Difference between revisions of "Batsugun"
From Sega Retro
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{{A}} is the standard shot, {{B}} is for bombs and {{C}} is for autofire. There are five stages. The Saturn port adds the ability to play in a horizontal screen orientation. | {{A}} is the standard shot, {{B}} is for bombs and {{C}} is for autofire. There are five stages. The Saturn port adds the ability to play in a horizontal screen orientation. | ||
− | + | Player ship has three forms, based on the experience points collected. You power up gradually by collecting P icons and by destroying enemies which grant experience points, an unusual design for a shooting game; dying takes away a certain amount of power but gives you a free P icon. After fully powering up, gathering further experience points adds bombs and restores the ship's hitpoints (Special version only) | |
+ | |||
+ | The game features many hidden score opportunities, which are sometimes so obscure that they can't be fully understood without external documentation, e.g. when certain parts of the stage 4 boss, Battleship Jupiter, are destroyed, it starts releasing tanks. When there are enough tanks onscreen, they turn red. Destroying these red tanks with a bomb yields a very high score bonus. More scoring opportunities have been added for the special version. | ||
+ | |||
+ | ===Player=== | ||
+ | You can choose one of three ships; each ship has a different attack range/frequency. Pilots are different for 1 and 2 player. With the combination of pilots, the dialogue at the stage clearing will change. | ||
+ | |||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Jeeno | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer1A.png | ||
+ | | desc=Player 1 Type A (Sky Mirage) | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Beltiana | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer1B.png | ||
+ | | desc=Player 1 Type B (Dragons Whisper) | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Iceman | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer1C.png | ||
+ | | desc=Player 1 Type C (Judgment flasher) <br>This character is said to be based on the game's designer [[wiki:Junya Inoue|Joker JUN]]. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Schneider | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer2A.png | ||
+ | | desc=Player 2 Type A (Sky Mirage) | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Alteeno | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer2B.png | ||
+ | | desc=Player 2 Type B (Dragons Whisper) | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Olisis | ||
+ | | screenshot=Batsugun_Saturn_JP_SSPlayer2C.png | ||
+ | | desc=Player 2 Type C (Judgment flasher) | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Batsugun_Saturn_JP_SSStage1.png | ||
+ | | screenshot2=Batsugun_Saturn_JP_SSStage1Boss.png | ||
+ | | desc=Boss: Deep Purple | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Batsugun_Saturn_JP_SSStage2.png | ||
+ | | screenshot2=Batsugun_Saturn_JP_SSStage2Boss.png | ||
+ | | desc=Boss: Madzella | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Batsugun_Saturn_JP_SSStage3.png | ||
+ | | screenshot2=Batsugun_Saturn_JP_SSStage3Boss.png | ||
+ | | desc=Boss: Mad Steel Darkness | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Batsugun_Saturn_JP_SSStage4.png | ||
+ | | screenshot2=Batsugun_Saturn_JP_SSStage4Boss.png | ||
+ | | desc=Boss: Jupiter | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Batsugun_Saturn_JP_SSStage5.png | ||
+ | | screenshot2=Batsugun_Saturn_JP_SSStage5Boss.png | ||
+ | | desc=Boss: Ground of the Galaxy | ||
+ | }} | ||
+ | }} | ||
===Extra features=== | ===Extra features=== | ||
Line 33: | Line 105: | ||
: In gameplay, pause game and {{A}}{{B}}{{A}}{{B}}{{X}}{{A}}{{B}}. | : In gameplay, pause game and {{A}}{{B}}{{A}}{{B}}{{X}}{{A}}{{B}}. | ||
− | == | + | ==Versions== |
− | + | The Saturn port runs with much less slowdown than the Arcade version, making it more difficult. | |
− | |||
− | |||
− | |||
==Production credits== | ==Production credits== | ||
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| pdf=Batsugun_Saturn_JP_SSEnding.pdf | | pdf=Batsugun_Saturn_JP_SSEnding.pdf | ||
| console=SAT | | console=SAT | ||
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}} | }} | ||
}} | }} | ||
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{{romtable| | {{romtable| | ||
{{rom|SAT|sha1= |md5= |crc32= |size=615,417,264|date=1996-09-12|source=CD-ROM(JP)|comments=T-20605G V1.001|quality=good|prototype=}} | {{rom|SAT|sha1= |md5= |crc32= |size=615,417,264|date=1996-09-12|source=CD-ROM(JP)|comments=T-20605G V1.001|quality=good|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ===Track list=== | ||
+ | {{multicol| | ||
+ | {{tracklist| | ||
+ | {{track|[data track]}} | ||
+ | {{track|Banpresto: Toaplan Legendary Series|time=00:10}} | ||
+ | {{track|Heart Beat|jp=|from=|composer=Yoshitatsu Sakai|time=01:32}} | ||
+ | {{track|Skim The Surface Of The Sea|jp=|from=|composer=Yoshitatsu Sakai|time=01:22}} | ||
+ | {{track|Bomber Dance|jp=|from=|composer=Yoshitatsu Sakai|time=01:39}} | ||
+ | {{track|Complimentary Ticket|jp=|from=|composer=Yoshitatsu Sakai|time=03:42}} | ||
+ | {{track|Geo Frontier|jp=|from=|composer=Yoshitatsu Sakai|time=04:02}} | ||
+ | {{track|Dark Echo|jp=|from=|composer=Yoshitatsu Sakai|time=02:19}} | ||
