Difference between revisions of "CodeScape"
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{{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and [[Dreamcast]] debugging and development. | {{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and [[Dreamcast]] debugging and development. | ||
− | As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others. | + | As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others. |
==Promotional material== | ==Promotional material== |
Revision as of 06:08, 10 September 2019
CodeScape | |||||||||||||||||
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System(s): (Windows 95, Windows NT 3.51/4.0, SGI Indy) | |||||||||||||||||
Developer: Cross Products | |||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The CodeScape[3][4] debugger is an integrated development environment and debugging tool developed by Cross Products and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on Sega Saturn and Dreamcast debugging and development.
As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the automotive industry and automotive aftermarket by companies like Harman Becker Automotive Systems, BMW, Bosch, Porsche and several others.
Promotional material
Gallery
Downloads
Download CodeScape IDE Demo (English Version 1.0.0 Build 9)[5]
File: CodeScape IDE Demo.zip (2.61 MB) (info)
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Instructions:
- double-click the player's icon to launch it (scplayer.exe)
- click the "Open" button on the player
- select an .scm file and click "OK" to load it
- click the "Play" button to start the movie
External links
Discussion at assemblergames.com (archived 2019-09-08 18:53)
References
- ↑ File:Cross Products Export Price List - February 1997.pdf, page 2
- ↑ File:Cross Products UK Price List - February 1997.pdf, page 2
- ↑ http://www.crossprod.co.uk/overview.htm (Wayback Machine: 1997-02-17 09:33)
- ↑ http://www.crossprod.co.uk/codescape.htm (Wayback Machine: 2000-06-17 17:57)
- ↑ http://www.crossprod.co.uk/csscncam.htm (Wayback Machine: 1997-02-17 09:38)