Difference between revisions of "Wonder Boy in Monster Land/Comparisons"

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(→‎Localisation comparisons: English title from digital rereleases of the arcade version)
 
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
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| desc=Wonder Boy is said to be a teenager in the Master System version, and is given clothes at the start of the game. In the arcades, he's barely dressed, and the home computer ports stick closer to that version. The Amstrad CPC and ZX Spectrum ports choose to forgo this brief introductory segment, giving Wonder Boy both clothes and a sword without the need to see the fortune teller (although the first moving platform still does not appear until you talk to her).
 +
 
 +
The 8-bit versions also choose to represent time as a burning candle for some reason.
 
}}
 
}}
  
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
+
| desc=Despite having plenty of space on-screen, most versions of the game cover up important information when speaking to Wonder Boy. The Master System chooses to move the text below the shop owner (thus only briefly obscuring their bodies), while the Spectrum and Amstrad versions resort to a numbered list of items selectable from the keyboard.
 
}}
 
}}
  
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
+
| desc=No version is concerned with giving alcohol to a minor, though the Master System at least acknowledges that cocktails perhaps aren't the best fit for a classic fantasy setting. A shortage of townsfolk in the Spectrum and Amstrad versions mean the fortune teller runs every business in the game, asking questions despite the presence of her crystal ball.
 
}}
 
}}
  
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
+
| desc=Only the Master System points out which round has been cleared at the end of a stage. The Spectrum and Amstrad versions don't get separate screens.
 
}}
 
}}
  
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
+
| desc=For some reason the magic shop is owned by a small elphant in the Amiga and Atari ST versions, rather than the usual crocodile.
 
}}
 
}}
  
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| game6=Commodore 64
 
| game6=Commodore 64
 
| game7=ZX Spectrum
 
| game7=ZX Spectrum
| desc=
+
| desc=This cow has merged with the desk in the Amiga and Atari ST versions of the game, and offers two different options to "cure".
 
}}
 
}}
  
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==Localisation comparisons==
 
==Localisation comparisons==
 +
===System 2 version===
 +
{{Comparison
 +
| image1=WBML Title.png
 +
| image2=WBiML System2 US Title.png
 +
| game1=Japanese version
 +
| game2=Western versions
 +
| desc=
 +
}}
 +
 
===Master System version===
 
===Master System version===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=JP version
 +
| game2=US/EU versions
 +
| desc=The Japanese version shows a Sega Mark III logo when the game boots.
 +
}}
 +
 
{{Comparison
 
{{Comparison
 
| image1=WBiML SMS JP Title.png
 
| image1=WBiML SMS JP Title.png
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| desc=
 
| desc=
 
}}
 
}}
 +
 
==References==
 
==References==
 
<references />
 
<references />
  
 
{{WBMLOmni}}
 
{{WBMLOmni}}

Latest revision as of 12:21, 9 May 2021

Back to: Wonder Boy in Monster Land.

Version comparisons

Title screen

WBML Title.png

Arcade (System 2)

WBiML SMS Title.png

Master System

WBiML Amiga Title.png

Amiga

WBiML CPC Title.png

Amstrad CPC

WBiML ST Title.png

Atari ST

SuperWonderBoy C64 title.png

Commodore 64

WBiML Spectrum Title.png

ZX Spectrum

Start

WBiML System2 Start.png

Arcade (System 2)

WBiML SMS Start.png

Master System

WBiML Amiga Start.png

Amiga

WBiML CPC Start.png

Amstrad CPC

WBiML ST Start.png

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum Start.png

ZX Spectrum

Wonder Boy is said to be a teenager in the Master System version, and is given clothes at the start of the game. In the arcades, he's barely dressed, and the home computer ports stick closer to that version. The Amstrad CPC and ZX Spectrum ports choose to forgo this brief introductory segment, giving Wonder Boy both clothes and a sword without the need to see the fortune teller (although the first moving platform still does not appear until you talk to her).

The 8-bit versions also choose to represent time as a burning candle for some reason.

Fortune teller

WBiML System2 FortuneTeller.png

Arcade (System 2)

WBiML SMS FortuneTeller.png

Master System

WBiML Amiga FortuneTeller.png

Amiga

WBiML CPC FortuneTeller.png

Amstrad CPC

WBiML ST FortuneTeller.png

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum FortuneTeller.png

ZX Spectrum

Despite having plenty of space on-screen, most versions of the game cover up important information when speaking to Wonder Boy. The Master System chooses to move the text below the shop owner (thus only briefly obscuring their bodies), while the Spectrum and Amstrad versions resort to a numbered list of items selectable from the keyboard.

Tavern

WBiML System2 Tavern.png

Arcade (System 2)

WBiML SMS Tavern.png

Master System

WBiML Amiga Tavern.png

Amiga

WBiML CPC Tavern.png

Amstrad CPC

WBiML ST Tavern.png

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum Tavern.png

ZX Spectrum

No version is concerned with giving alcohol to a minor, though the Master System at least acknowledges that cocktails perhaps aren't the best fit for a classic fantasy setting. A shortage of townsfolk in the Spectrum and Amstrad versions mean the fortune teller runs every business in the game, asking questions despite the presence of her crystal ball.

First Death Master

WBiML System2 DeathMaster.png

Arcade (System 2)

WBiML SMS DeathMaster.png

Master System

WBiML Amiga DeathMaster.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum DeathMaster.png

ZX Spectrum

Round 1 clear

WBiML System2 Round1Clear.png

Arcade (System 2)

WBiML SMS Round1Clear.png

Master System

WBiML Amiga Round1Clear.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum Round1Clear.png

ZX Spectrum

Only the Master System points out which round has been cleared at the end of a stage. The Spectrum and Amstrad versions don't get separate screens.

Boot shop

WBiML System2 BootShop.png

Arcade (System 2)

WBiML SMS BootShop.png

Master System

WBiML Amiga BootShop.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum BootShop.png

ZX Spectrum

Shield shop

WBiML System2 ShieldShop.png

Arcade (System 2)

WBiML SMS ShieldShop.png

Master System

WBiML Amiga ShieldShop.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum ShieldShop.png

ZX Spectrum

Magical shop

WBiML System2 MagicalShop.png

Arcade (System 2)

WBiML SMS MagicalShop.png

Master System

WBiML Amiga MagicalShop.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum MagicalShop.png

ZX Spectrum

For some reason the magic shop is owned by a small elphant in the Amiga and Atari ST versions, rather than the usual crocodile.

Hospital

WBiML System2 Hospital.png

Arcade (System 2)

WBiML SMS Hospital.png

Master System

WBiML Amiga Hospital.png

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

WBiML Spectrum Hospital.png

ZX Spectrum

This cow has merged with the desk in the Amiga and Atari ST versions of the game, and offers two different options to "cure".

Game over

Notavailable.svg

Arcade (System 2)

Notavailable.svg

Master System

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

ZX Spectrum

Localisation comparisons

System 2 version

WBML Title.png

Japanese version

WBiML System2 US Title.png

Western versions

Master System version

Notavailable.svg

JP version

Notavailable.svg

US/EU versions

The Japanese version shows a Sega Mark III logo when the game boots.

WBiML SMS JP Title.png

JP

WBiML SMS Title.png

US/EU

References


Wonder Boy in Monster Land

WBML Title.png

Main page | Comparisons | Maps | Achievements | Hidden content | Bugs | Development | Magazine articles | Reception


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