Difference between revisions of "Atomic Runner/Region coding"
From Sega Retro
Line 8: | Line 8: | ||
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
− | | pal_state= | + | | pal_state=unoptimised |
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
Line 17: | Line 17: | ||
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
− | | pal_state= | + | | pal_state=unoptimised |
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
Line 26: | Line 26: | ||
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
− | | pal_state= | + | | pal_state=partial |
+ | | pal_music=yes | ||
}} | }} | ||
{{AtomicRunnerOmni}} | {{AtomicRunnerOmni}} |
Revision as of 08:08, 18 March 2021
- Back to: Atomic Runner.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised. |
NTSC-U ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised. |
PAL ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
Atomic Runner | |
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