+ | {{track|King Bird|jp=|from=|composer=Yoshitatsu Sakai|time=02:19}} | ||
+ | {{track|Psycho Paranoia|jp=|from=|composer=Yoshitatsu Sakai|time=02:19}} | ||
+ | {{track|Premonition|jp=予感|from=|composer=Yoshitatsu Sakai|time=02:19}} | ||
+ | {{track|Final Attack|jp=|from=|composer=Yoshitatsu Sakai|time=02:19}} | ||
+ | {{track|Shooting Star|jp=|from=|composer=Yoshitatsu Sakai|time=00:39}} | ||
+ | {{track|Stage Clear|jp=|from=|composer=Yoshitatsu Sakai|time=00:10}} | ||
+ | {{track|Hymnody Of Soldiers|jp=戦士達の賛美歌|from=|composer=Yoshitatsu Sakai|time=01:02}} | ||
+ | {{track|Game Over|jp=|from=|composer=Yoshitatsu Sakai|time=00:06}} | ||
+ | {{track|Name Entry|jp=|from=|composer=Yoshitatsu Sakai|time=00:29}} | ||
+ | {{track|Blue Illumination|jp=|from=|composer=Yoshitatsu Sakai|time=01:23}} | ||
+ | {{track|Heart Beat (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=01:32}} | ||
+ | {{track|Skim The Surface Of The Sea (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=01:22}} | ||
+ | {{track|Bomber Dance (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=01:39}} | ||
+ | {{track|Complimentary Ticket (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=04:02}} | ||
+ | {{track|Geo Frontier (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=04:02}} | ||
+ | {{track|Dark Echo (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:19}} | ||
+ | {{track|King Bird (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:19}} | ||
+ | {{track|Psycho Paranoia (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:19}} | ||
+ | {{track|Premonition (Arrange)|jp=予感 (Arrange)|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:19}} | ||
+ | {{track|Final Attack (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:19}} | ||
+ | {{track|Shooting Star (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=00:39}} | ||
+ | {{track|Stage Clear (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=00:11}} | ||
+ | {{track|Hymnody Of Soldiers (Arrange)|jp=戦士達の賛美歌 (Arrange)|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=02:05}} | ||
+ | {{track|Game Over (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=00:07}} | ||
+ | {{track|Name Entry (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=00:29}} | ||
+ | {{track|Blue Illumination (Arrange)|jp=|from=|composer=Yoshitatsu Sakai|arranger=Shingo Hirate|time=01:24}} | ||
+ | }} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 12:21, 23 January 2019
Batsugun | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Banpresto | ||||||||||
Developer: Gazelle | ||||||||||
Original system(s): Arcade boards | ||||||||||
Developer(s) of original games: Toaplan | ||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
Batsugun (バツグン) is a "bullet hell" shooter developed by Toaplan and Gazelle. After a 1993 arcade release, it was ported to the Sega Saturn and released exclusively in Japan in 1996. The game is considered the pioneer of the bullet hell genre; its designers would move on to form Cave, one of the leading developers in the genre. This port was released as the first of Toaplan legendary series, but this series was never released later.
Contents
Gameplay
is the standard shot, is for bombs and is for autofire. There are five stages. The Saturn port adds the ability to play in a horizontal screen orientation.
Player ship has three forms, based on the experience points collected. You power up gradually by collecting P icons and by destroying enemies which grant experience points, an unusual design for a shooting game; dying takes away a certain amount of power but gives you a free P icon. After fully powering up, gathering further experience points adds bombs and restores the ship's hitpoints (Special version only)
The game features many hidden score opportunities, which are sometimes so obscure that they can't be fully understood without external documentation, e.g. when certain parts of the stage 4 boss, Battleship Jupiter, are destroyed, it starts releasing tanks. When there are enough tanks onscreen, they turn red. Destroying these red tanks with a bomb yields a very high score bonus. More scoring opportunities have been added for the special version.
Player
You can choose one of three ships; each ship has a different attack range/frequency. Pilots are different for 1 and 2 player. With the combination of pilots, the dialogue at the stage clearing will change.
Jeeno | |
---|---|
Player 1 Type A (Sky Mirage) | |
Beltiana | |
Player 1 Type B (Dragons Whisper) | |
Iceman | |
Player 1 Type C (Judgment flasher) This character is said to be based on the game's designer Joker JUN. | |
Schneider | |
Player 2 Type A (Sky Mirage) | |
Alteeno | |
Player 2 Type B (Dragons Whisper) | |
Olisis | |
Player 2 Type C (Judgment flasher) |
Stages
Stage 1 | |
---|---|
Boss: Deep Purple | |
Stage 2 | |
Boss: Madzella | |
Stage 3 | |
Boss: Mad Steel Darkness | |
Stage 4 | |
Boss: Jupiter | |
Stage 5 | |
Boss: Ground of the Galaxy |
Extra features
The Saturn port includes the rare "Special" version of the game, which features modified bombs (covering a larger area), smaller hitboxes for the player ships, allows the player to take an additional hit before being destroyed and loops after clearing the last stage, each loop becoming increasingly difficult. Other extra features are the inclusion of both the original and a rearranged soundtrack.
