Difference between revisions of "Tim Skelly"

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{{sub-stub}}'''{{PAGENAME}}''' is a video game designer and programmer who worked for Cinematronics from 1978-1981 (he was hired shortly before Larry Rosenthal, which later founded [[Sierra Systems]], left Cinematronics, leaving Tim Skelly as the sole creator of video games in the company{{ref|http://allincolorforaquarter.blogspot.pt/2012/11/the-ultimate-so-far-history-of_26.html}}). After leaving Cinematronics he worked for Gremlin briefly before switching to Gottlieb. Later on he switched to Incredible Technologies, then Microsoft.
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{{sub-stub}}'''{{PAGENAME}}''' is a video game designer and programmer who worked for Cinematronics from 1978-1981. He was hired shortly before Larry Rosenthal, which later founded [[Sierra Systems]], left Cinematronics, leaving Tim Skelly as the sole creator of video games in the company{{ref|http://allincolorforaquarter.blogspot.pt/2012/11/the-ultimate-so-far-history-of_26.html}} (in fact Tim Skelly was interviewed, for this job, by Larry Rosenthal and Jim Pierce, co-founder of Cinematronics, but when Tim Skelly assumed the job Larry had already left the company). After leaving Cinematronics he worked for Gremlin briefly before switching to Gottlieb. Later on he switched to Incredible Technologies, then Microsoft.
  
 
==Production history==
 
==Production history==

Revision as of 06:11, 5 December 2017

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Tim Skelly
Role(s): Artist

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Tim Skelly is a video game designer and programmer who worked for Cinematronics from 1978-1981. He was hired shortly before Larry Rosenthal, which later founded Sierra Systems, left Cinematronics, leaving Tim Skelly as the sole creator of video games in the company[1] (in fact Tim Skelly was interviewed, for this job, by Larry Rosenthal and Jim Pierce, co-founder of Cinematronics, but when Tim Skelly assumed the job Larry had already left the company). After leaving Cinematronics he worked for Gremlin briefly before switching to Gottlieb. Later on he switched to Incredible Technologies, then Microsoft.

Production history

  • Championship Wrestling (1986) — Creator
  • Winter Games (1987) — Amiga conversion
  • The Three Stooges (1987) – Design
  • Sonic the Hedgehog 2 (1992) — Special Stage Art and CG

Interview

References