Difference between revisions of "Stellar Assault/Region coding"
From Sega Retro
(Created page with "{{back|Stellar Assault}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image=StellarAssault 32X JP TitleScreen.png | ntscu_image=StellarAssault 32X NTSCJOnly.png | pal_image=...") |
m (Text replacement - "{{back\|(.*)}}" to "{{back}}") |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{back | + | {{back}} |
{{RegionCodeTable| | {{RegionCodeTable| | ||
Line 21: | Line 21: | ||
| pal_fullscreen=no | | pal_fullscreen=no | ||
}} | }} | ||
+ | {{StellarAssaultOmni}} |
Latest revision as of 12:03, 30 November 2019
- Back to: Stellar Assault.
NTSC-J ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Region locked. |
PAL console |
---|
Region locked. |
NTSC-U/PAL ROM
NTSC-J console |
---|
Region locked. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
Stellar Assault | |
---|---|
Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information |