Tips and tricks
- Credit increase: Credit increase up to a nine.
Versions
The Saturn port runs with much less slowdown than the Arcade version, making it more difficult.
Production credits
- Programming: Tsuneki Ikeda, Seiji Iwakura, Satoshi Kohyama
- Graphic Design: Yuko Tataka, Takeshi Kawamoto, Junya Inoue
- Music Composer: Yoshitatsu Sakai
- Programming: Yoshihiro Matsumoto
- Special Ver. Support: Hideyuki Murata
- Music Arranger: Shingo Hirate
- Package Design: Kenji Teraoka
- Planner: Koji Ishitani
- Director: Hiroyuki Fujimoto
- Thank You For Your Playing
- Presented by: Toaplan
Magazine articles
- Main article: Batsugun/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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|
69 | |
---|---|
Based on 8 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
615,417,264 | 1996-09-12 | CD-ROM(JP) | T-20605G V1.001 |
Track list
1. [data track] |
---|
2. Banpresto: Toaplan Legendary Series (00:10) |
---|
3. Heart Beat (01:32) |
---|
Composed by: Yoshitatsu Sakai |
4. Skim The Surface Of The Sea (01:22) |
---|
Composed by: Yoshitatsu Sakai |
5. Bomber Dance (01:39) |
---|
Composed by: Yoshitatsu Sakai |
6. Complimentary Ticket (03:42) |
---|
Composed by: Yoshitatsu Sakai |
7. Geo Frontier (04:02) |
---|
Composed by: Yoshitatsu Sakai |
8. Dark Echo (02:19) |
---|
Composed by: Yoshitatsu Sakai |
9. King Bird (02:19) |
---|
Composed by: Yoshitatsu Sakai |
10. Psycho Paranoia (02:19) |
---|
Composed by: Yoshitatsu Sakai |
11. Premonition (02:19) |
---|
予感 |
Composed by: Yoshitatsu Sakai |
12. Final Attack (02:19) |
---|
Composed by: Yoshitatsu Sakai |
13. Shooting Star (00:39) |
---|
Composed by: Yoshitatsu Sakai |
14. Stage Clear (00:10) |
---|
Composed by: Yoshitatsu Sakai |
15. Hymnody Of Soldiers (01:02) |
---|
戦士達の賛美歌 |
Composed by: Yoshitatsu Sakai |
16. Game Over (00:06) |
---|
Composed by: Yoshitatsu Sakai |
17. Name Entry (00:29) |
---|
Composed by: Yoshitatsu Sakai |
18. Blue Illumination (01:23) |
---|
Composed by: Yoshitatsu Sakai |
19. Heart Beat (Arrange) (01:32) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
20. Skim The Surface Of The Sea (Arrange) (01:22) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
21. Bomber Dance (Arrange) (01:39) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
22. Complimentary Ticket (Arrange) (04:02) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
23. Geo Frontier (Arrange) (04:02) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
24. Dark Echo (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
25. King Bird (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
26. Psycho Paranoia (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
27. Premonition (Arrange) (02:19) |
---|
予感 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
28. Final Attack (Arrange) (02:19) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
29. Shooting Star (Arrange) (00:39) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
30. Stage Clear (Arrange) (00:11) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
31. Hymnody Of Soldiers (Arrange) (02:05) |
---|
戦士達の賛美歌 (Arrange) |
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
32. Game Over (Arrange) (00:07) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
33. Name Entry (Arrange) (00:29) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
34. Blue Illumination (Arrange) (01:24) |
---|
Composed by: Yoshitatsu Sakai |
Arranged by: Shingo Hirate |
References
- ↑ File:Batsugun_Saturn_JP_SSEnding.pdf
- ↑ 2.0 2.1 Edge, "Christmas 1996" (UK; 1996-11-22), page 85
- ↑ 3.0 3.1 Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 231
- ↑ 4.0 4.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ Famitsu, "1996-11-01" (JP; 1996-10-18), page 1
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 86
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 64
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 194
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 70
- Pages with reference errors
- 1-2 player games
- JP Saturn games
- All JP games
- Saturn games
- 1996 Saturn games
- All 1996 games
- Saturn shoot-'em-up games
- All shoot-'em-up games
- Old content rating field
- All games
- GalleryPrintAd file defined
- Old-style rating (edge)
- Old-style rating (famitsu)
- Rating without PDF source
- Old-style rating (maniac)
- Rating without source
- Old-style rating (ssmjp)
- Old-style rating (ssmjp r)
- Update ratings template
- 5 old ratings
- Missing ROM hashes
- Old technical information
- Track missing credits
- Track credits