Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.
The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including .
The game averages at around a 20FPS refresh rate, although palette cycling occurs at 60FPS. Some of the performance gains (and the use of a wider colour palette than most 32X titles) can be attributed to Stellar Assault's decision to use a 288x224 screen resolution (with extra borders).
The Feather 1 is a smaller ship which is weaker, but easier to maneuver.
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver.
Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
Mission 4 - Armada: Destroy all ten large ships.
Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.