCD EU Box Front.jpg
Cover

32X Version

Sega Retro Average 
Publication Score Source
80 №44, p117
83 №162
83 №30, p50/51
68
85 №31, p64/65[23]
89 №54, p94/95
82 №68, p38/39
88 №45, p82/83
60 №5, p90/91
Sega 32X
80
Based on
9 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
80
[24]
GamePro (US) NTSC-U
70
[25]
MAN!AC (DE) PAL
68
[26]
Mega (UK) PAL
85
[27]
Mega Fun (DE) PAL
65
[28]
Mean Machines Sega (UK) PAL
85
[23]
Player One (FR)
89
[29]
Sega Power (UK) PAL
82
[30]
Sega Pro (UK) PAL
88
[31]
Top Consoles (FR)
60
[32]
Ultimate Future Games (UK)
69
[33]
Video Games (DE) PAL
72
[34]
VideoGames (US) NTSC-U
60
[35]
Sega 32X
75
Based on
13 reviews

BC Racers

32X, US
BCRacers 32X US Box Back.jpgBCRacers 32X US Box Front.jpg
Cover
Bcracers 32x us cart.jpg
Cart
Bcracers 32x us manual.pdf
Manual



Chuck Rock games for Sega systems
Chuck Rock (1991) | Chuck Rock II: Son of Chuck (1993) | BC Racers (1995)
  1. 1.0 1.1 File:MeanMachinesSega28UK.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega28UK.pdf_p72" defined multiple times with different content
  2. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 144
  3. Computer & Video Games, "January 1995" (UK; 1994-12-15), page 76
  4. FLUX, "Issue #4" (US; 1995-xx-xx), page 43
  5. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
  6. GamePro, "April 1995" (US; 1995-xx-xx), page 54
  7. Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 22
  8. Game Informer, "March 1995" (US; 1995-0x-xx), page 42
  9. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 92
  10. MAN!AC, "02/95" (DE; 1995-01-11), page 54
  11. Mega, "January 1995" (UK; 1994-12-30), page 48
  12. Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 66
  13. Mega Fun, "01/95" (DE; 1994-12-21), page 90
  14. Player One, "Mars 1995" (FR; 1995-0x-xx), page 100
  15. Play Time, "2/95" (DE; 1995-01-04), page 110
  16. Sega Magazine, "January 1995" (UK; 1994-12-15), page 110
  17. Sega Power, "February 1995" (UK; 1994-12-15), page 82
  18. Sega Pro, "February 1995" (UK; 1994-12-29), page 42
  19. Sonic the Comic, "17th March 1995" (UK; 1995-03-04), page 10
  20. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 36
  21. Video Games, "4/95" (DE; 1995-03-22), page 91
  22. VideoGames, "April 1995" (US; 1995-0x-xx), page 76
  23. 23.0 23.1 File:MeanMachinesSega31UK.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega31UK.pdf_p64" defined multiple times with different content
  24. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 117
  25. GamePro, "July 1995" (US; 1995-xx-xx), page 50
  26. MAN!AC, "07/95" (DE; 1995-06-14), page 65
  27. Mega, "June 1995" (UK; 1995-05-31), page 12
  28. Mega Fun, "06/95" (DE; 1995-05-24), page 91
  29. Player One, "Juin 1995" (FR; 1995-0x-xx), page 92
  30. Sega Power, "July 1995" (UK; 1995-05-18), page 38
  31. Sega Pro, "May 1995" (UK; 1995-04-13), page 82
  32. Top Consoles, "Septembre 1995" (FR; 1995-0x-xx), page 90
  33. Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 75
  34. Video Games, "7/95" (DE; 1995-06-28), page 103
  35. VideoGames, "July 1995" (US; 1995-0x-xx), page 70