Difference between revisions of "After Burner II/Comparisons"

From Sega Retro

 
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| game1=Arcade (X Board)
 
| game1=Arcade (X Board)
 
| game2=X68000
 
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==Comparison with ''After Burner''==
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''After Burner II'' is considered to be more of an upgrade to the original ''[[After Burner]]'' than a fully-fledged sequel. There are, however, a number of differences between the two.
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{{Comparison
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| image1=After Burner Title.png
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| image2=After Burner II Title.png
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| game1=''After Burner''
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| game2=''After Burner II''
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| desc=The title screen and introduction was changed dramatically.
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}}
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{{Comparison
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| image1=AfterBurner XBoard TakeOff.png
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| image2=AfterBurnerII XBoard Takeoff.png
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| game1=''After Burner''
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| game2=''After Burner II''
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| desc=The player is told how many missiles they have from the very beginning of ''After Burner II''. In the original '''After Burner'', this is only made known once the plane is in the air.
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}}
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{{Comparison
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| image1=AfterBurner XBoard Stage1Start.png
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| image2=AfterBurnerII XBoard Stage1Start.png
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| game1=''After Burner''
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| game2=''After Burner II''
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| desc=''After Burner II'' has more information in its HUD, not only to accommodate the new throttle meter, but to show how many enemy planes have been hit. By default, ''After Burner II'' also gives the player more missiles - 50 vs. 29. The initial set of enemies also have blue highlights in ''After Burner II'' rather than green.
 
}}
 
}}
  

Latest revision as of 09:19, 17 August 2019

Back to: After Burner II.

Version comparisons

Title screen

After Burner II Title.png

Arcade (X Board)

AfterBurnerII MD JP TitleScreen.png

Mega Drive (NTSC-J)

AfterBurnerII Famicom Title.png

Famicom

AfterBurnerII PCE Title.png

PC Engine

AfterBurnerII X68 JP SSTitle.png

X68000

Take off

AfterBurnerII XBoard Takeoff.png

Arcade (X Board)

AfterBurnerII MD Takeoff.png

Mega Drive

AfterBurnerII Famicom Takeoff.png

Famicom

AfterBurnerII PCE JP SSIngame1.png

PC Engine

AfterBurnerII X68 JP SSIngame1.png

X68000

Gameplay

Notavailable.svg

Arcade (X Board)

Notavailable.svg

Mega Drive (NTSC-J)

Notavailable.svg

Famicom

AfterBurnerII PCE JP SSIngame2.png

PC Engine

AfterBurnerII X68 JP SSIngame2.png

X68000

Inflight refueling

AfterBurnerII XBoard Stage3Reload.png

Arcade (X Board)

AfterBurnerII MD Stage3Reload.png

Mega Drive

Notavailable.svg

Famicom

AfterBurnerII PCE JP SSIngame3.png

PC Engine

AfterBurnerII X68 JP SSIngame3.png

X68000

Demo image 1

AfterBurnerII XBoard Demo1.png

Arcade (X Board)

AfterBurnerII X68 JP SSDemo1.png

X68000

Demo image 2

AfterBurnerII XBoard Demo2.png

Arcade (X Board)

AfterBurnerII MD US Demo2.png

Mega Drive (NTSC-U)

Demo image 3

AfterBurnerII XBoard Demo3.png

Arcade (X Board)

AfterBurnerII MD US Demo3.png

Mega Drive (NTSC-U)

Demo image 4

AfterBurnerII XBoard Demo4.png

Arcade (X Board)

AfterBurnerII MD US Demo4.png

Mega Drive (NTSC-U)

Demo image 5

AfterBurnerII XBoard Demo5.png

Arcade (X Board)

AfterBurnerII MD US Demo5.png

Mega Drive (NTSC-U)

Demo image 6

AfterBurnerII XBoard Demo6.png

Arcade (X Board)

AfterBurnerII MD US Demo6.png

Mega Drive (NTSC-U)

Instructions

AfterBurnerII XBoard Instructions.png

Arcade (X Board)

AfterBurnerII X68 JP SSDemo2.png

X68000

Comparison with After Burner

After Burner II is considered to be more of an upgrade to the original After Burner than a fully-fledged sequel. There are, however, a number of differences between the two.

After Burner Title.png

After Burner

After Burner II Title.png

After Burner II

The title screen and introduction was changed dramatically.

AfterBurner XBoard TakeOff.png

After Burner

AfterBurnerII XBoard Takeoff.png

After Burner II

The player is told how many missiles they have from the very beginning of After Burner II. In the original 'After Burner, this is only made known once the plane is in the air.

AfterBurner XBoard Stage1Start.png

After Burner

AfterBurnerII XBoard Stage1Start.png

After Burner II

After Burner II has more information in its HUD, not only to accommodate the new throttle meter, but to show how many enemy planes have been hit. By default, After Burner II also gives the player more missiles - 50 vs. 29. The initial set of enemies also have blue highlights in After Burner II rather than green.

References


After Burner II

After Burner II Title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Music: Yu Suzuki Produce After Burner II (1997) | After Burner II (2018)

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