Difference between revisions of "Battle Garegga"
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{{sub-stub}}'''''{{PAGENAME}}''''' (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the [[Sega Saturn]] in 1998. | {{sub-stub}}'''''{{PAGENAME}}''''' (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the [[Sega Saturn]] in 1998. | ||
+ | A major influence for this game was [[Taito]]'s [[Gun Frontier]]. The pseudo sequels ''Armed Police Batrider'' and ''Battle Bakkraid'' stayed arcade exclusive. | ||
+ | ==Gameplay== | ||
At first the game appears like a standard world war shooting game, with power ups, bombs and [[Gradius]]-esque options. | At first the game appears like a standard world war shooting game, with power ups, bombs and [[Gradius]]-esque options. | ||
− | + | {{A}} is the shot, {{B}} is for bombs and {{C}} is change the option's formations. | |
− | |||
− | |||
− | |||
− | |||
− | + | ''Battle Garegga'' does away with many conventions of the genre. Enemy bullets are mostly brown and gray, making them hard to see. Screen filling bombs, usually an emergency weapon that should not be used as it lowers score, are encouraged to use as they can trigger specific events. e.g. bombing the castle in stage 2 releases a swarm of invincible birds. Attacking these nets extra score. | |
+ | The game also has a strict "rank" system, with the game getting continuously harder, to the point of practically impossible to beat. The only reliable way to get the difficulty level back down is do die (whether on purpose or not). | ||
+ | A secret code gives access to extra ships from [[Raizing]]'s ''Mahou Daisakusen'', a game never ported to the [[Sega Saturn]]. These have the highest score potential in the game, and are counted as regular ships in the game's ranking table. | ||
+ | Depending on the button used to select a ship, slightly powered up versions (e.g. fast movement) can be selected. | ||
− | + | Non of the above mentioned design decisions are documented in the gameplay or manual. So external sources have to be consulted to get a better understanding of the game's inner working. But ''Battle Garegga Handbook'' which is digitalized fanzine and developper's commentaly is included in this CD as an Easter egg. | |
− | + | ==Production credits== | |
− | |||
− | ==Production | ||
{{multicol| | {{multicol| | ||
+ | ::~In-game credits~{{fileref|BattleGaregga_Saturn_JP_SSEnding.pdf}}<br> | ||
'''Original Staff:''' <br> | '''Original Staff:''' <br> | ||
'''Director:''' K.Nakashima<br> | '''Director:''' K.Nakashima<br> | ||
− | '''Program 68000 Side:''' S.Yagawa, Y.Watanabe<br> | + | '''Program:''' |
− | ''' | + | :'''68000 Side:''' S.Yagawa, Y.Watanabe<br> |
+ | :'''Z80 Side:''' Y.Ochiai<br> | ||
'''Graphic:''' S.Yamakawa, M.Tatsuda<br> | '''Graphic:''' S.Yamakawa, M.Tatsuda<br> | ||
− | '''Sound Effect:''' Santaruru<br> | + | '''Sound Effect:''' [[Manabu Namiki|Santaruru]]<br> |
'''Test Player:''' Mr.Daigoro, Marika.F<br> | '''Test Player:''' Mr.Daigoro, Marika.F<br> | ||
− | '''Special Thanks:''' Mr.Kawase, Mr. | + | '''Special Thanks:''' Mr.Kawase, Mr.Hibi, Healthy, K.Yokoo, S.Onishi, Hideki, K.Shibayama, Chikage, Miki, Hiromi, Chisato<br> |
}} | }} | ||
Line 89: | Line 90: | ||
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=SAT | | icon=SAT | ||
Line 111: | Line 112: | ||
| disc=BattleGaregga_Saturn_JP_Disc.jpg | | disc=BattleGaregga_Saturn_JP_Disc.jpg | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 05:54, 30 January 2016
Battle Garegga | |||||
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System(s): Sega Saturn | |||||
Publisher: Electronic Arts | |||||
Developer: Raizing | |||||
Sound driver: SCSP/CD-DA (32 tracks) | |||||
Peripherals supported: 3D Control Pad | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Battle Garegga (バトルガレッガ) is a shoot-'em-up game released in arcades in 1996. It was later released exclusively in Japan for the Sega Saturn in 1998. A major influence for this game was Taito's Gun Frontier. The pseudo sequels Armed Police Batrider and Battle Bakkraid stayed arcade exclusive.
Contents
Gameplay
At first the game appears like a standard world war shooting game, with power ups, bombs and Gradius-esque options.
is the shot,
is for bombs and
is change the option's formations.
Battle Garegga does away with many conventions of the genre. Enemy bullets are mostly brown and gray, making them hard to see. Screen filling bombs, usually an emergency weapon that should not be used as it lowers score, are encouraged to use as they can trigger specific events. e.g. bombing the castle in stage 2 releases a swarm of invincible birds. Attacking these nets extra score. The game also has a strict "rank" system, with the game getting continuously harder, to the point of practically impossible to beat. The only reliable way to get the difficulty level back down is do die (whether on purpose or not). A secret code gives access to extra ships from Raizing's Mahou Daisakusen, a game never ported to the Sega Saturn. These have the highest score potential in the game, and are counted as regular ships in the game's ranking table. Depending on the button used to select a ship, slightly powered up versions (e.g. fast movement) can be selected.
