Difference between revisions of "Kenjiro Morimoto"
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* [http://sonic.sega.jp/SonicChannelOld/creators/002/index.html Kenjiro Morimoto interview by Sonic Channel (April 28, 2006)] | * [http://sonic.sega.jp/SonicChannelOld/creators/002/index.html Kenjiro Morimoto interview by Sonic Channel (April 28, 2006)] | ||
* [http://sonic.sega.jp/SonicChannelOld/creators/021/index.html Kenjiro Morimoto interview by Sonic Channel (January 8, 2008)] | * [http://sonic.sega.jp/SonicChannelOld/creators/021/index.html Kenjiro Morimoto interview by Sonic Channel (January 8, 2008)] |
Revision as of 15:50, 28 March 2019
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Kenjiro Morimoto |
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Place of birth: Osaka, Japan |
Role(s): Designer, Director |
Education: Edogawa University (1993-1997) |
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Kenjiro Morimoto (森本 兼次郎) is a game planner who worked at Sega from April 1998 to January 2018, currently working at CURIOSTUDIO.[1]
Production history
Games
- ChuChu Rocket! (Dreamcast; 1999) — Puzzle Editors
- Phantasy Star Online (Dreamcast; 2000) — NetWork/Word Select
- ChuChu Rocket! (Game Boy Advance; 2001) — Normal Puzzles[2]
- Phantasy Star Online Ver. 2 (Dreamcast; 2001) — Network/Word Select
- Phantasy Star Online Episode I & II (GameCube; 2002) — Word Select
- Phantasy Star Online Episode I & II (Xbox; 2003) — Word Select
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Director
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Lead Game Designer
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Mission Mode Game Designers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — GBA Minigame Designer
- Sonic Heroes (PlayStation 2; 2003) — S-Stage Game Designer
- Sonic Heroes (GameCube; 2003) — S-Stage Game Designer
- Sonic Heroes (Xbox; 2003) — S-Stage Game Designer
- Sonic Heroes (PlayStation 2; 2003) — Assistant Producers
- Sonic Heroes (GameCube; 2003) — Assistant Producers
- Sonic Heroes (Xbox; 2003) — Assistant Producers
- Sonic Riders (PlayStation 2; 2006) — Director
- Sonic Riders (GameCube; 2006) — Director
- Sonic Riders (Xbox; 2006) — Director
- Sonic Riders (PlayStation 2; 2006) — Main Game Designer
- Sonic Riders (GameCube; 2006) — Main Game Designer
- Sonic Riders (Xbox; 2006) — Main Game Designer
- Sonic Riders (PlayStation 2; 2006) — Story Board Designers
- Sonic Riders (GameCube; 2006) — Story Board Designers
- Sonic Riders (Xbox; 2006) — Story Board Designers
- Sonic Riders (Windows PC; 2006) — Director
- Sonic Riders (Windows PC; 2006) — Main Game Designer
- Sonic Riders (Windows PC; 2006) — Story Board Designers
- Sonic and the Secret Rings (Wii; 2007) — Party Game Director
- Sonic Unleashed (PlayStation 2; 2008) — Special Thanks
- Sonic Unleashed (Wii; 2008) — Special Thanks
- Sonic Free Riders (Xbox 360; 2010) — Producer and Director
- Uta Kumi 575 (PlayStation Vita; 2014) — プロデューサー (as 森本 兼次郎)
- Uta Kumi 575 (PlayStation Vita; 2014) — 作詞&作曲 (as 森本 兼次郎)
- Miracle Girls Festival (PlayStation Vita; 2015) — プロデューサー (as 森本 兼次郎)
Music
- Sonic Riders Original Soundtrack "Speedbeats Grand Prix" (CD; 2006) — Director[3]
- Sonic Riders Shooting Star Story Original Soundtrack "Zero Gravity Tracks" (CD; 2008) — CD-Produceder[4]
- Sonic Free Riders Original Soundtrack: Break Free (CD; 2010) — Producer & Director[5]
- Sonic Adventure (1998) — Enemy Game Designer
- Sonic Adventure DX: Director's Cut (2003) — Director, Lead Game Designer, Mission Mode Game Designer, GBA Mini Game Designer
- Sonic Heroes (2004) — Speical Stage Game Designer, Assistant Producer
- Sonic Riders (2006) — Director, Main Game Designer, Story Board Designer
- Sonic and the Secret Rings (2007) — Party Mode Director
- Sonic Riders: Zero Gravity (2008) — Producer, Director, Game System Designer
- Sonic Unleashed (Wii & PS2 Version) (2008) — Special Thanks
- Sonic Free Riders (2010) — Producer, Director
- Uta Kumi 575 (2014) — Producer
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Kenjiro Morimoto interview by Sonic Channel (April 28, 2006)
- Kenjiro Morimoto interview by Sonic Channel (January 8, 2008)