Difference between revisions of "Skull Island"
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| developer=[[Softgold]] | | developer=[[Softgold]] | ||
| system=[[SC-3000]] | | system=[[SC-3000]] | ||
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| sounddriver= | | sounddriver= | ||
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− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a graphical text adventure game developed by Australian company [[Softgold]] (formerly [[Gameworx Software]]), which specialised in multi-load text adventures written in BASIC. |
− | It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year. | + | It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year. |
− | Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser. | + | Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser. |
On first glance, the game appears to be inspired by [[wikipedia:Treasure Island|Treasure Island]] | On first glance, the game appears to be inspired by [[wikipedia:Treasure Island|Treasure Island]] | ||
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==Synopsis== | ==Synopsis== | ||
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In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......" | In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......" | ||
+ | ==Screenshots== | ||
+ | <gallery> | ||
+ | Skull Island SC3000 AU Screenshot1.png|Intro | ||
+ | Skull Island SC3000 AU Screenshot3.png|Instructions | ||
+ | Skull Island SC3000 AU Screenshot4.png|Beach | ||
+ | Skull Island SC3000 AU Screenshot5.png|Cliffs | ||
+ | Skull Island SC3000 AU Screenshot6.png|Wreck | ||
+ | </gallery> | ||
+ | |||
+ | ==Photo gallery== | ||
+ | <gallery> | ||
+ | Skull Island SC3000 AU Photo1.jpg|Front | ||
+ | Skull Island SC3000 AU Photo2.jpg|Side | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
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| item2name=Disk (Side B) | | item2name=Disk (Side B) | ||
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{{Softgold}} | {{Softgold}} |
Revision as of 10:50, 13 May 2018
Skull Island | ||||||||||
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System(s): SC-3000 | ||||||||||
Publisher: Dotsoft | ||||||||||
Developer: Softgold | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.
It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.
Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.
On first glance, the game appears to be inspired by Treasure Island
Synopsis
"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.
Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.
In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"
Screenshots
Photo gallery
Physical scans
Softgold Graphic Text Adventure Games for the Sega SC-3000 | |
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Alien (1984) | Ninja (1984) | The Search for King Solomon's Mines (1984) | The Secret of Bastow Manor (1984) | Skull Island (1984) | Thermo Nuclear War Games (1984) | The Case of the Mad Mummy (1985) |