Difference between revisions of "Sega H1 Board"

From Sega Retro

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===Memory===
 
===Memory===
 
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{{multicol|
* [[RAM]]: 8452 [[Byte|KB]] (2 MB [[wikipedia:SDRAM|SDRAM]], 2.25 MB [[wikipedia:FPRAM|FPRAM]], 3 MB [[wikipedia:DRAM|DRAM]], 1 MB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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* Memory: Up to 93.3 [[Byte|MB]] (5252 [[Byte|KB]] main, 85.125 MB video, 3 MB sound)
** CPU Board: 3140 KB (2 MB SDRAM, 1 MB DRAM, 64 KB SRAM, 4 KB FRAM)
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* [[RAM]]: 8452 KB {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
** [[VRAM|Video Board]]: 5248 KB (2.25 MB FPRAM, 2 MB DRAM, 896 KB SRAM)
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** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]])
** Communication Board: 64 KB SRAM
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** [[VRAM|Video RAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB DRAM, 896 KB SRAM)
* [[ROM]]: Up to 85 [[Byte|MB]] (3 MB main, 80 MB graphics, 2 MB sound) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
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** Sound RAM: 1 MB ([[wikipedia:DRAM|DRAM]])
** Graphics ROM bus width: 160-bit (2× 80-bit banks)
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* [[ROM]]: Up to 85 MB (3 MB main, 80 MB video, 2 MB sound) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}}
** Graphics ROM bandwidth: 640 MB/sec (32 MHz)
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** Video ROM bus width: 160-bit (2× 80-bit banks)
 +
** Video ROM bandwidth: 640 MB/sec (32 MHz)
 
}}
 
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Revision as of 17:49, 27 November 2015


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Sega H1 Board
Manufacturer: Sega
Release Date RRP Code

The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]

Specifications

  • Board composition: CPU Board, Video Board, Communication Board, ROM Board [1]
  • CPU: 3× processors, 32-bit, 28.63636 MHz, 47.43636 MIPS [1][2]
  • Sound processors: 2× Yamaha SCSP (Saturn Custom Sound Processor) YMF292 [1][3]
    • Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
    • Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
    • Audio channels: 64 (2× 32)
    • Sound formats: PCM, FM, MIDI, LFO
    • PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)

Graphics

  • GPU: Sega 837-9621 Video Board @ 50 MHz [1]
    • Bus width: 160-bit (2× 80-bit)
    • Graphical capabilities: Scrolling, DMA
    • Sprite/Texture capabilities: Sprite/Texture compression, RLE compression,[5] zooming, rotation, sprite/texture cache
  • Display: 2-4 monitors, progressive scan
  • Display resolution:
    • 2 monitors: 992×384 (496×384 per monitor) [1]
    • 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
  • Overscan resolution:
    • 2 monitors: 1280×512 (640×512 per monitor) [1]
    • 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
  • Refresh rate: 57.0426 to 60 Hz [1]
    • Frame rate: 57.0426 to 60 frames/sec
  • Color depth: 16,777,216 colors (24/32-bit), 65,536 colors (16-bit), 32,768 colors (15-bit) [1]
  • Pixel fillrate: 50 million pixels/sec
  • Sprite/Texture fillrate: 50 million texels/sec
    • Maximum texels per frame: 876,537
    • Maximum texels per scanline: 3913

Memory

  • Memory: Up to 93.3 MB (5252 KB main, 85.125 MB video, 3 MB sound)
  • RAM: 8452 KB [1]
  • ROM: Up to 85 MB (3 MB main, 80 MB video, 2 MB sound) [1]
    • Video ROM bus width: 160-bit (2× 80-bit banks)
    • Video ROM bandwidth: 640 MB/sec (32 MHz)

Softography


Sega arcade boards
Originating in arcades









Console-based hardware








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