Difference between revisions of "Sega System 18"

From Sega Retro

m
Line 19: Line 19:
 
*Sound CPU: [[Zilog Z80]] @ 8 MHz (8-bit & 16-bit instructions @ 1.16 MIPS)
 
*Sound CPU: [[Zilog Z80]] @ 8 MHz (8-bit & 16-bit instructions @ 1.16 MIPS)
 
*[[wikipedia:Sound chip|Sound chips]]:
 
*[[wikipedia:Sound chip|Sound chips]]:
**2× Yamaha YM3438 @ 8 MHz
+
**2× [[Yamaha]] [[YM3438]] @ 8 MHz
**Ricoh RF5c68 @ 10 MHz (8-channel PCM chip, remarked as Sega Custom 315)
+
**[[Ricoh]] [[RF5c68]] @ 10 MHz (8-channel PCM chip, remarked as Sega Custom 315)
 
*Graphics chips:
 
*Graphics chips:
 
**[[Sega System 16B]] chipset
 
**[[Sega System 16B]] chipset
**Yamaha YM7101 [[VDP]] ([[Sega Mega Drive]] VDP)
+
**[[Yamaha]] [[YM7101]] [[VDP]] ([[Sega Mega Drive]] VDP)
 
*Display resolution: 320×224
 
*Display resolution: 320×224
 
*[[Palette|Color palette]]: 98,304 (16-bit)
 
*[[Palette|Color palette]]: 98,304 (16-bit)

Revision as of 12:42, 20 October 2017

System18 mainPCB.jpg
Sega System 18
Manufacturer: Sega
Variants: System 16, System C, Mega-Tech System, Mega Play, Mega Drive
Release Date RRP Code

The Sega System 18 is an arcade system board released by Sega in 1989. The System 18 is primarily a soup-ed System 16, offering superior sound, more tile laters and extra graphics options.

System 18 boards had a very short run of games but most adhere to JAMMA standard, unlike previous systems. Most of these games also have the "suicide battery" as associated with Sega's System 16 hardware. It also contains the VDP used by the Sega Mega Drive console.

Technical specifications

  • Board composition: Main board + ROM board
  • Main CPU: Motorola 68000 @ 10 MHz (16-bit & 32-bit instructions @ 1.75 MIPS)
  • Sound CPU: Zilog Z80 @ 8 MHz (8-bit & 16-bit instructions @ 1.16 MIPS)
  • Sound chips:
  • Graphics chips:
  • Display resolution: 320×224
  • Color palette: 98,304 (16-bit)
    • 16-bit color palette: 15-bit RGB high color depth (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors
  • Colors on screen: 4096 (unique colors) to 8384 (with shadow & highlight)[1]
  • Graphical capabilities: 128 sprites on screen at one time, 4 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, translucent shadows, sprites of any height and length, row & column scrolling

Photo gallery

List of games

References


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23