Non of the above mentioned design decisions are documented in the gameplay or manual. So external sources have to be consulted to get a better understanding of the game's inner working. But Battle Garegga Handbook which is digitalized fanzine and developper's commentaly is included in this CD as an Easter egg.
Production credits
- ~In-game credits~[1]
- ~In-game credits~[1]
Original Staff:
Director: K.Nakashima
Program:
- 68000 Side: S.Yagawa, Y.Watanabe
- Z80 Side: Y.Ochiai
Graphic: S.Yamakawa, M.Tatsuda
Sound Effect: Santaruru
Test Player: Mr.Daigoro, Marika.F
Special Thanks: Mr.Kawase, Mr.Hibi, Healthy, K.Yokoo, S.Onishi, Hideki, K.Shibayama, Chikage, Miki, Hiromi, Chisato
Track List
1. [data track] |
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2. RAIZING (00:06) |
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3. Rebellion (00:19) |
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Composed by: Manabu Namiki |
4. 4:71am (00:47) |
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Composed by: Manabu Namiki |
5. Fly to the Leaden Sky (01:29) |
---|
Composed by: Manabu Namiki |
6. Underwater Rampart (02:12) |
---|
Composed by: Manabu Namiki |
7. Tunnel Vision (02:39) |
---|
Composed by: Manabu Namiki |
8. Degeneracy (02:08) |
---|
Composed by: Manabu Namiki |
9. Subversive Awareness (03:45) |
---|
Composed by: Manabu Namiki |
10. Megalomaniac (03:12) |
---|
Composed by: Manabu Namiki |
11. Marginal Consciousness (02:21) |
---|
Composed by: Manabu Namiki |
12. Stab and stomp! (03:41) |
---|
Composed by: Manabu Namiki |
13. Thrust and Thrash! (03:06) |
---|
Composed by: Manabu Namiki |
14. Erupter (02:32) |
---|
Composed by: Manabu Namiki |
15. Fatality (00:07) |
---|
Composed by: Manabu Namiki |
16. Bluescape (00:47) |
---|
Composed by: Manabu Namiki |
17. Blood Brothers in the Dawn (00:45) |
---|
Composed by: Manabu Namiki |
18. RAIZING (00:06) |
---|
19. Rebellion (00:19) |
---|
Arranged by: Hayato Matsuo |
20. 4:71am (01:02) |
---|
Arranged by: Manabu Namiki |
21. Fly to the Leaden Sky (01:34) |
---|
Arranged by: Manabu Namiki |
22. Underwater Rampart (02:06) |
---|
Arranged by: Ayako Saso |
23. Tunnel Vision (02:47) |
---|
Arranged by: Hitoshi Sakimoto |
24. Degeneracy (02:26) |
---|
Arranged by: Takayuki Aihara |
25. Subversive Awareness (03:21) |
---|
Arranged by: Shinji Hosoe |
26. Megalomaniac (03:15) |
---|
Arranged by: Kenichi Koyano |
27. Marginal Consciousness (02:11) |
---|
Arranged by: Kenichi Koyano |
28. Stab and stomp! (02:51) |
---|
Arranged by: Takayuki Aihara |
29. Thrust and Thrash! (03:01) |
---|
Arranged by: Ayako Saso |
30. Erupter (02:31) |
---|
Arranged by: Shinji Hosoe |
31. Fatality (00:06) |
---|
Arranged by: Manabu Namiki |
32. Bluescape (00:51) |
---|
Arranged by: Hitoshi Sakimoto |
33. Blood Brothers in the Dawn (00:44) |
---|
Arranged by: Hayato Matsuo |
Promotional material
Sega Saturn Magazine (JP) Print advertisement
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 9 reviews |
References
- ↑ File:BattleGaregga_Saturn_JP_SSEnding.pdf
- ↑ File:SSM_JP_19980306_1998-06ex.pdf, page 186
- ↑ 3.0 3.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ Famitsu, "1998-03-06" (JP; 1998-02-20), page 1
- ↑ Joypad, "Avril 1998" (FR; 1998-xx-xx), page 79
- ↑ MAN!AC, "05/98" (DE; 1998-04-08), page 54
- ↑ Mega Console, "Aprile 1998" (IT; 1998-xx-xx), page 72
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 60
- ↑ Saturn Fan, "1998 No. 4" (JP; 1998-02-13), page 146
- ↑ Saturn Fan, "1998 No. 8" (JP; 1998-04-10), page 116
- ↑ Sega Saturn Magazine, "1998-06 extra (1998-03-06ex)" (JP; 1998-02-20), page 186
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