Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
* Graphics: Pseudo-3D graphics, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
+
* Graphics: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
 
** [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}
 
** [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}
 
** [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}
 
** [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}
** Sprite sizes: Adjustable{{fileref|Fonz service manual.pdf|page=6}}
+
** Default sprite size: 20×48 [[texel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}{{fileref|Fonz service manual.pdf|page=8}} (scaling and adjustable){{fileref|Fonz service manual.pdf|page=6}}
** Default sprite size: 20×48 [[texel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}{{fileref|Fonz service manual.pdf|page=8}}
 
 
** Colors per sprite: 3 colors (2 opaque, 1 transparent){{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}
 
** Colors per sprite: 3 colors (2 opaque, 1 transparent){{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}
 
* Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 SEGA DISCRETE LOGIC HARDWARE (System 16)]}}
 
* Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 SEGA DISCRETE LOGIC HARDWARE (System 16)]}}
 
** Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]])
 
** Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]])
 
** Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}}
 
** Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}}
 +
* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}}
 +
** VR-1: Opponent sprite size
 +
** VR-2: All sprite sizes
 +
** VR-3: Road shape
 +
** VR-4: Road swing width
 +
** VR-5: Road swing frequency
 +
** VR-6: Road width
 +
** VR-7: Left road shoulder size
 +
** VR-8: Right road shoulder size
 +
** VR-9: Player sprite size
 +
** VR-10: Game time
 +
** VR-11: Vertical sprite size upper limit
 +
** VR-12: Vertical sprite size lower limit
 
}}
 
}}
  

Revision as of 23:08, 4 October 2016

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Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code

Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Specifications

  • PCB: Sega Logic Board 94789-P[1]
  • ROM: 512 bytes (2x 256 bytes)[2][3][4]
  • Graphics: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection[5][6]
  • Sound: Audio tape[11][12]
    • Sega S-93806 Tape Deck (8 Track)
    • Sega S-94802 Cartridge Recording Tape[6]
  • Operator adjustments:[10]
    • VR-1: Opponent sprite size
    • VR-2: All sprite sizes
    • VR-3: Road shape
    • VR-4: Road swing width
    • VR-5: Road swing frequency
    • VR-6: Road width
    • VR-7: Left road shoulder size
    • VR-8: Right road shoulder size
    • VR-9: Player sprite size
    • VR-10: Game time
    • VR-11: Vertical sprite size upper limit
    • VR-12: Vertical sprite size lower limit

Games

References


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