Difference between revisions of "Sega H1 Board"
From Sega Retro
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===Memory=== | ===Memory=== | ||
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− | * | + | * Memory: Up to 93.3 [[Byte|MB]] (5252 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) |
− | ** | + | * [[RAM]]: 8452 KB {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
− | ** [[VRAM|Video | + | ** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) |
− | ** | + | ** [[VRAM|Video RAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB DRAM, 896 KB SRAM) |
− | * [[ROM]]: Up to 85 | + | ** Sound RAM: 1 MB ([[wikipedia:DRAM|DRAM]]) |
− | ** | + | * [[ROM]]: Up to 85 MB (3 MB main, 80 MB video, 2 MB sound) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
− | ** | + | ** Video ROM bus width: 160-bit (2× 80-bit banks) |
+ | ** Video ROM bandwidth: 640 MB/sec (32 MHz) | ||
}} | }} | ||
Revision as of 17:49, 27 November 2015
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Sega H1 Board | |||||
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Manufacturer: Sega | |||||
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The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]
Specifications
- Board composition: CPU Board, Video Board, Communication Board, ROM Board [1]
- CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 MIPS [1][2]
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS)
- Sub-CPU: Hitachi SH-1 @ 11.2896 MHz (32-bit, 16 MIPS)
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS)
- Sound processors: 2× Yamaha SCSP (Saturn Custom Sound Processor) YMF292 [1][3]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
- Audio channels: 64 (2× 32)
- Sound formats: PCM, FM, MIDI, LFO
- PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)
Graphics
- GPU: Sega 837-9621 Video Board @ 50 MHz [1]
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 992×384 (496×384 per monitor) [1]
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 1280×512 (640×512 per monitor) [1]
- 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
- Refresh rate: 57.0426 to 60 Hz [1]
- Frame rate: 57.0426 to 60 frames/sec
- Color depth: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) [1]
- Pixel fillrate: 50 million pixels/sec
- Sprite/Texture fillrate: 50 million texels/sec
- Maximum texels per frame: 876,537
- Maximum texels per scanline: 3913
Memory
Softography
- Cool Riders (1995)
- Aqua Stage (1995) [6]
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Originating in arcades |
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