Difference between revisions of "Granada"
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'''''Granada''''' (グラナダ) is a 1990 shoot-'em-up by [[Wolf Team]] released in the US and Japan for the [[Sega Mega Drive]]. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task. | '''''Granada''''' (グラナダ) is a 1990 shoot-'em-up by [[Wolf Team]] released in the US and Japan for the [[Sega Mega Drive]]. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task. | ||
− | + | ==Gameplay== | |
+ | The player is situated in a large field full of enemies, obstacles, and enemy generators that may be freely moved upon (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out. {{A}} shoots a normal weapon (which can rapidfire) and {{C}} shoots a missile (which can only shoot one at a time, though there is unlimited missiles, and will knock the player back a bit). Holding {{B}} locks the orientation so moving the D-pad will not also rotate your ship. It is possible to find a miniature ship that will help in its own ways. | ||
==Credits== | ==Credits== |
Revision as of 20:41, 7 November 2010
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Granada |
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System(s): Sega Mega Drive |
Publisher: Wolf Team (US Renovation) |
Developer: Wolf Team |
Genre: Shoot-'em-Up |
Granada (グラナダ) is a 1990 shoot-'em-up by Wolf Team released in the US and Japan for the Sega Mega Drive. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task.
Gameplay
The player is situated in a large field full of enemies, obstacles, and enemy generators that may be freely moved upon (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out. shoots a normal weapon (which can rapidfire) and shoots a missile (which can only shoot one at a time, though there is unlimited missiles, and will knock the player back a bit). Holding locks the orientation so moving the D-pad will not also rotate your ship. It is possible to find a miniature ship that will help in its own ways.
Credits
- Game Design & Program: Toshio Toyota
- Graphics: Masayuki Matsushima
- Graphics: Kazuhiro Nagata
- Graphics: Mutunori Sato
- Music: Ryota Furuya
- Music: Motoi Sakuraba
- Music: Masaaki Uno
- Producer: Masahiro Akashino