Difference between revisions of "Sega OutRun hardware"
From Sega Retro
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*** CPU Board RAM: 150.25 KB (including 70 KB SRAM) | *** CPU Board RAM: 150.25 KB (including 70 KB SRAM) | ||
**** Main RAM: 64 KB (32 KB work, 32 KB shared) | **** Main RAM: 64 KB (32 KB work, 32 KB shared) | ||
− | **** CPU [[VRAM| | + | **** CPU [[VRAM|Video RAM]]: 84 KB (4 KB sprites, 8 KB colors, 64 KB tiles, 4 KB text, 4 KB roads) |
**** Sound RAM: 2.25 KB | **** Sound RAM: 2.25 KB | ||
*** [[VRAM|Video Board RAM]]: 600 KB video SRAM | *** [[VRAM|Video Board RAM]]: 600 KB video SRAM |
Revision as of 12:27, 13 October 2015
Sega OutRun hardware | |||||
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Manufacturer: Sega | |||||
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Sega's OutRun hardware was released in 1986 with the driving game OutRun. It is a successor to their Hang-On hardware, making it the second in Sega's "Super Scaler" series of pseudo-3D arcade hardware. It was succeeded by the Sega X Board in 1987.
The OutRun hardware, like the Hang-On hardware, has specifications similar to those of the System 16, with the addition of a second 68000 processor and a separate video board which allowed for an extra graphics layer for the road as well as sprite/texture scaling capabilities. The OutRun hardware can do everything the Hang-On hardware can do, but its processors are clocked higher (allowing for quicker calculations) and the board can draw two roads (the Hang-On hardware can only draw one). At the time, the OutRun hardware was a very powerful but expensive arcade board, with arcade operators advised to charge twice as many credits than for regular arcade machines.
Three made use of the hardware, all of which are driving games. However, only OutRun and Turbo OutRun are truly for this hardware, as Super Hang-On was also released for the Hang-On hardware in a mostly identical form.
Technical Specifications
- Board composition: CPU Board, Video Board[1]
- Main CPU: 2× Motorola 68000 @ 12.5 MHz (16-bit & 32-bit instructions @ 4.375 MIPS)
- Sound CPU: Zilog Z80 @ 4 MHz (8-bit & 16-bit instructions @ 0.58 MIPS)
- Sound chips:
- FM synthesis chip: Yamaha YM2151 @ 4 MHz (8 FM channels)
- PCM sampling chip: SegaPCM (315-5218) @ 4 MHz (stereo output, 16 PCM channels, 12-bit audio, 31.25 kHz sampling rate)
- GPU: Sega Super Scaler chipset
- Graphics board: Sega 837-6064 / 171-5377 VIDEO Board @ 25.1748 MHz (315-5197 Sega Custom Tilemap Generator, 315-5211 Sega Custom Sprite Generator, 315-5242 Sega Custom Color Encoder)
- Road graphics chips: 315-5155 Sega Road Bit Extraction, 315-5222 Signetics PLS153N Road Mixing
- Memory: 3534.25 KB to 3758.25 KB
- RAM: 750.25 KB, including 670 KB high-speed SRAM (Static RAM)[1]
- CPU Board RAM: 150.25 KB (including 70 KB SRAM)
- Main RAM: 64 KB (32 KB work, 32 KB shared)
- CPU Video RAM: 84 KB (4 KB sprites, 8 KB colors, 64 KB tiles, 4 KB text, 4 KB roads)
- Sound RAM: 2.25 KB
- Video Board RAM: 600 KB video SRAM
- CPU Board RAM: 150.25 KB (including 70 KB SRAM)
- ROM: 2784-3008 KB
- Standard: 2784 KB (including 544 EPROM and 1024 KB Mask ROM)[2][3]
- Program ROM: 672 KB (including 512 KB EPROM)
- Video ROM: 1888 KB (including 1024 KB Mask ROM)
- Sound ROM: 224 KB (including 32 KB EPROM)
- Maximum: 3008 KB (including 640 KB EPROM and 1024 KB Mask ROM)[4][5]
- Program ROM: 672 KB (including 512 KB EPROM)
- Video ROM: 1888 KB (including 1024 KB Mask ROM and 64 KB EPROM)
- Sound ROM: 448 KB (including 64 KB EPROM)
- Standard: 2784 KB (including 544 EPROM and 1024 KB Mask ROM)[2][3]
- Video memory: 2572 KB (684 KB RAM, 1888 KB ROM)
- RAM: 750.25 KB, including 670 KB high-speed SRAM (Static RAM)[1]
- Video resolution: 320×224 (display), 400×262 (overscan), progressive scan
- Scanlines: 224 (display), 262 (overscan)
- Refresh rate: 60.0543 Hz (V-sync)
- Frame rate: 30 frames per second
- Color palette: 98,304
- 16-bit color palette: 15-bit RGB high color depth (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors.
- Colors on screen: 12,288
- Graphical planes:
- 2 tilemap layers: System 16B tilemap system, row & column scrolling, parallax scrolling
- 1 text layer
- 1 sprite layer: Hardware sprite-scaling/zooming
- 1 road layer: Can draw 2 roads at once, 512×256 pixels each, tiled bitmaps
- Translucent shadows
- Sprite/texture capabilities: Frame-buffered sprites/textures with zooming capabilities, 128 on-screen sprites per frame, 7680 sprites/textures scaled per second, 16 colors per sprite/texture
- Video clock cycles: 25.1748 MHz (60.0543 Hz refresh rate)
- Sprite pixel/texel fillrate: 25.1748 million pixels/texels per second, 419,199 pixels/texels per frame/refresh, 1600 sprite pixels/texels per scanline, 128 sprites/textures per scanline
Gallery
List of Games
- Out Run (1986)
- Super Hang-On (1987)
- Turbo OutRun (1989)
- Limited Edition Hang-On (1991)
Sega arcade boards |
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Originating in arcades |
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Console-based hardware |
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PC-based hardware |
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