Difference between revisions of "Granada"

From Sega Retro

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| romsize=512KB
 
| romsize=512KB
 
| usa=1990
 
| usa=1990
| japan=1990
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| japan=16 November 1990
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| rrp_jp=6,800
 
| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 
}}
 
}}
'''''Granada''''' is a 1990 shoot-'em-up by [[Wolf Team]] released in the US and Japan for the [[Sega Mega Drive]]. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task.
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'''''Granada''''' (グラナダ) is a 1990 shoot-'em-up by [[Wolf Team]] released in the US and Japan for the [[Sega Mega Drive]]. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task.
  
 
You are situated in a large field full of enemies, obstacles, and enemy generators that you may freely move around (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out. {{A}} shoots a normal weapon (which you can rapidfire) and {{C}} shoots a missile (which you can only shoot one of at a time, though you have unlimited missiles, and will knock you back a bit). Holding {{B}} locks your orientation so moving the D-pad will not also rotate your ship. You can also find a miniature ship that will help you in its own ways.
 
You are situated in a large field full of enemies, obstacles, and enemy generators that you may freely move around (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out. {{A}} shoots a normal weapon (which you can rapidfire) and {{C}} shoots a missile (which you can only shoot one of at a time, though you have unlimited missiles, and will knock you back a bit). Holding {{B}} locks your orientation so moving the D-pad will not also rotate your ship. You can also find a miniature ship that will help you in its own ways.
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 +
==Credits==
 +
* '''Game Design & Program''': Toshio Toyota
 +
* '''Graphics''': Masayuki Matsushima
 +
* '''Graphics''': Kazuhiro Nagata
 +
* '''Graphics''': Mutunori Sato
 +
* '''Music''': Ryota Furuya
 +
* '''Music''': Motoi Sakuraba
 +
* '''Music''': Masaaki Uno
 +
* '''Producer''': Masahiro Akashino
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 17:27, 7 November 2010


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Granada MDTitleScreen.png

Granada
System(s): Sega Mega Drive
Publisher: Wolf Team (US Renovation)
Developer:
Genre: Shoot-'em-Up

















Granada (グラナダ) is a 1990 shoot-'em-up by Wolf Team released in the US and Japan for the Sega Mega Drive. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task.

You are situated in a large field full of enemies, obstacles, and enemy generators that you may freely move around (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out. A shoots a normal weapon (which you can rapidfire) and C shoots a missile (which you can only shoot one of at a time, though you have unlimited missiles, and will knock you back a bit). Holding B locks your orientation so moving the D-pad will not also rotate your ship. You can also find a miniature ship that will help you in its own ways.

Credits

  • Game Design & Program: Toshio Toyota
  • Graphics: Masayuki Matsushima
  • Graphics: Kazuhiro Nagata
  • Graphics: Mutunori Sato
  • Music: Ryota Furuya
  • Music: Motoi Sakuraba
  • Music: Masaaki Uno
  • Producer: Masahiro Akashino

Physical Scans