Difference between revisions of "Atomic Runner/Region coding"

From Sega Retro

Line 8: Line 8:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
| pal_state=
+
| pal_state=unoptimised
 
}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
Line 17: Line 17:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
| pal_state=
+
| pal_state=unoptimised
 
}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
Line 26: Line 26:
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
| pal_state=
+
| pal_state=partial
 +
| pal_music=yes
 
}}
 
}}
  
 
{{AtomicRunnerOmni}}
 
{{AtomicRunnerOmni}}

Revision as of 08:08, 18 March 2021

Back to: Atomic Runner.

NTSC-J ROM

Chelnov MD title.png

NTSC-J console
Works as expected.

Chelnov MD title.png

NTSC-U console
Works as expected.

Chelnov MD title.png

PAL console
Unoptimised.

NTSC-U ROM

AtomicRunner Title.png

NTSC-J console
Works as expected.

AtomicRunner Title.png

NTSC-U console
Works as expected.

AtomicRunner Title.png

PAL console
Unoptimised.

PAL ROM

AtomicRunner MD PAL title.png

NTSC-J console
Works as expected.

AtomicRunner MD PAL title.png

NTSC-U console
Works as expected.

AtomicRunner MD PAL title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: Unknown


Atomic Runner

AtomicRunner Title.png

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