Difference between revisions of "Sega H1 Board"

From Sega Retro

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** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
 
** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
 
** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}}
 
** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}}
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===Graphics===
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{{multicol|
 
* GPU: Sega 837-9621 Video Board @ 50 MHz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
 
* GPU: Sega 837-9621 Video Board @ 50 MHz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
 
** Bus width: 160-bit
 
** Bus width: 160-bit
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** Maximum texels per scanline: 3913
 
** Maximum texels per scanline: 3913
 
}}
 
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===RAM===
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* CPU Board: 3140 [[Byte|KB]] (2 MB [[wikipedia:SDRAM|SDRAM]], 1 MB [[wikipedia:DRAM|DRAM]], 64 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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* Video Board: 5.125 [[Byte|MB]] (2.25 MB [[wikipedia:FPM DRAM|FPM DRAM]], 2 MB DRAM, 896 KB SRAM) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
  
 
==Softography==
 
==Softography==

Revision as of 16:11, 27 November 2015


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The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]

Specifications

  • Board composition: CPU Board + Video Board + ROM Board [1]
  • CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 MIPS [1][2]
  • Sound processors: 2× Yamaha SCSP (Saturn Custom Sound Processor) YMF292 [1][3]
    • Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
    • Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]

Graphics

  • GPU: Sega 837-9621 Video Board @ 50 MHz [1]
    • Bus width: 160-bit
    • Graphical capabilities: Scrolling, DMA
    • Sprite/Texture capabilities: Sprite/Texture compression, RLE compression,[5] zooming, rotation, sprite/texture cache
  • Display: 2-4 monitors, progressive scan
  • Display resolution:
    • 2 monitors: 992×384 (496×384 per monitor) [1]
    • 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
  • Overscan resolution:
    • 2 monitors: 1280×512 (640×512 per monitor) [1]
    • 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
  • Refresh rate: 57.0426 to 60 Hz [1]
    • Frame rate: 57.0426 to 60 frames/sec
  • Color depth: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) [1]
  • Pixel fillrate: 50 million pixels/sec
  • Sprite/Texture fillrate: 50 million texels/sec
    • Maximum texels per frame: 876,537
    • Maximum texels per scanline: 3913

RAM

Softography


Sega arcade boards
Originating in arcades









Console-based hardware








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