Difference between revisions of "Vectorman 2/Hidden content"
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| image1=Vectorman2 MD LevelSelect.png | | image1=Vectorman2 MD LevelSelect.png | ||
| desc=Pause the game and press {{Up}} {{Right}} {{A}} {{B}} {{A}} {{Down}} {{Left}} {{A}} {{Down}} (U R A BAD LAD). | | desc=Pause the game and press {{Up}} {{Right}} {{A}} {{B}} {{A}} {{Down}} {{Left}} {{A}} {{Down}} (U R A BAD LAD). | ||
+ | }} | ||
+ | |||
+ | ==Extra life== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Pause the game and press {{Right}} {{Up}} {{B}} {{A}} {{Down}} {{Up}} {{B}} {{Down}} {{Up}} {{B}} (RUB A DUB DUB). This can be re-entered as many times as the player pleases for more lives. | ||
+ | }} | ||
+ | |||
+ | ==Full health== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Pause the game and press {{B}} {{A}} {{B}} {{A}} {{Left}} {{Up}} {{Up}} (BABALUU). Vectorman's health will be refilled when unpausing. | ||
+ | }} | ||
+ | |||
+ | ==Select weapon== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Pause the game and press {{C}} {{A}} {{Left}} {{Left}} {{Down}} {{A}} {{Down}} (CALL DAD). Keep entering the code repeatedly to cycle through the game's weapons. | ||
+ | }} | ||
+ | |||
+ | ==Slow motion== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Pause the game and press {{A}} {{Left}} {{A}} {{Z}} {{Y}} {{Down}} {{A}} {{Y}} (A LAZY DAY) (requires a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]). The game will briefly enter slow motion whenever the player takes damage. | ||
}} | }} | ||
Latest revision as of 16:57, 31 December 2019
- Back to: Vectorman 2.
Contents
Level select
Pause the game and press (U R A BAD LAD).
Extra life
Pause the game and press (RUB A DUB DUB). This can be re-entered as many times as the player pleases for more lives.
Full health
Pause the game and press (BABALUU). Vectorman's health will be refilled when unpausing.
Select weapon
Pause the game and press (CALL DAD). Keep entering the code repeatedly to cycle through the game's weapons.
Slow motion
Pause the game and press (A LAZY DAY) (requires a Six Button Control Pad). The game will briefly enter slow motion whenever the player takes damage.
Free movement
Pause the game and press MODE (U LAZY BUM) (requires a Six Button Control Pad). Vectorman will turn into an arrow that can be moved around and will inflict damage on most enemies by simply touching them. Enter the code again to return to normal.
Coordinate displays
Pause the game and press (BALD). Vectorman's lives counter will be replaced with 2-digit counters that print the X and Y coordinates of Vectorman and the camera.
Pause the game and press (LUAU). Vectorman's lives counter will be replaced with 3-digit counters that print Vectorman's X and Y coordinates.
Pause the game and press (BALL). Vectorman's lives counter will be replaced with 4-digit counters that print Vectorman's X and Y coordinates.
Slowdown counter
Pause the game and press MODE (ALABAMA) (requires a Six Button Control Pad). This will display a counter beneath the player's score that increases when the framerate drops and constantly counts back down to zero.
Unused content
Ron's Test Level
Ron's Test Level is a short level that can be accessed using the level select (see above). The level uses a debug tileset that is otherwise not used anywhere else in the game, and uses the background from the first level of Vectorman. Strangely, Vectorman is in tank form for this level. The bottomless pits are inescapable, but the level can be exited by entering the level select code again, or by touching the EXIT arrows on the right of the level.
Intro screens
Two screens, which display "AND" and "Present", can be accessed via the level select. These were meant to be displayed between the Sega and BlueSky Software logos and the title screen, and were originally used in prototypes.
References
Vectorman 2 | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |