Difference between revisions of "Takashi Iizuka"

From Sega Retro

old>Kuover
old>Kuover
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* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[Phantasy Star Online]]'' (2000) — Special Thanks(Sonic Team USA)
 
* ''[[Phantasy Star Online]]'' (2000) — Special Thanks(Sonic Team USA)
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer, Enemy Game Designer, Level Designer
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* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''Phantasy Star Online Ver.2'' (2001) — Special Thanks(Sonic Team USA)
 
* ''Phantasy Star Online Ver.2'' (2001) — Special Thanks(Sonic Team USA)
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer, Enemy Game Designer, Level Designer
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* ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director

Revision as of 00:11, 8 July 2008

File:Photos iizuka.jpg
Takashi Iizuka

Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.

Production History