Difference between revisions of "Sega H1 Board"
From Sega Retro
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− | The '''Sega H1 Board''' is an arcade | + | The '''Sega H1 Board''' is an [[arcade]] board made by [[Sega]]. Hardware-wise, it crosses the bridge between the [[Sega System 32]] and the [[Sega Model 1]] and [[Model 2]], and uses hardware similar to the [[Sega Saturn]] and [[ST-V]]. Only two games are known to use it. {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
==Specifications== | ==Specifications== | ||
{{multicol| | {{multicol| | ||
− | * Board composition: CPU Board + Video Board + ROM Board | + | * Board composition: CPU Board + Video Board + ROM Board {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
− | * CPU: 32-bit, | + | * CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 [[wikipedia:Instructions per second|MIPS]] {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}{{fileref|Hitachi SuperH Programming Manual.pdf}} |
− | ** Main CPU: [[Hitachi]] [[SH-2]] @ 28 MHz (32-bit, 28 MIPS) | + | ** Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 MIPS) |
− | ** Sub-CPU: [[SuperH|Hitachi SH-1]] @ | + | ** Sub-CPU: [[SuperH|Hitachi SH-1]] @ 11.2896 MHz (32-bit, 16 MIPS) |
** Sound CPU: [[wikipedia:Toshiba|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS) | ** Sound CPU: [[wikipedia:Toshiba|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS) | ||
− | * Display: 2-4 monitors | + | * Sound processors: 2× [[Yamaha]] SCSP ([[Saturn Custom Sound Processor]]) YMF292 {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}{{fileref|ST-077-R2-052594.pdf}} |
+ | ** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions) | ||
+ | ** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}} | ||
+ | * GPU: Sega 837-9621 Video Board @ 50 MHz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
+ | ** Bus width: 160-bit | ||
+ | ** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]] | ||
+ | ** [[Sprite]]/Texture capabilities: Sprite/Texture compression, [[wikipedia:Run-length encoding|RLE]] compression,{{ref|http://www.google.com/patents/US6141122}} zooming, rotation, sprite/texture cache | ||
+ | * Display: 2-4 monitors, progressive scan | ||
* Display resolution: | * Display resolution: | ||
** 2 monitors: 992×384 (496×384 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ** 2 monitors: 992×384 (496×384 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
− | ** 4 monitors: 1280×240 (320×240 per monitor) | + | ** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) |
* Overscan resolution: | * Overscan resolution: | ||
** 2 monitors: 1280×512 (640×512 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ** 2 monitors: 1280×512 (640×512 per monitor) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
− | ** 4 monitors: 1664×262 (416×262 per monitor) | + | ** 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor) |
+ | * Refresh rate: 57.0426 to 60 Hz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
+ | ** Frame rate: 57.0426 to 60 frames/sec | ||
* [[Palette|Color depth]]: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | * [[Palette|Color depth]]: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
+ | * [[Pixel]] fillrate: 50 million pixels/sec | ||
+ | * [[Sprite]]/Texture fillrate: 50 million texels/sec | ||
+ | ** Maximum texels per frame: 876,537 | ||
+ | ** Maximum texels per scanline: 3913 | ||
}} | }} | ||
Revision as of 15:48, 27 November 2015
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The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]
Specifications
- Board composition: CPU Board + Video Board + ROM Board [1]
- CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 MIPS [1][2]
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS)
- Sub-CPU: Hitachi SH-1 @ 11.2896 MHz (32-bit, 16 MIPS)
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS)
- Sound processors: 2× Yamaha SCSP (Saturn Custom Sound Processor) YMF292 [1][3]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
- GPU: Sega 837-9621 Video Board @ 50 MHz [1]
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 992×384 (496×384 per monitor) [1]
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 1280×512 (640×512 per monitor) [1]
- 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
- Refresh rate: 57.0426 to 60 Hz [1]
- Frame rate: 57.0426 to 60 frames/sec
- Color depth: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) [1]
- Pixel fillrate: 50 million pixels/sec
- Sprite/Texture fillrate: 50 million texels/sec
- Maximum texels per frame: 876,537
- Maximum texels per scanline: 3913
Softography
- Cool Riders (1995)
- Aqua Stage (1995) [6]
Sega arcade boards |
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Originating in arcades |
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