Difference between revisions of "Attila Vass"
From Sega Retro
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− | ''' | + | {{sub-stub}}'''{{PAGENAME}}''' was a programmer for [[Sega]] between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers. |
During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.{{ref|https://www.linkedin.com/in/attilavass}} Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League. | During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.{{ref|https://www.linkedin.com/in/attilavass}} Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League. | ||
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==Production history== | ==Production history== | ||
+ | {{ProductionHistory|Attila Vass|Attila V.|A.Vass|Vass Attila}} | ||
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* ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila V.''') | * ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila V.''') | ||
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==External links== | ==External links== |
Revision as of 05:38, 20 January 2018
Attila Vass |
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Company(ies): Sega of Japan |
Role(s): Programmer |
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Attila Vass was a programmer for Sega between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers.
During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.[1] Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League.
After leaving Sega AM1, he worked at Alias|Wavefront as a software engineer, where he also helped with Sega Saturn developments. 2 years later he joined Sony Computer Entertainment's US R&D Division, where he server for 14 years doing various demos and coordinating library developments for the PlayStation 2, PSP, GScube, PlayStation 3, PS Vita and PlayStation 4. He was director of graphics and network R&D for 10 years.
Production history
- The J.League 1994 (System 32; 1994) — Programmer
- J.League Pro Striker 2 (Mega Drive; 1994) — Special Thanks[2] (as Vass Attila)
- Indy 500 (Model 2; 1995) — Programming (as A.Vass)
- Super Visual Soccer (1994) — Programmer - AI/physics (as Attila V.)