Difference between revisions of "Crüe Ball/Region coding"
From Sega Retro
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− | {{back | + | {{back}} |
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=NTSC-J | | romregion=NTSC-J | ||
− | | ntscj_image=CrüeBall | + | | ntscj_image=CrüeBall MD JP TitleScreen.png |
− | | ntscu_image=CrüeBall | + | | ntscu_image=CrüeBall MD JP TitleScreen.png |
− | | pal_image=CrüeBall | + | | pal_image=CrüeBall MD JP TitleScreen.png |
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
Line 24: | Line 24: | ||
| pal_speed=no | | pal_speed=no | ||
}} | }} | ||
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+ | {{CrueBallOmni}} |
Latest revision as of 16:49, 26 February 2021
- Back to: Crüe Ball.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Partially optimised.
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NTSC-U/PAL ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Partially optimised.
|
Crüe Ball | |
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