Difference between revisions of "Q*bert"
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| front=Qbert SG1000 JP Box Front A.jpg | | front=Qbert SG1000 JP Box Front A.jpg | ||
| back=Qbert SG1000 JP Box Back A.jpg | | back=Qbert SG1000 JP Box Back A.jpg | ||
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| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP | + | | region=JP<br>Silver Version with Obi Strip |
+ | | front=Q*Bert SG1000 JP Front.jpg | ||
+ | | back=Q*Bert SG1000 JP Back.jpg | ||
+ | | spine=Q*Bert SG1000 JP Spine+Obi.jpg | ||
+ | | spine2=Q*Bert SG1000 JP Spine2+Obi.jpg | ||
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+ | | region=JP<br>Black Version | ||
| front=Qbert SG1000 JP Box Front B.jpg | | front=Qbert SG1000 JP Box Front B.jpg | ||
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Revision as of 08:23, 2 February 2016
Q*bert | ||||||||||
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System(s): SG-1000 | ||||||||||
Publisher: Tsukuda Original | ||||||||||
Developer: Gottlieb, Tsukuda Original | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Q*bert (Qバート) is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console.
The object of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
Interestingly it is one of the only ports of the game that does not respond to the , , and inputs - only , , , and .
Eventually this game would see a sequel on a Sega console, also called Q*bert.
Physical Scans
SG-1000 Version
SG-1000, JP Silver Version with Obi Strip |
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