Difference between revisions of "Aurail"
From Sega Retro
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'''Chief Programmer:''' [[Takanori Kurihara]]<br> | '''Chief Programmer:''' [[Takanori Kurihara]]<br> | ||
'''Sprite Designer:''' [[Masanori Yoshihara]]<br> | '''Sprite Designer:''' [[Masanori Yoshihara]]<br> |
Revision as of 11:46, 18 June 2016
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Aurail | |||||
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System(s): Sega System 16B | |||||
Publisher: Sega | |||||
Developer: Sega/Westone | |||||
Genre: Shoot-'em-Up | |||||
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Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield.
Production credits
Chief Programmer: Takanori Kurihara
Sprite Designer: Masanori Yoshihara
BG Designer: Hiromi Kurihara, Maki Ohzora
Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
Assistant Director: Yoshihisa Shimizu
Programmer: Naoki Hoshizaki
CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
Supervisor: Michishito Ishizuka
CG Operater: Yutaka Hirata
Director: Ryuichi Nishizawa
Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
Presented by: Sega, Westone