Difference between revisions of "Sega H1 Board"

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The '''Sega H1 Board''' is an arcade board is an arcade board made by [[Sega]]. It crosses the bridge between the [[Sega System 32]] and [[Sega Model 1]] hardware-wise, and only two games are known to use it.
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The '''Sega H1 Board''' is an [[arcade]] board made by [[Sega]]. Hardware-wise, it crosses the bridge between the [[Sega System 32]] and the [[Sega Model 1]] and [[Model 2]], and uses hardware similar to the [[Sega Saturn]] and [[ST-V]]. Only two games are known to use it. {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
  
 
==Specifications==
 
==Specifications==
 
{{multicol|
 
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* Board composition: CPU Board + Video Board + ROM Board
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* Board composition: CPU Board + Video Board + ROM Board {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
* CPU: 32-bit, 46.8 [[wikipedia:Instructions per second|MIPS]] {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}{{fileref|Hitachi SuperH Programming Manual.pdf}}
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* CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 [[wikipedia:Instructions per second|MIPS]] {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}{{fileref|Hitachi SuperH Programming Manual.pdf}}
** Main CPU: [[Hitachi]] [[SH-2]] @ 28 MHz (32-bit, 28 MIPS)
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** Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 MIPS)
** Sub-CPU: [[SuperH|Hitachi SH-1]] @ 16 MHz (32-bit, 16 MIPS)
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** Sub-CPU: [[SuperH|Hitachi SH-1]] @ 11.2896 MHz (32-bit, 16 MIPS)
 
** Sound CPU: [[wikipedia:Toshiba|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS)
 
** Sound CPU: [[wikipedia:Toshiba|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS)
* Display: 2-4 monitors
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* Sound processors: 2× [[Yamaha]] SCSP ([[Saturn Custom Sound Processor]]) YMF292 {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}{{fileref|ST-077-R2-052594.pdf}}
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** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
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** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}}
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* GPU: Sega 837-9621 Video Board @ 50 MHz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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** Bus width: 160-bit
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** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]]
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** [[Sprite]]/Texture capabilities: Sprite/Texture compression, [[wikipedia:Run-length encoding|RLE]] compression,{{ref|http://www.google.com/patents/US6141122}} zooming, rotation, sprite/texture cache
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* Display: 2-4 monitors, progressive scan
 
* Display resolution:
 
* Display resolution:
 
** 2 monitors: 992×384 (496×384 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
 
** 2 monitors: 992×384 (496×384 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
** 4 monitors: 1280×240 (320×240 per monitor)
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** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
 
* Overscan resolution:
 
* Overscan resolution:
 
** 2 monitors: 1280×512 (640×512 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
 
** 2 monitors: 1280×512 (640×512 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
** 4 monitors: 1664×262 (416×262 per monitor)
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** 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
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* Refresh rate: 57.0426 to 60 Hz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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** Frame rate: 57.0426 to 60 frames/sec
 
* [[Palette|Color depth]]: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
 
* [[Palette|Color depth]]: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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* [[Pixel]] fillrate: 50 million pixels/sec
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* [[Sprite]]/Texture fillrate: 50 million texels/sec
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** Maximum texels per frame: 876,537
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** Maximum texels per scanline: 3913
 
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Revision as of 15:48, 27 November 2015


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The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]

Specifications

  • Board composition: CPU Board + Video Board + ROM Board [1]
  • CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 MIPS [1][2]
  • Sound processors: 2× Yamaha SCSP (Saturn Custom Sound Processor) YMF292 [1][3]
    • Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
    • Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
  • GPU: Sega 837-9621 Video Board @ 50 MHz [1]
    • Bus width: 160-bit
    • Graphical capabilities: Scrolling, DMA
    • Sprite/Texture capabilities: Sprite/Texture compression, RLE compression,[5] zooming, rotation, sprite/texture cache
  • Display: 2-4 monitors, progressive scan
  • Display resolution:
    • 2 monitors: 992×384 (496×384 per monitor) [1]
    • 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
  • Overscan resolution:
    • 2 monitors: 1280×512 (640×512 per monitor) [1]
    • 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
  • Refresh rate: 57.0426 to 60 Hz [1]
    • Frame rate: 57.0426 to 60 frames/sec
  • Color depth: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) [1]
  • Pixel fillrate: 50 million pixels/sec
  • Sprite/Texture fillrate: 50 million texels/sec
    • Maximum texels per frame: 876,537
    • Maximum texels per scanline: 3913

Softography


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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