Difference between revisions of "Sega H1 Board"
From Sega Retro
Line 12: | Line 12: | ||
| internal_games= | | internal_games= | ||
| releases={{releases | | releases={{releases | ||
− | | arcade_date_world=1995-04 | + | | arcade_date_world=1995-04 {{fileref|CoolRiders Arcade JP Flyer.jpg}} |
+ | | arcade_code_world=[https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp 837-10389] | ||
}} | }} | ||
}} | }} | ||
− | The '''Sega H1 Board''' is an [[arcade]] board made by [[Sega]]. Hardware-wise, it crosses the bridge between the [[Sega System 32]] and the [[Sega Model 1]] and [[Model 2]] | + | The '''Sega H1 Board''' is an [[arcade]] system board made by [[Sega]]. Hardware-wise, it crosses the bridge between the three-dimensional [[sprite]]/texture manipulation of the [[Sega System 32]] and the 3D polygons of the [[Sega Model 1]] and [[Model 2]]. The H1 Board uses hardware similar to the [[Sega Saturn]], [[ST-V]] and Model 2. Only two games are known to use the H1 Board. {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
==Specifications== | ==Specifications== | ||
− | + | The technical specifications for the Sega H1 Board: {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | |
− | * Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 [[wikipedia:Instructions per second|MIPS]]) | + | |
− | * Sub-CPU: [[SuperH|Hitachi SH-1]] @ 16 MHz (32-bit, 16 MIPS) | + | * Board composition: CPU Board, Video Board, Communication Board, ROM Board |
− | * Communication Board controllers: | + | * Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 [[wikipedia:Instructions per second|MIPS]]) {{fileref|Hitachi SuperH Programming Manual.pdf}} |
+ | * Sub-CPU: [[SuperH|Hitachi SH-1]] @ 16 MHz (32-bit, 16 MIPS) {{fileref|Hitachi SuperH Programming Manual.pdf}} | ||
+ | * Communication Board controllers: | ||
** [[wikipedia:Data Link Control|Data Link controller]]: [[Fujitsu]] MB89374 Data Link Controller (8-Bit) | ** [[wikipedia:Data Link Control|Data Link controller]]: [[Fujitsu]] MB89374 Data Link Controller (8-Bit) | ||
** [[wikipedia:DMA controller|DMA controller]]: Fujitsu MB89237A DMAC (8-Bit) | ** [[wikipedia:DMA controller|DMA controller]]: Fujitsu MB89237A DMAC (8-Bit) | ||
Line 27: | Line 30: | ||
===Sound=== | ===Sound=== | ||
{{multicol| | {{multicol| | ||
− | * Sound CPU: [[Toshiba EMI|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS) | + | * Sound CPU: [[Toshiba EMI|Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS) |
− | * Sound processors: 2× [[Yamaha]] YMF292 ([[Saturn Custom Sound Processor|SCSP]]) | + | * Sound processors: 2× [[Yamaha]] YMF292 ([[Saturn Custom Sound Processor|SCSP]]) {{fileref|ST-077-R2-052594.pdf}} |
** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions) | ** Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions) | ||
** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}} | ** Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external {{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}} | ||
Line 34: | Line 37: | ||
** Sound formats: [[Pulse-code modulation|PCM]], [[wikipedia:Frequency modulation synthesis|FM]], [[MIDI]], [[wikipedia:Low-frequency oscillation|LFO]] | ** Sound formats: [[Pulse-code modulation|PCM]], [[wikipedia:Frequency modulation synthesis|FM]], [[MIDI]], [[wikipedia:Low-frequency oscillation|LFO]] | ||
** PCM sampling: 8/16‑bit [[wikipedia:Audio bit depth|audio depth]], 44.1 kHz [[wikipedia:Sampling rate|sampling sate]] (CD quality) | ** PCM sampling: 8/16‑bit [[wikipedia:Audio bit depth|audio depth]], 44.1 kHz [[wikipedia:Sampling rate|sampling sate]] (CD quality) | ||
+ | * Sound output: 4 speakers (surround sound) | ||
}} | }} | ||
===Graphics=== | ===Graphics=== | ||
{{multicol| | {{multicol| | ||
− | * GPU: Sega 837-9621 Video Board @ 50 MHz | + | * GPU: Sega 837-9621 Video Board @ 50 MHz |
** [[wikipedia:FPGA|FPGA]]: [[Hitachi]] HG62S0791R17F, Hitachi HG51B152FD, 2× Hitachi HG62G019R16F | ** [[wikipedia:FPGA|FPGA]]: [[Hitachi]] HG62S0791R17F, Hitachi HG51B152FD, 2× Hitachi HG62G019R16F | ||
** Bus width: 160-bit (2× 80-bit) | ** Bus width: 160-bit (2× 80-bit) | ||
Line 45: | Line 49: | ||
* Display: 2-4 monitors, progressive scan | * Display: 2-4 monitors, progressive scan | ||
* Display resolution: | * Display resolution: | ||
− | ** 2 monitors: 992×384 (496×384 per monitor) | + | ** 2 monitors: 992×384 (496×384 per monitor) |
** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) | ** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) | ||
* Overscan resolution: | * Overscan resolution: | ||
− | ** 2 monitors: 1280×512 (640×512 per monitor) | + | ** 2 monitors: 1280×512 (640×512 per monitor) |
** 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor) | ** 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor) | ||
− | * Refresh rate: 57.0426 to 60 Hz | + | * Refresh rate: 57.0426 to 60 Hz |
