Difference between revisions of "Star Trek: Starfleet Academy Starship Bridge Simulator"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
The game has the user complete the combat element of Starfleet training, where he/she must fight a variety of monsters and enemies while conducting services and repairs on his/her ship. | The game has the user complete the combat element of Starfleet training, where he/she must fight a variety of monsters and enemies while conducting services and repairs on his/her ship. | ||
+ | |||
+ | ==Versions== | ||
+ | ''Starship Bridge Simulator'' on the 32X is a complete upgrade over its Super NES counterpart, with higher resolution visuals, a wider use of colour and improved sound. The 3D visuals are also more detailed, though both versions operate at a noticeably low frame rate. | ||
==Production credits== | ==Production credits== |
Revision as of 06:43, 13 August 2017
Star Trek: Starfleet Academy Starship Bridge Simulator | |||||||||||||||
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System(s): Sega 32X | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Interplay, High Voltage Software | |||||||||||||||
Genre: Simulation | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Star Trek: Starfleet Academy Starship Bridge Simulator is a Star Trek themed game developed and published by Interplay for the Super Nintendo Entertainment System, later brought to the Sega 32X in a conversion developed by High Voltage Software and published by Sega.
Contents
Gameplay
The game has the user complete the combat element of Starfleet training, where he/she must fight a variety of monsters and enemies while conducting services and repairs on his/her ship.
Versions
Starship Bridge Simulator on the 32X is a complete upgrade over its Super NES counterpart, with higher resolution visuals, a wider use of colour and improved sound. The 3D visuals are also more detailed, though both versions operate at a noticeably low frame rate.
Production credits
- Exec. Producer: Alan Pavlish
- Producer: William Church
- QA Director: Jeremy Barnes
- QA Asst. Director: Dave Simon
- Lead Tester: Dan Forsyth
- Asst. Tester: Jason Coggeshall
- Producer: Kerry J. Ganofsky
- Lead Programmer: Jerome Karaganis
- Asst. Programmer: Robert Sitton
- Artists: Damion Davis, Cary Penczek, Pete McLennon
- 3D Models: Jerome Karaganis
- Sound & Music: Brian Schmidt
- Producers: Roberi Sitton, Damion Davis, Cary Penczek, Pete McLennon, Jerome Kavaganis
- Programmer: Darryl Dion Hawkins
- 3D Modeling: Darryl Dion Hawkins
- Original Scenario Design: Scott Bennie
- Additional Design: Scott Everts & Jeremy Barnes
- Scenarios Designed by: Darryl Dion Hawkins
- Sound Effects & Music: Ken Allen
- Manual written by: Zina Powers
- Manual Designed by: Uleises Gerardo, Richard Verdoni
- Director: Jeremy Barnes
- Lead Tester: Larry Smith
- Sega Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Magazine articles
Physical scans
References
Star Trek games for Sega systems | |
---|---|
Star Trek: Strategic Operations Simulator (1982) | Star Trek III: The Search for Spock (unreleased) | |
Star Trek: The Next Generation: Echoes from the Past (1994) | Star Trek: Deep Space Nine: Crossroads of Time (1995) | Star Trek (unreleased) | |
Star Trek: The Next Generation: The Advanced Holodeck Tutorial (1994) | Star Trek Generations: Beyond the Nexus (1994) | |
Star Trek: Starfleet Academy Starship Bridge Simulator (1995) | |
Star Trek: New Worlds (unreleased) |