** Frame rate: 57.0426 to 60 frames/sec | ** Frame rate: 57.0426 to 60 frames/sec | ||
− | * [[Palette|Color depth]]: 32,768 colors (15-bit) to 16,777,216 colors (24/32-bit) | + | * [[Palette|Color depth]]: 32,768 colors (15-bit) to 16,777,216 colors (24/32-bit) |
* [[Pixel]] fillrate: 100 million pixels/sec (2× 50 million pixels/sec) | * [[Pixel]] fillrate: 100 million pixels/sec (2× 50 million pixels/sec) | ||
* [[Sprite]]/Texture fillrate: 100 million [[wikipedia:Texel (graphics)|texels]]/sec (2× 50 million texels/sec) | * [[Sprite]]/Texture fillrate: 100 million [[wikipedia:Texel (graphics)|texels]]/sec (2× 50 million texels/sec) | ||
Line 62: | Line 66: | ||
{{multicol| | {{multicol| | ||
* Memory: Up to 94.3 [[Byte|MB]] (6276 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) | * Memory: Up to 94.3 [[Byte|MB]] (6276 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) | ||
− | * System [[RAM]]: 8452 KB (8.254 MB) | + | * System [[RAM]]: 8452 KB (8.254 MB) |
** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) | ** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) | ||
** [[VRAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB [[wikipedia:DRAM|DRAM]], 896 KB SRAM) | ** [[VRAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB [[wikipedia:DRAM|DRAM]], 896 KB SRAM) | ||
** Sound RAM: 1 MB (DRAM) | ** Sound RAM: 1 MB (DRAM) | ||
* System [[ROM]]: 1 MB ([[EPROM]]) | * System [[ROM]]: 1 MB ([[EPROM]]) | ||
− | * Game ROM: Up to 85 MB | + | * Game ROM: Up to 85 MB |
− | * | + | ** Main ROM: 3 MB (EPROM, [[wikipedia:Mask ROM|MROM]]) |
− | ** | + | ** VROM: 80 MB (video MROM) |
+ | ** Sound ROM: 2 MB | ||
+ | }} | ||
+ | |||
+ | ===Bandwidth=== | ||
+ | {{multicol| | ||
+ | * System RAM bandwidth: 574.4 MB/sec | ||
+ | ** Main RAM: 114.54544 MB/sec (32-bit, 28.63636 MHz) {{fileref|HM5241605 datasheet.pdf}} | ||
+ | ** VRAM: 444.444444 MB/sec (160-bit, 22.222222 MHz) {{ref|http://www.datasheets360.com/pdf/-1436793173116809349}} | ||
+ | ** Sound RAM: 15.384615 MB/sec (16-bit, 7.692308 MHz) {{fileref|HM514270C datasheet.pdf}} | ||
+ | * System ROM bandwidth: 57.3 MB/sec (16-bit, 28.63636 MHz) {{ref|http://pdf.datasheetarchive.com/datasheetsmain/Datasheets-38/DSA-754817.pdf}} | ||
+ | * Game ROM bandwidth: 809.7 MB/sec {{ref|https://github.com/mamedev/historic-mame/blob/master/src/mame/drivers/coolridr.c}} | ||
+ | ** Main ROM: 114.54544 MB/sec (32-bit, 28.63636 MHz) {{ref|http://pdf.datasheetcatalog.com/datasheets/120/201102_DS.pdf}} | ||
+ | ** VROM: 650 MB/sec (160-bit, 32.5 MHz) | ||
+ | ** Sound ROM: 45.158 MB/sec (16-bit, 22.579 MHz) | ||
}} | }} | ||
Revision as of 19:41, 27 November 2015
This teeny-tiny article needs some work. You can help us by expanding it.
Sega H1 Board | |||||
---|---|---|---|---|---|
Manufacturer: Sega | |||||
|
The Sega H1 Board is an arcade system board made by Sega. Hardware-wise, it crosses the bridge between the three-dimensional sprite/texture manipulation of the Sega System 32 and the 3D polygons of the Sega Model 1 and Model 2. The H1 Board uses hardware similar to the Sega Saturn, ST-V and Model 2. Only two games are known to use the H1 Board. [1]
Specifications
The technical specifications for the Sega H1 Board: [1]
- Board composition: CPU Board, Video Board, Communication Board, ROM Board
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS) [2]
- Sub-CPU: Hitachi SH-1 @ 16 MHz (32-bit, 16 MIPS) [2]
- Communication Board controllers:
- Data Link controller: Fujitsu MB89374 Data Link Controller (8-Bit)
- DMA controller: Fujitsu MB89237A DMAC (8-Bit)
Sound
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS)
- Sound processors: 2× Yamaha YMF292 (SCSP) [3]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
- Audio channels: 64 (2× 32)
- Sound formats: PCM, FM, MIDI, LFO
- PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)
- Sound output: 4 speakers (surround sound)
Graphics
- GPU: Sega 837-9621 Video Board @ 50 MHz
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 992×384 (496×384 per monitor)
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 1280×512 (640×512 per monitor)
- 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
- Refresh rate: 57.0426 to 60 Hz
- Frame rate: 57.0426 to 60 frames/sec
- Color depth: 32,768 colors (15-bit) to 16,777,216 colors (24/32-bit)
- Pixel fillrate: 100 million pixels/sec (2× 50 million pixels/sec)
- Sprite/Texture fillrate: 100 million texels/sec (2× 50 million texels/sec)
- Maximum texels per frame: 1,753,074 (2× 876,537)
- Maximum texels per scanline: 7826 (2× 3913)
Memory
Bandwidth
Softography
- Cool Riders (1995)
- Aqua Stage (1995) [12]
Sega arcade boards |
---|
Originating in arcades |
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
Console-based hardware |
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
|
PC-based hardware |
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|